Star
Horn Royal Club
vs. Edward
Gaming Game #5
2v1
Lanes, SHR Top
Bans
Maokai Rengar
Alistar Zilean
Lucian Fizz
Picks
1.
Ryze 2. Twitch
3.
Jarvan 2. Khazix
3.
Orianna 4. Rumble
5.
Tristana 4. Thresh
5.
Janna 6. Syndra
Lane
Match-ups – Star Horn Royal Club
Top -
Ryze is
a lot stronger than Rumble early on and should look to abuse this
fact. Constant harassment will put Rumble behind and as long as Ryze
is able to dodge harpoons, should be able to do so without fear of
retaliation. At level 6 he must be aware of Rumble's all-in power
and respect it. Beware of ganks from Elise.
Mid -
Orianna
cannot fight Syndra in an all-in, but will be able to easily farm and
keep Syndra in lane, or against her tower. With the protection of
the ball, she will also be able to farm jungle camps while Syndra is
occupied. In all-in engagements, while Orianna will lose and be
pushed back, it is unlikely that Syndra will be able to kill her,
only bring her low. As long as Orianna is wary of ganks and does not
take poke from Syndra, she will scale into her strong mid-late game
team fighting.
Bot -
I feel
like this is a fairly even lane. Both are pretty bad at harassment
early on and want to farm. Tristana/Janna can get off a few pot
shots with her shield, but Tristana has no AD ratios to make real use
of the shield. Janna shield can block Twitch damage, and the trades
should go even. Thresh hooks can make a difference, but a well
placed Janna Tornado and shield will be able to stop anything major.
All in all, a fairly even lane that will be defensive for both.
Jungle
-
Jarvan
can have some strong gank potential against Rumble up in the top lane
and should look to make use of it early. The double CC and the slows
should be enough to take him down. Once level 6 comes into play,
Jarvan should be looking to either gank Twitch, (hopefully having
already burned his flash) or gank for Orianna against Syndra,
providing the ball delivery and lacking Syndra up.
Lane
Match-ups – Edward Gaming
Top -
Rumble
has a rough time against Ryze as Ryze is able to easily harass him.
Rumble must wait until level 2/3 before he can even attempt to fight
back. Must land harpoon and slow Ryze to keep him in Flamespitter
range if he tries to snare Rumble. A hard lane for Rumble, he will
need to just survive until level 6 and his power-spike before trying
to fight Ryze.
Mid -
Syndra
has a pretty easy time against Orianna. She has much higher kill
potential, especially at 6, and has decent wave clear. Though
Orianna will push the wave into Syndra faster, Orianna cannot go
all-in against Syndra unless ahead. Syndra stun + burst will deter
Orianna from using her higher sustained damage. Just needs to make
sure she does not get out-farmed.
Bot -
A
pretty even lane, both just want to farm and maybe get off some
harassment. Twitch will lose alone, but not by much, and if Thresh
can get in for a hook for flay, will come out on top. Both sides
will only come out on top in trades by a little bit. Mostly this
will just be farming, and looking for an opportunity to capitalize on
a misplay of the other duo. At 6, Thresh can try to bait a fight
while Twitch gets into position to attack Tristana, needs to be aware
of the knock-back though.
Jungle
-
Khazix
should look to farm and try to get a vision on Jarvan early,
especially for the top lane to protect Rumble from a gank. A gank
with Thresh lantern is also a possibility, however Tristana and Janna
should be able to get away from it. Once 6, look to help Syndra in
middle against Orianna, providing the extra damage necessary to
secure the kill.
Team
Composition/Strategy – Star Horn Royal Club
*Win
Condition – Scale into the late-game and win with 3 really strong
late-game champions.
Even
though SHR have picked up a late-game team composition, they have
strength in the mid-game with Jarvan and Orianna and to a lesser
extent Ryze and Janna. Tristana will be the weakest link early,
however she will grow into her hyper carry status. Janna and Orianna
are going to be very strong at buffing Tristana for the mid-game as
well. All the lanes for SHR, while they won't outright win, they
won't outright lose either and SHR should be able to take this into
the mid-game and the late-game and win with their superior
team-fighting ability, not as a composition but as a team.
Team
Composition/Strategy – Edward Gaming
*Win
Condition – Get picks in the mid-game with Twitch/Thresh/Syndra and
turn that into a lead. Use Rumble to disrupt the team-fight ability
of SHR. Beat SHR before they can out-scale EDG.
EDG are
going to need to find a window of opportunity to get picks in the
early-mid and mid-game. Thresh/Syndra/Twitch are good at this,
however it does require SHR to make position mistakes. EDG cannot
straight up fight SHR in a 5v5 without a lead. It is up to EDG to
generate a lead if they want to win. The lane in the most danger
will be Rumble and EDG should at least make sure he can reach level 6
without much delay. Once there, Rumble should be strong enough to
contribute and the attention should turn to getting picks with Syndra
somewhere. This match-up is going to be hard for EDG, they are the
ones that have to make plays and they are going to be hard against
SHR. If they can get a lead, they can keep SHR separated by pushing
multiple lanes and looking for picks in the rotations.
Game
Notes -
EDG let
SHR get a few picks they should not, particularly the Ryze and
Orianna. This may really bite them in the rear in this all important
final match.
Tristana
gets caught out by Thresh and Twitch at level 1 and is forced to pick
up his Rocket Jump and burn Flash to escape. He does make a great
escape choice by escaping up the river, farther away from Twitch,
rather than towards the lane which might have got him killed.
The
Tristana catch forces SHR to move to the 2v1 lanes, but EDG does not
read this and gives a slight advantage to SHR.
EDG
trade top turret for dragon very early. This, I think is actually in
benefit for SHR, as they want to move back to the 2v2 lane after
Tristana's weak period from the level 1 is over, and because this
does give Ryze a slight advantage in the top. I do not like this
trade in most situations, as the gold difference is very little but
the map play is huge. In this match-up I like it even less. EDG
have to make the plays and EDG have to get they picks. They are the
ones who need to open up the map and find ways to force rotational
mistakes from SHR.
Thresh
messes up his flash and flays forward instead of back. This makes
him miss Tristana and SHR can escape the attempted gank.
EDG
draw First Blood in middle. Orianna tries to bait Syndra in, but
Khazix is there before Jarvan and the burst from Syndra/Khazix is
able to kill her. A slight misplay when trying to make a play of
their own. EDG are able to take dragon as well.
EDG try
to force a play on bot lane with TP, but earns nothing. Thresh hooks
too soon after flay, not even waiting to see if flay would create the
situation they wanted, and then there was nothing for EDG to catch
with or force a flash out of.
A great
long gank and equalizer earns EDG a kill on top lane. A small lead
has come in for EDG, however they have not shut down SHR at all, just
kept themselves slightly ahead. Game is still going in SHR's favor,
as long as they can realize this.
SHR get
their first turret when the duo lane takes the bot turret alone.
The
game is so slow, that its almost hard to realize how late it is and
what items players have.
The
first team fight of the game looks to happen at dragon. Posturing
goes on for awhile, but Orianna is seemingly out alone and Twitch
goes to make the pick. However the bait is strong and a hero pink
ward allows Orianna to completely stop Twitch. SHR are able to then
take a second kill, dragon and the mid turret. However they are a
little slow on the turret kill and Rumble is able to get his TP off.
EDG get 2 kills and take the mid turrets, both T1 and T2. The whole
situation ends up with 2 for 2 in kills, 1 dragon and 1 turret to
SHR, and 2 turrets to EDG.
SHR
keeping the game even right now only works towards their favor. If
they can keep this up for 12 more minutes, they should have the game
turn to them completely.
A crazy
fight top starts when Twitch gets caught out but he lives. EDG are
able to the kill on Jarvan and a lot of damage onto SHR, but Thresh
goes too deep and dies, then the fight turns with some very
aggressive but very good play by Tristana and her team backing her
up. Fight goes 4 for 2 in SHR's favor. Syndra tries for a catch, but
misses her stun and dies, another kill to Tristana, but as
Tristana/Janna try to escape, Rumble TP's to block them they get the
kill onto Tristana so in the end, 5 for 3 in SHR's favor, a great
trade for SHR, especially with the 3 kills onto Tristana.
EDG
catch Jarvan out, but SHR is able to escape. EDG burn important
ultimates for this and get nothing. When Jarvan heals, SHR are able
to take dragon.
Game
slows down again for awhile and the Baron dance begins. SHR are in
complete control of the game now though, and its up to them to win or
lose.
SHR
force the TP burn from Rumble.
EDG get
a pick onto Tristana in the mid lane, just barely catching out and
killing her, but they do get her. EDG bait the Baron, and get a good
catch, but a great Ryze flash away from EDG, into the Baron pit, and
onto Twitch gets him the kill for his life, but does prevent EDG from
being able to start Baron after.
Another
good pick onto Jarvan gets him really low, and an Equalizer almost
kills him, but Janna saves Jarvan with her ultimate. This does mean
SHR have the advantage to push with 2 ultimates down on EDG's side.
SHR push and take EDG's T2 mid turret and then bait Baron. SHR get a
kill onto Rumble and start Baron. A very bold play but Rumble's
ultimate is gone and Twitch's is still down. SHR are able to get the
Baron before EDG can commit to the fight. SHR are able to take the
top T2 as well. This is the final nail in the coffin for EDG, or at
least should be. SHR have Baron, a solid gold lead, and the better
5v5 composition and have scaled into the late-game.
SHR
start to push the bottom lane, the best lane to push when you have
Baron and nothing else is already open.
SHR are
able to force open the bot lane, EDG cannot really fight. SHR are
able to get the inhibitor and then get a catch, and then end the
game.
Item
Notes -
Where
is the Locket, again......
End
Game Notes -
SHR
recuperate their emotions and are able to play a steady game and deny
EDG the win and the early-game.
EDG
fall off a bit of their deny Ryze or Orianna and it really hurts
them.
This
match was the closest one yet however, going close meant that SHR was
going to win eventually.
What
Edward Gaming should have done -
I feel
that, this game was lost in champion select. SHR got Ryze, something
that Cola really needed to get, and then gave away Orianna instead of
picking it before SHR could. EDG let SHR get a very solid
composition that could survive and stay strong through the early and
mid-game and then scale into the late-game. I would have also loved
to have seen Corki picked up instead of Twitch. This would have
given EDG that little bit of oomph that they needed to break through
the defenses of SHR in the mid-game and turn that into a win. EDG
let SHR really get a composition they shine at, and did not bring
enough hammers to break it down before it got truly strong.
In the
game, I can't say that EDG did much wrong. They got an early lead,
though small, and they played it well. They needed to make a few
risky plays to get the lead they had to get to win, however they did
not work out and unfortunately for EDG they lead to SHR taking the
lead and strolling to the win from there.
One of
the only changes I would have made, in game, is the initial dragon
for turret trade. I would have much rather seen EDG take a turret as
well and open up the map so that they could find the picks that they
needed.
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