LMQ
vs. Samsung Blue Game #2
2v1
Lanes, SSB Top
Bans
Zed Zilean
Yasuo Thresh
Lee
Sin Alistar
Picks
1.
Nami 2. Maokai
3.
Jarvan 2. Twitch
3.
Rumble 4. Rengar
5.
Kog'maw 4. Janna
5.
Orianna 6. Kassadin
Lane
Match-ups – LMQ
Top -
Rumble
can attempt to bully Maokai early, but should not have too much
success. Maokai will heal a lot from his passive due to Rumble's
spell spamming. Rumble does win the all-in trades at the early
levels, but since he lacks sustain Maokai will come out on top over
time, this does however, mean that Maokai does not have kill threat
on Rumble unless Rumble is significantly lower on HP. Once Rumble is
able to get his double Mpen items (Sorcerer's Boots and Haunting
Guise) he will have kill potential on Maoki, especially so if Maoki
does not get early MR. Very vulnerable to a gank, but very high
damage output if Jarvan is there for the counter-gank.
Mid -
Orianna
will have an easy time against Kassadin and needs to make sure to not
let Kassadin get free harassment. Getting in lots of auto attacks
and chasing Kassadin after he tries to harass will be key to keeping
him down and pushing him out of lane and away from CS. Should keep
ball movement to a minimum so as not to let Kassadin build charges
and keep it close for easy and quick returns on any harassment or CS
attempts. Should be confident in winning an all-in fight as well.
Just be wary of the lockdown and damage from a Rengar gank. Once
chalice comes into play, farm hard and fast.
Bot -
Another
lane that is superior to Twitch/Janna. LMQ should make sure to find
the 2v2 match-up and bully as much as possible. Nami slow on top of
Kog'maw range should get good harass and potential bubbles onto
Twitch. Huge bully potential and sustain, culminating in a great
poke advantage at level 6. Building Trinity Force first will also
allow Kog'maw to fight all-in's against Twitch's level 6 and BotRK.
Solid ganks with Jarvan, and good disengage against Rengar.
Jungle
-
Jarvan
should have the same farming potential as Rengar with a slight edge
in the ability to get into ganks over Rengar. At 6 however that will
shift and Jarvan will start to have a hard time, especially against
SSB's composition. Kassadin being able to escape, Maokai being the
tank, and Janna having the knock-back. Jarvan is really looking to
be a ball delivery system and trap Twitch in with Rengar ultimate.
Lane
Match-ups – Samsung Blue
Top -
Maokai
will be able to bully Rumble early and will be extremely safe. Will
not be able to kill Rumble early though. Must build early MR to
outlast Rumble's all in damage as it grows, especially when Rumble
gets his double Mpen items. Needs Rengar to gank for the kill, great
CC on both and enough damage. Needs to be wary of counter ganks, as
Rumble/Jarvan will have high damage.
Mid -
Kassadin
will have a rough time against Orianna, depending on how she plays.
Should expect to lose the lane and use spells primarily to CS and
just live through Orianna's poke. Wait out till 6, then start to
harass Orianna and Rift Walk out. Make your plays around the map,
not in lane.
Bot -
A
weaker lane by far, really need to seek out the 2v1 lanes so Twitch
can get rolling. If forced into the 2v2, defensively farm.
Potentially go for a kill at level 6, hoping to get the surprise, be
ready to flash Nami CC and give it everything you've got. Get help
from Rengar as soon as he hits 6 too.
Jungle
-
Farm to
level 6 ASAP. You will not be able to help out mid or top during the
early game, not very well at least. Should seek to hit 6 fast, and
possibly catch out Rumble with the dual CC of Maokai. Once 6, make
plays for Twitch to get him ahead.
Team
Composition/Strategy – LMQ
*Win
Condition - Team-fight 5v5 and use the power-spikes of
Kog'maw/Rumble along with the dips of Maokai/Kassadin to control and
take early dragons and turrets. Take this early lead and continue to
shove into SSB with their greater team-fight composition.
LMQ
have a very heavy team-fight composition. At anytime that their
ultimates are up they have huge synergy and power in a 5v5 fight,
able to combo them together to great effect. As an added bonus,
their team has a great power-spike in Rumble and Kog'maw, both at
level 6 and at their first item spikes. LMQ need to use these
timings to control dragon and to force team fights. LMQ also need to
be wary of Twitch getting ahead and of Rumble falling behind. SSB
will seek to make picks with Twitch. The best way to stop this is to
make sure that LMQ gets the 2v2 lanes, making it much harder for
Twitch to get farm since LMQ have the stronger lane, and making sure
that Rumble is able to get experience in the 1v1 lane.
Team
Composition/Strategy – Samsung Blue
*Win
Condition – Use the high mobility of the team to create picks
around the map. Split-pushing and jungle control will be huge. Do
not engage in team-fights with LMQ unless severely ahead. Scale into
the late game with Kassadin and Maokai.
SSB
cannot really fight against LMQ's team with this composition, not 5v5
anyways. SSB are suffering in terms of power-spikes from Kassadin
and Maokai as well as having an inferior 5v5 composition. SSB need
to split up LMQ's team and keep them split up. The longer SSB can
delay team-fights and the game the better. They will not win a
straight-up 5v5 until they can out-scale LMQ. Try to get the 2v1
lane so that Twitch can get to his Blade of the Ruined King ASAP and
use him/Kassadin/Rengar to make picks around the map while avoiding a
full LMQ team.
Game
Notes -
Once
again SSB initiate a lane swap, negating their weak lanes. LMQ do
not properly respond and SSB get 3 buffs.
LMQ
force dragon, barely getting it and making it out.
No
reason for Orianna to be this out of mana at level 3.
SSB not
freezing top lane, lets Rumble TP top after SSB have 4 bottom and
pick up the wave exp.
Jarvan
is decently behind now though, having only 1 buff and spending the
time at dragon.
SSB get
knowledge of the pink at LMQ's blue buff.
Rumble/Nami
aim Twitch when a level 2 Janna is much closer.
SSB
making good focus on the top side where they have the number
advantage. Allow the bot lane to freely farm and freeze.
SSB try
to capitalize on Orianna's lack of flash, but get baited into a trap
when they chase too far.
Kog'maw
pushes the bot lane into the turret while this happens, denying the
farm to SSB and burning Maokai's TP (gets canceled).
LMQ
react late to dragon, getting to the fight after dragon goes down and
from 3 different split-up angles. Rumble completely whiffs his
ultimate (mis-click) and LMQ lose the fight. SSB gets 2 kills onto
Kassadin. Several problems with this fight.
Rengar
tries to gank bottom lane, misses his Bola.
Jarvan
is top lane waiting in the top bush, waits way too long and misses
the dive opportunity, loses a lot of time.
Orianna
tries to catch Rengar, misses her ultimate. No reason for her to
have used it, could have gotten more secure ball movement to secure
or hold onto her ultimate.
Twitch
is left alone all game so far.
LMQ
trade top turret for bot turret, then move as 4 men to bottom to take
their 2nd turret.
As soon
as LMQ took the tower, they should have backed up in preparation for
the dragon. Kog'maw completing his Trinity Force and then moved in
to fight for dragon. Instead they do not and take too long to get
ready for dragon, giving it away for free.
A great
engage by SSB nets them 4 kills for 3. Great ultimates from
Jarvan/Rumble/Orianna save LMQ from getting destroyed. However they
lose the fight as Twitch is not locked up and is free to come in and
clean up the fight.
All of
SSB's kills are on their carries. 4 on Kassadin and 4 on Twitch.
This really hurts LMQ as both of these champions can assassinate
members of LMQ (and do).
Improper
warding and some sloppy backs and movements give over 2 kills to
Twitch top.
SSB
will start to run a psuedo 1-3-1 split-push. More of a 1-1-1-2 with
Janna and Rengar running around the jungle and from lane to lane and
Kassadin being highly mobile from the mid lane.
LMQ get
a great team-fight when Twitch goes crazy and flanks alone, getting
blown up instantly. LMQ gor 3 for 1 and get dragon.
At
dragon however, instead of running together while low, Orianna runs
towards mid from dragon instead of towards bot and gets picked off by
Kassadin. Janna wastes exhaust.
Seeing
SSB go aggressive, LMQ predict Rengar trying to engage and back off.
LMQ then turn and catch Twitch again, blowing him up and winning the
fight 2 for 1. LMQ are doing great to take him out and win fights,
but Kassadin is getting stronger and stronger, and cannot be locked
up by LMQ's team.
Nami
bubbles Maokai for no reason. Nothing comes of it, but it puts it
down for LMQ if SSB had gone in.
LMQ try
to get mid tower, and miss it by 1 hit. Kog'maw tries to get the
last hit but puts himself in a very bad position at the front of his
team and gets caught. This really really costs them (MAJOR POINT of
loss) LMQ get Aced, only picking up 2 kills. LMQ needed to retreat
through the jungle, and Kog'maw should not have tried to get that
last shot.
Kassadin
takes a lot of damage trying to defend middle while his team
collapses. A great Rumble ultimate shuts down Twitch and LMQ are
able to kill Kassadin and Maokai for a 2 for nothing.
LMQ
rush Baron and are able to take it down without contest.
LMQ are
doing a beautiful job of forcing fight after fight, preventing SSB
from wearing them down in split-pushes and assassination picks.
LMQ
rush mid again, as Twitch and Janna are bot, but they are able to
recall in time. LMQ have 2 pink wards as they siege to watch out for
Twitch.
Kassadin
hops in trying to engage but is immediately stopped by Nami wave.
Denying Rengar ult as well. LMQ return to take the turret, but
aggressively use their ultimates incorrectly and do not get a combo
onto Twitch. Allowing just enough damage from Twitch for Kassadin to
blow up Kog'maw.
SSB get
an Ace for 1 kill and dragon. Kassadin now has a Deathcap and the
damage will simply be too high for LMQ to deal with anymore.
SSB get
another catch in mid, get an Ace for 0 and turn that into baron and
an inhibitor. Safer play, but I think they could have ended the
game.
SSB try
to get pick in the mid lane onto Kog'maw, but go in 2 vs 5 and both
SSB members get killed, only burning Jarvan ultimate. LMQ then rush
and take the mid inhibitor of SSB.
LMQ
almost catch Kassadin but he is Kassadin. Rumble burns ultimate to
try to catch him, but it does almost nothing. Rumble ultimate is now
down for SSB to make moves.
Orianna
burns her ultimate trying to catch Janna, the support. Janna burns
flash, but now SSB know they can easily push in with that ultimate
down. SSB use the opportunity to pressure mid, knowing LMQ can't
engage successfully. Luckily for LMQ this results in nothing lost.
Jarvan
slides towards Janna, and separates himself from his team. This lets
SSB engage onto the back-line of LMQ freely. LMQ's focus gets split.
Rumble ultimate is only used on Twitch, who flashes away, while 3
people are in the middle of LMQ's back-line. Rumble should have used
his ultimate to focus on the AoE potential in the group, letting
Jarvan keep out Twitch. SSB get the Ace for 0 and win the game.
Item
Notes -
Janna
grabs a Mikael's against only Nami Bubble. An Aegis/Locket would
provide much much more safety against LMQ's team and would have been
a better buy.
Nami
also picks up Mikael's instead of Aegis/Locket, more useful than
Janna's, but still providing minor use.
Orianna
builds Liandry's as her 6th item. And while its not a bad
choice, I do feel Rylai's would be the much better choice. More
AP/HP providing higher burst damage, which LMQ want to kill Twitch,
and the extra slow is just icing on the cake.
End
Game Notes -
It's
unfortunate that LMQ had such a bad start. Not finding the 2v2 lane,
the mis-click on the Rumble ultimate, and then a few mistimes on
early dragons really set LMQ behind and let Kassadin get past his
weak stages.
SSB,
specifically Twitch, made bad positioning mistakes in 5v5 fights and
LMQ really capitalized on it and were able to come back into the
game.
A few
missteps in retreats from LMQ get them caught and give up some Aces.
Both
teams made several misplays, however LMQ's was mainly in the
early-mid where as SSB made them mid-late game.
What
LMQ should have done -
I
almost want to say nothing, but that of course would not be true.
LMQ's biggest problem was in their early game. LMQ really need to
sniff out the lane swap and deny Twitch farm as much as possible.
LMQ would then have a huge mid-game spike with Rumble and Trinity
Force Kog'maw while Kassadin and Maokai would need to scale up.
There was such big difference in power early, but LMQ did not play it
properly from the start.
On top
of that, two points in game really shine. One, the fight at the
second dragon when Rumble mis-clicks his ultimate as well as using it
too early. That fight was too scattered by LMQ, not being prepared
to be in position as a group.
The
second point, is in the mid tower push when Kog'maw turns around
greedy for the turret and gets caught. LMQ should have backed off
through the jungle instead of down the lane, and forced SSB into a
funnel in which their 5v5 teamfight would have been so strong.
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