Edward
Gaming vs. AHQ E-sports Club
Tiebreaker
Standard
Lanes
Bans
Fizz Zilean
Twisted
Fate Alistar
Thresh Ryze
Picks
1.
Maokai 2. Zed
3.
Lucian 2. Lee Sin
3.
Braum 4. Rumble
5.
Rengar 4. Jinx
5.
Kassadin 6. Leona
Lane
Match-ups – Edward Gaming
Top -
Maokai
will be able to bully Rumble early and will be extremely safe. Will
not be able to kill Rumble early though. Must build early MR to
outlast Rumble's all in damage as it grows, especially when Rumble
gets his double Mpen items. Needs Rengar to gank for the kill, great
CC on both and enough damage. Needs to be wary of the counter gank,
as Rumble/Lee Sin damage will be much higher.
Mid -
Kassadin
will have a hard time early in lane against Zed, however as Kassadin
will be going to lane with a ton of sustain, he should be able to
farm well enough. Will be pushed back by Zed, but should be able to
use his AA empowerment to get CS under turret. Expect a fairly
passive lane until 6, but even then Kassadin should be very safe
against Zed, Rift Walking away if Zed tries to go all-in. Kassadin
should look to get his CS and scale up, and do his Kassadin thing and
use his mobility advantage to move around the map.
Bot -
Far
superior duo lane. EDG need to make sure that they find the 2v2
lane. Lucian/Braum will decimate Jinx/Leona. Lucian is 5x the bully
Jinx could ever be and Braum/Leona do somewhat of the same thing in
lane with Braum able to do damage w/o commitment. Find this lane,
destroy it.
Jungle
-
Rengar
should farm up, get his 6 and then make plays. He will be weaker
than Lee Sin early, by a little bit and there is not much in terms of
gank opportunity aside from top lane, which can be turned around by a
counter-gank. Best for Rengar to farm and let his lanes do their
thing, keeping an eye out for special chances if they should arise.
Lane
Match-ups – AHQ E-sports Club
Top -
Rumble
can attempt to bully Maokai early, but should not have too much
success. Maokai will heal a lot from his passive due to Rumble's
spell spamming. Rumble does win the all-in trades at the early
levels, but since he lacks sustain Maokai will come out on top over
time, this does however, mean that Maokai does not have kill threat
on Rumble unless Rumble is significantly lower on HP. Once Rumble is
able to get his double Mpen items (Sorcerer's Boots and Haunting
Guise) he will have kill potential on Maoki, especially so if Maoki
does not get early MR. Very vulnerable to a gank, but very high
damage output if Lee Sin is there for the counter-gank.
Mid -
Zed
will have a bit of a null match-up against Kassadin, going equal on
farm in the early game and being unlikely to kill Kassadin once level
6 hits. Zed will have to find a way to circumvent Kassadin and make
plays elsewhere. This match-up will be all about who can have the
most map presence, not who can dominate the lane.
Bot -
Entirely
inferior and picked into EDG's duo lane. MUST get away from it and
find the 2v1 lane. Under no circumstances should AHQ's duo lane end
up against EDG's lane until ultimates come into play, at the very
least. Jinx is easily bullied by Lucian early on and Braum/Leona
provide the same power, with Braum able to harass from range. Avoid
avoid AVOID the duo lane.
Jungle
-
Plan
for the lane swap, make it happen. Control the strong side of the
jungle and deny Rengar access so that his ganks will be more
predictable. Gank opportunities are mostly none existent unless a
lane is already low. Look for these, but otherwise farm and protect
from Rengar.
Team
Composition/Strategy – Edward Gaming
*Win
Condition – Generate small skirmishes early and take advantage of
Rengar's ability to find picks and Kassadin's mobility. Turn an even
match or a lead into strong 5v5 fights and roll through AHQ's team.
EDG
have drafted a very brawl-centric team composition with a mobility
focused mid-game and a heavy team-fight late game. Lucian and Braum
will be a ton of power to the early-mid game and EDG should use that
to bully during this time. Kassadin and Rengar will offer great
jungle skirmish potential with their mobility and pick potential.
Kassadin and Maokai will scale into extremely strong late game power.
EDG just have to go even or take a small lead and they should be
able to force skirmishes and bully down objectives in an almost brute
force method early on and continue to grow a lead on well scaling
champions. FIND THE 2v2 LANE.
Team
Composition/Strategy – AHQ E-sports Club
*Win
Condition – NONE.
It's
only a half-joke. The team AHQ has drafted is quite bad, especially
picking Lee Sin, Zed, and Jinx which only won them the last game
against AHQ because of AHQ's mistakes. These were not successful
champions for AHQ nor did they properly play them so I'm not sure why
they expect them to this time around. On top of that, they have
picked a support who has very little to offer Jinx, essentially
kneecapping an already weak in lane ADC.
*Actual
Win Condition – Run 2v1 lanes until ultimates or first items come
out. Use the power spike of Rumble at Dragon during the dip of
Kassadin and Maokai.
AHQ has
to avoid the 2v2 lane or else they might as well be play man down.
There is nothing their lane should be able to do against Lucian/Braum
and so they need to avoid it like the plague. Find the 2v1 lane and
just deal with it. Farm up and get to your team ultimates and maybe
wait until first items come out, then EDG has to throw all of their
eggs into Dragon fights and getting their gold lead there. Honestly
without a large gold lead, this team composition has almost no chance
of winning.
Game
Notes -
AHQ's
duo lane is completely pushed back as the inferior lane along with
the potential pressure from Rengar as both teams traded blue buffs.
Rumble
goes too aggressive slightly too early, losing a gank opportunity.
Lee Sin
gets a good gank on bot lane, burning Lucian's summoners, however
AHQ's duo must back after, low on mana and hp. Return to lane even
father behind.
Great
play by Maokai saves him from a turret dive by Rumble.
Lee Sin
does dash in when Rumble gets the slow on Maokai, does not know there
is a ward.
Jinx
goes to ward, but unfortunately goes too far through their blue
jungle and gets caught by Rengar who is already there. EDG then take
the dragon, and bot turret.
AHQ
respond and 3 man gank Maokai. EDG return to bot lane after dragon
and take another kill on Jinx and a kill onto Leona. AHQ's bottom
lane is insanely behind.
EDG
move to pressure AHQ's top jungle and turret, but are backed off when
Zed 1v1's Lucian, who for some reason EDG left alone in the mid-lane
to fight Zed. This does slow down EDG for a bit and lets Jinx get
some much needed CS.
Zed
gets caught out in the river, gives EDG the opportunity to take top.
EDG get
Dragon, just being so far ahead but this time Zed does take top in
response.
EDG
make a good rotate to catch out Rumble, but Rumble is able to turn it
around and gets 1 for 1 trade, killing Kassadin in a 3v1. AHQ
collapse with EDG ultimates down and with Lucian, their most fed
member, no where near the fight. AHQ end up getting 3 kills for
Rumbles death.
EDG try
again to make a play in AHQ's top Jungle, but their dive attempt is
shut down by Rumble and Leona. AHQ go 4 for 1 even when 5k gold
behind. EDG are doing the one thing they should not do, dive into
AHQ in small areas and without their full team, letting Rumble and
Leona create massive damage.
AHQ are
still ahead by a good 3.5k even after 2 solid team mistakes. That's
how far behind AHQ were from the Bot lane power.
One
thing to note, that is even while losing these fights, Maokai and
Kassadin do have Rod of Ages that will continue to stack.
EDG
slow down their play, realized they are going too deep and start to
take a more steady approach to the match. AHQ are still too far
behind and have not reached the point where Jinx evens out and cannot
make their own moves.
AHQ
pressure mid when Maokai is top and Lucian is bottom, but are unable
to put any real pressure even when just against Kassadin and Braum.
EDG do
again push too deep but they play it much better, getting a kill.
They escape and split up, which does get Kassadin killed.
With
Rumble and Zed ultimate down, EDG find a 4v4 team-fight in middle and
get 2 kills for 0, with nothing to stop Lucian he is able to wreak
havoc in this. EDG take mid T2 after.
EDG
back to an 8k gold lead, just need to control the map and continue to
grow a lead and scale Kassadin and Maokai into the late game. Jungle
wards and Baron baits can lead to picks for EDG's mobile team.
*Note
that all members of EDG have a Negatron Cloak or Negatron Cloak item,
realizing that Rumble is causing them the most problems so far.
EDG
force AHQ into a Baron fight, playing the 50/50 smite war. It does
come out with EDG on top, taking Baron and only giving up 1 kill for
the Ace. EDG take mid inhibitor. This was a dangerous Baron force.
EDG would have most likely taken the team-fight win, but there was no
guarantee on the Baron. If AHQ had gotten the Baron, then EDG would
have lost more members. This does however, open up the game for EDG
who now have mid down and a massive gold lead.
At this
point, EDG just need to do more map control, clear waves and dragon,
then move on to AHQ's base and brute force it down.
Which
they do, EDG brute force down the bottom inhibitor turret. The
damage from the turret and the need to kill it do cause them to go 4
for 4 with Lucian able to take both mid and bottom inhibitor after
the fight.
End
Game Notes -
How to
lose in champion select the game.
EDG
made a lot of mistakes, playing into the only way AHQ could fight
back. Lucky for them they were already so far ahead.
Zed did
well and so did Rumble for AHQ, but their bot lane was just destroyed
this match and it made it so AHQ could do nothing but be defensive
all game.
What
AHQ E-sports Club should have done -
Redo
their entire champion select. AHQ essentially lost the previous
match against EDG using Zed/Jinx/Lee Sin and Rumble/Leona do even
less with these champions than Thresh and Kayle do. There is 0 team
synergy in this composition and 0 synergy in their bottom lane. They
really just needed an actual strategy and an entirely different
composition.
AHQ
could have played Janna or Nami, pulled out Syndra in mid lane and
that would have been huge. Find the 2v1 lane, fast push and then
move to mid and take it down fast as well then use the pick potential
and power spike of Rumble to control dragon. Honestly I can't stress
how they needed to change their champion choices, especially
Jinx/Leona.
With
the champions they had, they NEEDED to get the 2v1 lane. It was
absolutely essential for them to dodge the 2v2 lane and AHQ made 0
attempt to do so and it really just, lost them the game from level 1.
Even if they had gotten the 2v1 lane, they needed a gold lead and
would have had to make strong plays mid-game with Rumble to take
dragon gold and get a lead. Their team was just not one that could
fight from behind, or even when at similar gold.
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