AHQ
E-Sports Club vs. Edward
Gaming Game #2
2v1
Lanes, AHQ Top
Bans
Alistar Fizz
Zilean Twisted
Fate
Ryze Maokai
Picks
1.
Zed 2. Lucian
3. Lee
Sin 2. Khazix
3.
Thresh 4. Janna
5.
Jinx 4. Lulu
5.
Kayle 6. Jayce
Lane
Match-ups – AHQ E-Sports Club
Top -
Even
lane up top, Kayle just has to dodge Lulu's poke and sustain when he
gets hit. Farm should go even as Kayle keeps the lane in the middle
with his AoE ranged attack. As the lane progress, the fight shall
remain even, with Kayle creep up ahead of Lulu in the later stages.
However by that point the laning phase will be over. Must beware of
getting too poked by Lulu. If she gets ahead she can really bully
out Kayle.
Mid -
A bit
of a volatile match for Zed. He is fighting against a ranged
champion who can poke and who is also very strong in trades and
all-in fights. It will be hard for Zed to harass Jayce, but should
be able to keep up in farm. The lane will change once Zed gets his
ultimate, as he will now have kill pressure, however Jayce's ability
to fight back is really strong still, especially if he nabs Exhaust
as a summoner. Zed will need good shadow play to keep on Jayce
against his knock-back. This lane will require more work from Zed.
Bot -
A
weaker lane than EDG, Jinx has a tough time in the first few levels
as she does not truly have a skill at level 1. Thresh will be able
to provide protection and deterrence at level 1. Jinx will be able
to scale up her rockets and that will keep her able to farm later on,
but the lane will only continue to grow in EDG's control. As with
most Jinx lanes, it would be beneficial to do a lane swap.
Jungle
-
Lee Sin
against Khazix. Farm farm farm, try to find opportunities to gank,
but expect most of your time to be spent in the jungle or trying to
counter-gank each other. Level 6 will allow Lee Sin to solid gank
ability, able to create enough distance for his lanes to put out the
high damage they have.
Lane
Match-ups – Edward Gaming
Top-
A very
solid even match-up for Lulu in the top lane. She can both farm and
harass with safety, but will need to avoid trades or all-in's until
she is ahead in HP. Lulu does not need to fear Kayle by herself, as
a quick slow and speed-up will get her away from any fight. Trying
to kill Kayle will be just as difficult though, as she holds the same
defensive advantages. Mainly focus on farming, and try to whittle
down Kayle as much as possible without putting yourself into a bad
spot. Be wary of ganks from Lee Sin, as the double slows will create
enough time for them to deal the needed damage to kill Lulu.
Mid -
Jayce
is at the advantage in this lane. He has range and poke over Zed,
while still be really strong in the all-in's or the damage trades.
Jayce should look to farm and keep the lane pushed, try to deny Zed
farm by getting him low and forcing him to back. Build up your tear
and damage and move into the mid game siege with your team. It would
be advised to bring exhaust, as this will be a huge deterrent when
Zed reaches level 6 and should win the fights in this situation.
When exhaust is down, a good knock-back should keep Zed from being
able to deal enough damage to get the kill.
Bot -
EDG
have the stronger lane and need to look to use it from the start.
Bully Jinx at level 1 and continue to do so throughout the lane. As
the second creep wave comes in, make sure to fast push for the level
2, as this is the only chance AHQ's duo has to take an advantage.
Other than that, bully Jinx and keep her down as much as possible.
Save dash for Thresh hooks and make sure Janna is ready to stop a Lee
Sin gank.
Jungle
-
Another
farm jungle. Khazix will look to get to the mid to late portions of
the game where he out-scales Lee Sin. Early on, look for ganks
against pushed lanes, and potentially an early dive against Kayle.
Other than that, not too many opportunities can be forced.
Team
Composition/Strategy – AHQ E-sports Club
*Win
Condition – Scale into the late game and overwhelm EDG. Use Zed in
the meantime to split-push and draw the game out. Look for potential
skirmishes in the jungles around mid with Zed and Lee Sin once level
6 comes into play.
AHQ
have a very late scaling team composition. Jinx and Kayle are very
late game hyper-carries, able to deal out tons of damage and chase
the enemy team down. With very little lock-down on EDG's side, Jinx
will be free to pump out damage during Kayle's Intervention. Getting
to this point will take awhile however, as Jinx and Kayle take awhile
to truly get their gears cranking. Zed and Lee Sin can make plays in
the mid-game to stretch out the game, looking for picks and
skirmishes in the jungle areas for 2v2 and maybe 3v3s. If AHQ can
survive, they will be able to overrun EDG's team.
Team
Composition/Strategy – Edward Gaming
*Win
Condition – Use the mid-game power of their team to generate a
lead. Siege with Jayce, and keep AHQ defending their towers.
Control objectives with poke and general team power and push against
AHQ whenever Dragon/Baron are down.
EDG
have a strong early and mid-game team. Jayce and Lucian especially
will be strong from the start and in the mid-game. Even though they
will scale well into late, they will be a bit weaker than Jinx and
Kayle. If EDG can generate a lead early on, through lane pressure
and dragons, then around the 15 minute mark when the first completed
items come in, they can start to apply group pressure to turrets,
pushing AHQ away with Jayce and Khazix poke while whittling away at
towers with Lucian and Jayce. Forcing AHQ into these tower defenses
as 5 will benefit EDG by pushing before the late game can occur and
by keeping Zed from being able to assassinate anyone. Solid early
game to mid-game tower sieging should win EDG the game.
Game
Notes -
AHQ
rush level 2 in the bottom lane and EDG do not back off, Lucian has
to burn his flash.
Kayle
defends against a tower dive well, keeping both summoners.
AHQ's
bot lane starts to fall behind as Jinx is not the best in trades.
Kayle
does back off and burn his TP to get back to lane, due to the
pressure that Khazix's gank had put on him.
Thresh
lands a hook onto Janna and gets good harassment. Note that Khazix
does not jump in when this happens, but rather sneaks into the bush
and waits. AHQ do not expect this. It does earn Khazix First Blood,
but AHQ are able to get a kill in return.
Khazix
is trying to counter-jungle when Jayce is returning to lane from
shop. Very dangerous and it gets him killed.
Jayce
getting damage onto Zed throughout the lane phase allows EDG to take
the dragon, their mid and bot lane being stronger.
EDG
take Dragon, knowing their strength, and then take mid. AHQ let it
go, knowing they can't fight it.
Thresh
gets a great hook and burns Lucian's flash, but flashes in himself,
gains nothing and loses most of his HP, forcing AHQ back and giving
EDG the top turret, the final outer.
AHQ do
a great job of turning on the heat when they hit their mid-game
spike, rotating around the map to take the outer turrets within 5
minutes.
EDG
back off mid turret to shop. They had a huge wave top and should
have rotated to get the top turret or at least a good amount of
damage onto it.
EDG
stop pushing and let the game drag on for a good 4-5 minutes where
nothing happens except a dragon take. EDG should be pushing, they
can't let AHQ scale up. Kayle has gotten a Hurricane and Jinx a
Static Shiv during this time, really upping the wave clear ability of
AHQ.
EDG are
able to take an easy Baron, spending a good amount of time clearing
and denying vision from AHQ.
After
Baron, EDG do start the siege again, pushing against middle inhibitor
turret. Zed was top during this, but recalls for the defense. I
feel he could have taken top and put pressure on EDG that way,
however his presence in base may have deterred a dive, though I do
not think EDG would want to dive, especially into Hurricane Kayle.
It took
EDG an entire Baron to take down the inhibitor turret, Zed would have
had a long time to push top and EDG would have been forced to make
either a dive or a recall.
When
EDG back off, AHQ do rush and take the mid T1 turret, a good move
since they know/expect EDG members to recall after the long push.
AHQ
make a sneaky 5 man push on the bot lane, catch EDG off guard. Nets
them a kill and the bot T2 turret. Jayce pushes mid, while EDG
delays AHQ. Jayce gets the inhibitor while AHQ is delayed by the
rest of EDG. AHQ tried really hard to make a play, but they stayed
around too long against a team with a large lead and come out behind
in the total trade.
EDG
show once again that they are bad at closing games out. They spend
way too much time not pushing and AHQ are continuing to scale-up.
Even though EDG have a 10k gold lead, the power gap is getting
smaller and smaller.
EDG
seem to only want to push with Baron.
Lucian
is up alone doing damage to AHQ's turret, and gets caught by a Thresh
hook. Thresh did a great job of predicting the dash, Lucian dashed
back, but to the side of Thresh instead of away and AHQ get the fight
they want and earn 3 kills for nothing, breaking the siege and taking
mid T2 turret.
AHQ
have delayed long enough that their team has scaled past EDG.
Thresh
gets another hook onto Lucian, and it lets AHQ take another great
fight, getting 3 kill for 0. AHQ rush mid and win the game.
Item
Notes -
Kayle
grabs a Negatron Cloak after Hurricane. I would have much preferred
to see that money spent on damage or on armor if he wanted some early
defenses. Lulu is not a high source of damage on EDG's team.
Janna
does not pick up a Mikael's and it really hurts when Thresh gets his
hooks.
End
Game Notes -
There's
really only one thing to say really about this game. EDG took too
long to put the pressure onto AHQ and AHQ were able to out-scale and
find the right picks onto EDG. There were several 5 minute long
periods where EDG were not using their poke/tower siege composition
to create advantages that AHQ could not overcome. Essentially, EDG
wasted time and lost the game.
EDG's
Janna also never gets Mikael's. Would have been amazing to stop the
hooks that Thresh did get and could have saved EDG from losing.
AHQ on
the other hand, though they did a great job defending against the
sieges, they did nothing to stop them. They did not put pressure
elsewhere on the map to draw AHQ away, and they did not put heavy
pressure on a lane early to create a weak spot in EDG.
What
EDG should have done -
Just a
light first note, EDG could have picked Caitlyn or Kog'maw for easier
turret damage, creating the faster pushes, however they wanted Lucian
for the mid-game control and that did work well for them.
As
noted before, Janna picking up Mikael's could have kept them from
losing when Lucian got hooked, however there are stronger problems
that EDG made.
The
biggest thing EDG could have changed, was using their time better.
EDG waste a ton of time this match, sometimes in blocks of 5 whole
minutes where they are not using their siege composition against AHQ.
This allows AHQ to spend time generating gold in the mid-game and
letting them scale and make the pushes harder. EDG should have been
constantly pushing and keeping AHQ on the defensive and reducing
their ability to generate gold. If EDG had pushed harder, gotten 2
inhibitors down, then there would not have been much AHQ could have
ton. Open inhibitors would have been easy to take with Baron, and
then pushing the third lane is a simple task.
There
was an opportunity for AHQ to swing top, get a free turret or at
least lots of damage. Every second mattered and AHQ wasted too many
of them.
No comments:
Post a Comment