SK
Gaming
vs. Star Horn Royal Club
Game #2
Standard
Lanes
Bans
Zilean Nidalee
Lucian Aatrox
Ryze Alistar
Picks
1.
Maokai 2. Orianna
3. Lee
Sin 2. Rengar
3.
Ahri 4. Irelia
5.
Kog'maw 4. Janna
5.
Kayle 6. Vayne
Lane
Match-ups – SK Gaming
Top -
Maokai
will be fine early against Irelia and the lane should go even in a
farm heavy situation. Should be a boring lane. Maokai needs to
respect the power spike of Irelia once she gets a sheen, since Maokai
likes to go scaling Rod of Ages. Both have good ability to support
or start ganks.
Mid -
Ahri vs
Orianna is a very even match-up. Both have good wave clear and
decent kill potential on each other. Ahri will have to rely on Charm
to get harassment off and then quickly back off after it wears off.
Ahri has a stronger burst and fast trade ability and needs to use it.
Once 6 hits, going all-in can be effective, but she must dodge
Orianna's Shockwave, which is harder than it seems it would be for
Ahri. If Ahri goes all-in and misses her charm, she will lose to
Orianna who has much higher sustained damage.
Bot -
Kog'maw
and Kayle will have a little bit of a tricky time in this lane. They
have the range and sustain going for them once they hit level 3/4 but
they are going to have a rough time in levels 1-2. It depends on how
they decide to play it. Vayne and Janna will want to combo Tumble
and Shield for bursty damage at level 1 and will be able to put a lot
of hurt onto SK, since the typical skill start for both of them is
the auto attack skills. It might almost be worth it for SK to go
all-in at level one against Vayne. Hide in a bush or catch them
coming from river and go hard onto Vayne, quickly breaking the Janna
shield and trying to win the fight with their greater auto attack
damage. If not, then they should expect to be pushed back early and
just wait to out-sustain SHR. Gracefully submit to losing in the
first levels.
Jungle
-
Lee Sin
needs to keep an eye on Rengar. Try to confine him to the top half
of the map and bully him when possible. Coordinate with Ahri to
watch for collapse opportunities. While Orianna will most likely
push harder, catching her with a charm when she rotates can give SK a
chance to kill her. Once Rengar hit's six, it will be a lot harder
for Lee Sin to control him and hopefully the lanes have been given
enough of a chance to ward up and be prepared.
Lane
Match-ups – Star Horn Royal Club
Top -
An even
match-up against Maokai. Neither will be able to generate an
advantage early, but once Irelia grabs a sheen she can really start
to bully Maokai in the lane and should be able to push him out given
enough time. Both have good ability in ganks so Irelia should be
wary of that and ready to gank as well.
Mid -
Against
Ahri, Orianna will have an even lane. Farm should go even as well as
wave clear speed and trades. The only thing Orianna needs to do is
dodge charms. As long as she can dodge charms she has stronger bully
potential and with her sustained damage can take down Ahri. However,
getting charmed will let Ahri put on a huge amount of burst and
possibly kill her. Great ganks with Rengar, ball delivery system
with stealth.
Bot -
Vayne/Janna
can win the lane at level 1 against Kog'maw and Kayle. Generally
Kog'maw and Kayle will go their auto attack skills. This lets
Vayne/Janna use shield and Tumble to great effect and they should try
to push this advantage hard early on. Things will start to change as
the levels increase, but if SHR can get ahead they can keep the lane
in their favor. When level 6 hits, the match-up will change into
SK's favor if they are even. Great poke and all-in protection will
prevent SHR's lane from taking charge.
Jungle
-
Rengar
will want to farm as fast as possible to level 6. The lanes should
be safe enough, with top having the most danger. As soon as he hits
6, lane gank opportunities will hit, especially in bot and mid lane.
Bot have no natural escapes, and mid having the ball delivery system.
Team
Composition/Strategy – SK Gaming
*Win
Condition – PPP, Poke with Kog'maw, Pick with Ahri, and Protect
with the rest.
SK have
a nice little protect and pick composition going on here, with some
solid siege potential. They need to survive the laning phases and
get Kog'maw and Ahri to their first items. Once that spike hits,
they should group up and start to pressure turrets and dragon. SK
need to be very proactive with Kayle and his ultimate and not play a
defensive game. Move to towers and use Kog'maw to poke at SHR's
champions and get chip damage onto the turrets. Meanwhile, Ahri will
try to get picks with her Charm. When SHR try to engage, the rest of
SK gaming need to protect Kog'maw and Ahri. Lock-up Rengar and keep
him away from the damage dealers hopefully preventing Orianna's
ultimate in the process. Lee Sin's kick can be used as well to knock
Irelia or Vayne away. If SK can shut down Rengar's engagement, then
they should be able to poke and pick successfully. It will be key to
siege and be able to shut-down the engagement, as SHR have a great
split-push and a great wombo combo engage.
Team
Composition/Strategy – Star Horn Royal Club
*Win
Condition - Split-push with Irelia and Vayne so long as they go even
or get ahead and/or use the engagement of Rengar with Orianna and go
all-in against SK.
SHR
have to fairly different ways to win, however both of them require
SHR to be even or ahead, preferably ahead as it will really let them
steamroll over SK. Irelia and Vayne are both strong split-pushers
and as long as they do not fall behind, they will be able to run a
1-3-1 split-push with Rengar able to move quickly between lanes. The
other opportunity that they have is a full on all-in. Rengar engages
and Irelia/Vayne just follow in and overpower SK gaming. The dual
true damage will help this against Maokai, but unless SHR are ahead,
it will be very dangerous. If SHR can get ahead early, they will
have complete control. They just need to make sure that they don't
let themselves get locked down at turrets or objectives with Kog'maw
poking them and Ahri looking for picks.
Game
Notes -
SK's
bot lane takes way too much damage at level one, Vayne and Janna
really using their power at level 1 against SK's weak level 1.
Vayne
makes an aggressive play and takes some hits, going very low.
Kog'maw could have killed her but does not flash for it. Couple
missed opportunities and non aggressive skill shots by Kog'maw.
Maokai
gets pushed out by Irelia and has to TP back.
Rengar
ganks bot lane as soon as level 6 hits. Vayne gets First Blood.
SK get
a dive kill onto Irelia.
Rengar
and Orianna get the jump onto Lee Sin and mid and take him out before
there can be a response.
Jungle
skirmish goes 2 for 2, mid ultimates being down.
Janna
comes around the side as SK take down the bottom turret just as Vayne
comes down. SHR get both kills, Irelia TP's in for the secure and
SHR take dragon.
Ahri
tries to 1v1 Orianna, Janna comes to help but Orianna could have
killed Ahri alone. Janna does save Orianna when Lee Sin tries to
finish her off with his Q.
SHR
take mid easily, 4v1.
Vayne
gets caught out in bot lane.
Big
vision war over dragon area.
SK
pressure mid and take it while SHR deal with vision.
Maokai
TP's in too far from his team and gets collapsed on 5v1. His tank
ability and Intervention is wasted on nothing, SHR turn around, chase
SK and Orianna gets a great ultimate, killing Ahri and Kayle. SHR
run and take Baron, then take Dragon after.
SHR can
run away with the game now. They split-push and force SK off the top
T2 turret since Maokai is no longer there.
Decently
boring now SHR slowly close out the game.
Kayle
uses Intervention onto Maokai and Vayne immediately goes after
Kog'maw.
Maokai
gets caught top while Irelia distracts the rest of the team. SHR go
to Baron. Irelia gets out as well.
End
Game Notes -
Kog'maw
not aggressively taking First Blood really cost the bot lane of SK.
They could have gotten ahead and easily stayed ahead for the rest of
the match, at least in the 2v2.
Kayle
ultimates were always used defensively when Kayle's ultimate is the
best used proactively.
The TP
by Maokai way ahead of his team really solidified the win for SHR.
What SK
Gaming should have done -
I don't
feel the Kayle pick was really that good. Picking it into Rengar has
the benefit of blocking damage on the champion targeted, however it
does not stop the engage or the lock-down that follows Rengar.
Having a champion for disengage, like Nami or to a lesser extent
Thresh, would have offered so much more. Kayle is much better used
in heavy engage compositions.
Inside
of the game, Kog'maw not going for that early first blood on Vayne
really hurt SK. It would have put the bot lane ahead and allowed
them to bully Vayne when she came back. They had the chance to take
total control of the lane but did not take it.
Secondly,
they were unable to keep a good eye on Rengar early enough and he was
able to get his quick level 6 gank, which set SK's bot lane behind.
The
final nail in the coffin, was the Maokai TP. It was just done in the
wrong place, and SK were unable to make any use of the time Maokai
tanked.
Lee Sin
needed to put pressure on the Blue buff side of SHR, keeping Rengar
away from the bot lane and directing him to a single side against
mid. Maokai would have been the safest against a gank.
At the
dragon fight that really lost the game, a closer TP into trying to
catch picks with Ahri would have been the best play. Being grouped
up really removes a lot of Rengar's potential and allows Maokai to
protect Kog'maw and keeping his aura on his team. The fight was too
forced when it should have been poke by Kog'maw and pick with Ahri.
No comments:
Post a Comment