Tuesday, November 11, 2014

League of Legends Worlds Analysis, Quarterfinals - SHR vs. EDG Game #1

Star Horn Royal Club vs. Edward Gaming Game #1
2v1 Lanes, EDG Top

Bans
Maokai Rengar
Alistar Zilean
Rumble Fizz

Picks
1. Ryze 2. Janna
3. Lucian 2. Lee Sin
3. Nami 4. Orianna
5. Lulu 4. Tristana
5. Khazix 6. Kayle

Lane Match-ups – Star Horn Royal Club

Top -
The early match-up top lane will go even, with both Ryze and Kayle farming in lane safely. Ryze can bully Kayle at level 1, but Kayle will sustain through it from level 2 on with his heal and pots. Around level 6 and Ryze tear/catalyst, the match-up will swing heavily in Ryze's favor. The much higher burst of Ryze will allow him to really bully Kayle, as Kayle's power spike does not really come into play until he reaches Nashor's tooth + Needless Rod or Recurve Bow; even then Ryze will be able to out-trade with his spell combo and backing off after he uses his snare. Kill pressure is unlikely though after 6, as Kayle's ultimate and heal speed will keep him safe. An early Khazix gank would have great kill potential.

Mid -
Lulu against Orianna is a pretty even lane. Both have good farming, decent roaming, and lack kill potential against each other. The upside for Lulu is that she has an easier time harassing. Lulu can use her shield on Orianna to get down her Q after, or on a ranged creep to give it the extra range to hit Orianna. Lulu can also push, just slightly faster than Orianna and then speed off to roam. Mostly this lane is just going to be a farm fest, with both needing to make plays elsewhere to contribute to the team early on.

Bot -
Lucian/Nami have a much stronger laning phase than EDG's duo lane. Lucian can easily bully out Tristana, and he should, while Nami is able to provide sustain and heavy CC. The lane should naturally go into the favor of SHR and should stay that way throughout the entirety of the laning phase, only getting better for SHR as levels and items come into play.

Jungle -
Khazix vs. Lee Sin, farm farm. Khazix should look to get to 6 quickly while mirroring Lee Sin. A gank top against a pushed Kayle should be successful, other than that, the lanes will not really need Khazix and he should focus on the farm.

Lane Match-ups – Edward Gaming

Top -
This lane will be a farm lane for Kayle. Primarily Kayle has been picked for his late game potential and for his ultimate use on Katarina and Khazix when they dive into AHQ's team. In lane Kayle will get bullied, but will be able to sustain through Ryze's damage. It is unlikely that Kayle will pull a large enough advantage to put kill pressure (or any pressure) onto Ryze. On the same side, it is unlikely that Ryze will be able to put kill pressure onto Kayle at anytime during the laning phase either. If Ryze is pushed up to Kayle's tower, a gank from Lee Sin could secure a kill with the double slows and the speedup from Kayle.

Mid -
Orianna against Lulu is a very even, farm heavy match-up. Both have good clear speeds, can harass while hitting creeps (though harder for Orianna), and can take on neutral camps for extra CS. Lulu's harass is easier to hit, so Orianna is going to have to be consistent with her ball movements to properly trade. The winner of this lane, is pretty much going to have nothing to do with the lane itself, and the effect they bring to their team in the mid-game and in roaming.

Bot -
Tristana/Janna are much much weaker than their duo counter-parts. Some good Janna shields can provide some harassment for Tristana, but it is no where near what Lucian is going to be able to put out, and Nami will just heal that damage back up. Should look to safely farm as best as possible, and just survive the laning phase unless pulling out the 2v1 swap.

Jungle -
Lee Sin is going to have to look to make some solid plays early. His bottom lane is going to be very behind on top of having a weaker mid-game, where as his mid is even, with a weaker mid-game, and a top who is going to be bullied early. Lee Sin needs to get his lanes ahead, but the only real choice is going to be top, if Ryze is pushed up. Other than looking for opportunities, Lee Sin will need to get to 6 quickly, so he can start making his own plays, primarily against Ryze or bot lane.

Team Composition/Strategy – Star Horn Royal Club

*Win Condition - Get some good 5v5 team-fights in the mid-game around dragon and neutral objectives. Turn this into pressure at turrets and solid rotating through EDG's jungle to draw them into a bad spot.

SHR actually come out with the more early game team. Nami/Lucian is very strong and should be able to created a solid lead over the EDG bot lane. Using this, SHR can put pressure onto the dragon early and gain a small gold advantage from there. When dragon is down, SHR should run a 1-1-2 split-push. Pick a lane to send Lucian and Nami too, have Lulu take wave clear duties in a lane next to them, put Khazix in between these 3, and have Ryze be off doing his own thing. Put pressure and push into EDG's turrets and catch them when they try to rotate through the jungle. Find opportunities this way. Alternately if Orianna is not strong enough to wave clear, a grouped up SHR can whittle down turrets as long as they avoid the Lee Sin flank. Regardless, SHR need to generate a sufficient lead before Orianna overshadows Lulu.

Team Composition/Strategy – Edward Gaming

*Win Condition – Scale up into the late game and win.

EDG's team is very late game focused with some play making ability on Lee Sin and Orianna in the mid-game. EDG need to make sure that they can survive the lanes and the mid-game power of SHR they can scale up to win the late game. Getting solid wave clear will be essential. Standard build for Orianna and Tristana going Statik Shiv first will do a lot in preventing SHR from pushing too fast. If EDG have to make it to the late game, but they do have some decent tools to do so with, and to defend against dives.

Game Notes -

Interestingly enough, we see lines of scrimmage, the standard solo Q setup at the level 1.

EDG make the lane swap w/o SHR knowing and are able to 3 buff SHR. Orianna and Kayle taking their own blue while the duo and jungler push SHR off their blue.

Orianna does not flash upon seeing SHR's gank, trying to run instead. Orianna goes down, giving First Blood onto Ryze. SHR do burn 3 flashes and ignite though.

Both teams fast push the side lanes with their ADC and take the turrets around the same time.

Lucian is pushing way ahead without wards.

Lee Sin has created 0 pressure so far.

Very slow game so far. SHR are waiting to get to the first power-spike around 13-14 minutes, while EDG want to keep the game going as long as possible.

Lee Sin gets, Lee Syndrome and starts off a fight, dieing instantly and SHR take the Ace for 0 and get the dragon. EDG should have never tried to fight that, with their weaker team and no retreat path. SHR honestly can take the win off of this. Finishing items and boots on their champions and getting even stronger in their mid-game team.

SHR are able to take both top turrets after this.

SHR still push top, with just the inhibitor turret up, however Lucian and Nami have the confidence to draw up EDG members and then back off to move middle, making it easier to get damage onto the mid turret.

Orianna burns her ult for some minor damage in the mid turret defense and backs after, out of mana. Using that ultimate really shuts down any option for EDG when she comes back to lane.

SHR slow strangle EDG out, slowly pushing lanes and rotating, waiting for an opportunity and scaling up until they can dive with Ryze/Khazix.

SHR are able to eventually catch out Lee Sin during rotation, and SHR start Baron knowing they are much stronger and that SHR have smite. It is an ill conceived attempt, primarily that they did not back off of Baron. They didn't use Baron as the bait, but rather fought in it. EDG get the ace and only lose 1, luckily SHR are barely able to get the Baron cause of Lucian. Really bad call to stay on Baron instead of moving to fight EDG. SHR still have a gold lead and control, but it is very reduced from before and reduces the amount of time they have to win.

Kayle makes a very bad choice, moving through his own jungle when the other lanes are pushed. Could have just backed off safely instead of taking a risky route for little gain.

Orianna also gets caught out, but gets away as her team is close. EDG is forced to burn several flashes though.

EDG need about, another 10-15 minutes at this pace before they can fight back well. And they must not bleed too much during that time as well. A tough task with Baron up, even tougher if SHR get it.

Kayle runs too close to the mid bush, with nothing to gain, and gets caught, leading to SHR chasing down EDG and them going 5 for 1 and taking the game.

Item Notes -

Would have preferred to see Captain's boots on Janna instead of the finished Ruby Sightstone.

End Game Notes -

EDG lost this because of their team composition and fighting a dragon fight that they had no reason fighting.

EDG did get a good start though, so there is some promise, as long as they can clean up their mid-game sloppiness.

SHR need to take that Baron flop and realize that they can't do such desperate plays when they have an easy win ahead of them.

What EDG should have done -

I feel that their team composition was fine and that they could have drawn the game out to the late game judging on their start, however they threw any chance they had at reaching the late game when they decided to fight at dragon. That fight was, bad, and never a fight they should have initiated when they are the weaker team. EDG lost the game at this point, and it was all up to SHR to win.

EDG make a good job, coming back at the Baron fight, but they were already too far behind from rotating mistakes during the mid-game, and more rotating mistakes after this point keep them behind. EDG needed to realize that they had to stall, not fight and make sure they move through the lanes and not the jungle they do not control.


Going forward EDG should pick up some stronger wave clear if they want to stall, or pick a different composition. This one can still work, as long as they tighten up their decision making in the mid-game.

No comments:

Post a Comment