Taipei
Assassins
vs. Star Horn Royal Club
Game #1
2v1
Lanes, TPA Top
Bans
Fizz Alistar
Rengar Nidalee
Maokai Zilean
Picks
1.
Lucian 2. Ryze
3. Lee
Sin 2. Khazix
3.
Janna 4. Orianna
5.
Syndra 4. Nami
5.
Mundo 6. Caitlyn
Lane
Match-ups – Taipei Assassins
Top -
Mundo
has a rough time against Ryze early on. He will get bullied in lane
but at least he will be able to regen over time and get CS with
cleavers. Once Mundo gets Spectre's Cowl things will turn around a
lot and Mundo will be really safe in the lane. It will be hard for
Mundo to get in against Ryze with Ryze's snare, but if he can land a
cleaver during a gank, Mundo and Lee should be able to kill Ryze.
Mundo's biggest focus will be to farm up and be a massive tank in the
late game.
Mid -
Syndra
has a pretty easy time against Orianna. She has much higher kill
potential, especially at 6, and has decent wave clear. Though
Orianna will push the wave into Syndra faster, Orianna cannot go
all-in against Syndra unless ahead. Syndra stun + burst will deter
Orianna from using her higher sustained damage. Just needs to make
sure she does not get out-farmed.
Bot -
Lucian
and Janna are at a disadvantage in lane. While Lucian is normally a
bully, Caitlyn's range means she will always be able to trade and
with Nami, they will out-sustain. Potential to out-trade with Janna
shield, but is not up enough to consistently stop Caitlyn poke.
Should look for a lane swap and just play the 2v1 lane game.
Jungle
-
Even
match-up, high farm decent early ganks on both sides. Lee Sin should
look to for kills on Orianna primarily, in conjunction with Syndra
stun. Otherwise, he is not going to have much opportunity before
level 6.
Lane
Match-ups – Star Horn Royal Club
Top -
Ryze
has a major advantage over Mundo and while it will be hard to kill
him, Ryze will be able to bully him away from lane while having
almost 0 fear of Mundo being able to fight back and kill him. Ryze
should be very happy farming up and scaling his mana items safely and
potentially getting a kill with Khazix ganks.
Mid -
Orianna
cannot fight Syndra in an all-in, but will be able to easily farm and
keep Syndra in lane, or against her tower. With the protection of
the ball, she will also be able to farm jungle camps while Syndra is
occupied. In all-in engagements, while Orianna will lose and be
pushed back, it is unlikely that Syndra will be able to kill her,
only bring her low. As long as Orianna is wary of ganks and does not
take poke from Syndra, she will scale into her strong mid-late game
team fighting.
Bot -
Big
advantage over Lucian/Janna. Should expect a lane swap. If a 2v2
lane occurs, Caitlyn should bully Lucian at every opportunity and let
Nami sustain her through any returned damage. Not too much else to
say. Heavy long range pressure and strong push potential with the
safety Nami provides against all-ins.
Jungle
-
Even
match-up. See it a lot. Khazix does have the advantage of scaling
later into the game. Farm farm farm, and try to mirror Lee Sin if he
goes to gank. Best option for your own gank will be top lane, before
Mundo can get too tanky (around level 11).
Team
Compositions/Strategy – Taipei Assassins
*Win
Condition – Use your mid game power to generate a lead and force
SHR into Syndra/Lee Sin picks.
TPA's
team does not have any one strength or weakness. It is very solid,
being strong than SHR's in the mid game but it will fall off late.
TPA need to use their mid game power to force jungle objectives and
lure SHR into areas that Syndra can get stuns in. Heavy vision
control and dedication to neutral objectives will be key to the win,
and as soon as they can get a lead, TPA must turn that into even more
mid game power, eventually just over-running SHR's late game
composition.
Team
Compositions/Strategy – Star Horn Royal Club
*Win
Condition – Survive and scale into the late game.
SHR has
a very heavy late game team with a very defined mid-game lull.
Caitlyn, Ryze, and to some extent Orianna all experience dips in
power during the mid-game. Ryze needs to stack his mana, while
Caitlyn and Orianna, while ok at 2 items, really need 3 to shine.
SHR will have to survive until the late game and should then be in a
position to dominate. They must not fall too far behind TPA and stay
relevant against the lead that TPA will most likely gain. Fast push
early by Caitlyn to get towers will help a lot in keeping SHR
relevant, while their solid wave clear will at the very least, delay
tower pushes.
Game
Notes -
Normal
2v1 start with double jungle.
Orianna
looks to get some early extra gold from wraiths, but runs into Mundo
and Lee Sin. Flashes too early, and then gets stunned by Syndra
flash stun.
SHR
fast push bot turret and TPA respond by sending Mundo and Janna to
defend, SHR 4 man the bottom tower though and then head towards
dragon. Stopped by TPA though.
Caitlyn
moves top to start to push top tower and SHR take it quickly while
TPA take dragon.
Caitlyn
uses her Q too early when trying to steal blue, unable to use it when
she needs to burst it
The
game speed slows way down after this, lanes simply farming, everyone
aiming at their item spikes.
SHR
gank Mundo top since he is stuck without a tower safety net.
SHR
stay too long at the bottom turret, Caitlyn gets caught and then a
major fight ensues. TPA go 4v2, Take blue buff and take dragon.
TPA now
have a decent gold advantage and item spikes and should start pushing
turrets extremely hard. They get top and later mid, but take a long
time to do anything more. By the time they start pushing T2 turrets,
they have lost their item spike advantage.
Khazix
makes a good leap over the jungle wall to slow down TPA from safety.
TPA
slowly get some damage onto the mid and bot T2 turrets.
10
minutes after the last T1 turret, TPA finally get a T2 turret.
Nami
tries desperately to catch Lucian, wastes her ultimate. TPA try a
very awkward baron, and are forced off. They lose their vision and
SHR take the mid T1 turret.
Orianna
uses her ultimate for wave clear/hitting Lucian. Does stop the push
against the tower but does not do much else.
Lucian
gets chunked by Caitlyn and is forced to base. SHR get a free
dragon.
Skirmish
ends up with SHR having 2 low members. TPA do not follow it out.
Mundo could have teleported behind SHR and forced a fight in what
would essentially be a 4v3.
Lucian
trades his life for Nami. Very bad positioning and flash. SHR start
baron and force TPA to fight. SHR get baron and 2 kills for 0.
Having their ADC up and TPA not having Lucian is huge.
TPA get
a great Lee Sin ultimate onto Orianna and they get the kill, turning
it into mid inhibitor turret, turns into a trade when SHR take mid
T2.
TPA
force SHR to the side and rush mid, but SHR flank and catch out
Syndra, easily killing her. Syndra does barely any damage to Ryze,
having never gone Void Staff.
SHR
bide their time, pushing slowly until Ryze gets his flash back up,
then dive TPA under their bot inhibitor turret, instantly killing
Lucian. SHR are able to take the inhibitor. This breaks open TPA's
base and will give SHR total control of the game.
TPA set
up a trap, but Janna tornado really gives it away.
SHR
take the mid inhibitor easily.
SHR
head to baron, TPA commit to the fight. Fight goes 4 for 3 in SHR's
favor, and Caitlyn is alive to take out TPA's base.
Item
Notes -
Lee Sin
buy's Mercury Treads with his Triple Kill. I feel it could have been
spent on better combat stat.
Syndra
goes Zhonya's second. With Mundo and Lee Sin up front, and no heavy
dive on SHR, I feel that this is not the best choice. Deathcap or
Deathfire would be better.
Janna
gets Mejai's instead of Aegis/Locket. -_-'
Lucian
buys Last Whisper when there is 0 armor on SHR. Blood Thirster would
have been way better.
Lucian
goes Cutlass as his last item instead of something defensive. GA
would be great. Even a Phantom Dancer would be better at this point
than building towards BotRK.
Syndra
never builds a void staff. Really needs it against Khazix and Ryze.
Ryze is able to build double armor items to fight Lucian since a
single MR item is good against Syndra without Void Staff.
End
Game Notes -
There
were a lot of bad item choices made by TPA's side.
TPA had
the opportunity to win the game but failed to use their advantage
right.
Orianna
die early really hampered SHR's ability to fast push mid lane.
What
TPA should have done -
TPA's
team composition was fine and did its job well, but they did not
press their advantage hard enough. After the big fight on bottom
lane, TPA was solidly ahead and needed to use this to push hard.
The
first problem at this point, was Lee Sin not properly spending his
Triple Kill gold. He could have grabbed a Giant's Belt instead of
Mercury Treads and used that for tower dive pressure. After grabbing
this, hard push the top and mid turrets to get them down, force plays
with Lee Sin flanking for ultimates. Once the outer ring is down run
a 1-3-1 split-push and force down a turret, especially if you can
rotate to where Ryze is as he has the worst clear.
The
other option is to run this same style, but maybe 3-1-1 and take
control of the top side jungle of SHR. Starve them out of vision,
then run baron baits, catching SHR out in the jungle with Syndra
stun.
Item
choices were also very bad. Lucian with no defensive item, Janna
getting Mejai's and not Locket/Aegis, and Syndra going Zhonya's first
and never building a Void Staff.
In the
end TPA took too long to make moves and lost out on their power
spikes, item spikes, and gold edge.
No comments:
Post a Comment