Tuesday, November 11, 2014

League of Legends Worlds Analysis, Group Stage - SHR vs. TPA Game #2

Star Horn Royal Club vs. Taipei Assassins Game #2
Reverse Standard Lanes

Bans
Maokai Rengar
Nidalee Zilean
Alistar Yasuo

Picks
1. Ryze 2. Tristana
3. Lee Sin 2. Khazix
3. Nami 4. Janna
5. Lucian 4. Mundo
5. Orianna 6. Fizz

Lane Match-ups – Star Horn Royal Club

Top -
Ryze has a major advantage over Mundo and while it will be hard to kill him, Ryze will be able to bully him away from lane while having almost 0 fear of Mundo being able to fight back and kill him. Ryze should be very happy farming up and scaling his mana items safely and potentially getting a kill with Lee Sin ganks.

Mid -
Orianna will have the pressure in this match-up for the first 2 levels, able to really put the pressure onto Fizz and deny him farm. Once level 3 hits, things will be tougher for Orianna, as Fizz can harass and hop out. Just as against Yasuo, Orianna will need to keep the ball close in order to guarantee safety and return damage against Fizz. Barrier will almost be essential for surviving level 6-8 against Fizz's all-ins. Hang back and farm with your ball when you have no knowledge of Khazix, and stay close to your ball and harass Fizz when Khazix is no where near. In the end, Orianna should be able to out-farm Fizz and win the lane that way.

Bot -
Lucian and Nami should be able to win the bottom lane, but it is a little unlikely that they will be able to bully out TPA's duo, due to the range and Janna shield. SHR's duo however, will have little to fear and can try to bully and trade as much damage as possible, healing it up with Nami sustain and preventing TPA from being able to fully engage with the bubble deterrence.

Jungle -
Standard Worlds match-up. Lee Sin should look to farm mostly, mirroring Khazix to 6. Should keep a watch on mid for Khazix ganks and top in case Mundo goes low enough for a dive to be possible.


Lane Match-ups – Taipei Assassins

Top -
Mundo has a rough time against Ryze early on. He will get bullied in lane but at least he will be able to regen over time and get CS with cleavers. Once Mundo gets Spectre's Cowl things will turn around a lot and Mundo will be really safe in the lane. It will be hard for Mundo to get in against Ryze with Ryze's snare, but if he can land a cleaver during a gank, Mundo and Khazix should be able to kill Ryze. Mundo's biggest focus will be to farm up and be a massive tank in the late game.

Mid -
Fizz is going to have a hard time against Orianna, getting bullied early, and having trades after level 3 that will only go even or in Orianna's favor. However, if Orianna's ball is ever far away from her, that gives Fizz the opportunity to get in some free harass and pole hop away before the ball can move back to her or move to hit him. Look for opportunities to all-in at level 6, saving pole hop to dodge Orianna's ultimate. Getting this opportunity will be difficult, but rewarding. Ganks onto top or bottom will yield more success, but will sacrifice a lot of cs and tower damage.

Bot -
Tristana/Janna can't really do much against SHR's lane, however they should be safe enough with well timed shields to keep up their farm and be safe in lane. Expect Lucian to be aggressive but do not fully engage against him unless Nami bubble is down. Goal is to go even in lane.

Jungle -
Farm until level 6, farm some more. Look for opportunities against a pushed bot lane or a pushed Ryze. Mid lane will be difficult to do anything against, however once Fizz is 6, the damage from both should be enough to kill Orianna before she can escape.

Team Composition/Strategy – Star Horn Royal Club

*Win Condition – Win lane, win game.

SHR doesn't really have any specific play-style with their team composition. They have picked solid champions in each lane and are looking to win the game by their skill. The biggest thing they have going for them is the strength of their duo lane. SHR should look to use the duo power to get an early lead in lane and transition that into pressure around the map. Ryze will provide late game power while Orianna creates strong team-fight ability and Lee Sin can make plays.

Team Composition/Strategy – Taipei Assassins

*Win Condition – Survive to the 30-45 minute mark and make it into late game.

TPA is a pure late game team. Mundo/Fizz/Tristana are all huge scaling champions and Khazix out-scales Lee Sin as well. It is imperative that TPA do not fall behind early, as that will just put them even more behind during their weak mid-game. TPA must do everything they can to delay the game, be it 2v1 lanes, fast-pushing tower trades, or kill trades. TPA must delay and must not get too far behind otherwise they will get destroyed.

Game Notes -

SHR predict the lane swap and send their duo top lane.

Lee Sin takes TPA's red buff and makes an early gank against TPA's duo lane, doing massive damage. Allows SHR's duo to tower dive Tristana soon after. TPA's duo needed to stay together or back together. TPA's duo is now far behind.

SHR's duo bullies TPA's duo again and dives them, getting two kills, however they are ganked while doing so and both die as well. Goes 2 for 2.

SHR take the top turret pretty early and then move to take dragon.

SHR's duo moves to bot lane and TPA's follow, they want to protect the turret, but they are not able to do a strong job of it.

A missed shark losses Fizz a kill.

SHR take bot turret, able to put on the pressure with how ahead Lucian is over Tristana.

TPA's lack of wave clear lets SHR roll through TPA's mid turret and continue later on.

Fizz tries to 1v1 Orianna, but goes in at level 10 against level 11 as well as items behind. Orianna gets an easy kill onto Fizz.

SHR push turrets hard, knowing TPA cannot do anything against them, and have nothing to wave clear with.

TPA can only try to get surprise attacks now, but it will have to be fast and with number advantage.

TPA take the mid inhibitor at 21 minutes with an 11k gold lead.

Not too much to note now. The biggest thing to note, which is actually important, is that SHR are not dancing around baron. They know they do not need it and take TPA's base instead, exactly what you should be doing when you are ahead, and the other team cannot wave clear to defend.

Item Notes -

Tristana goes Avarice Blade while already getting dominated.

End Game Notes -

Lack of scouting for SHR's duo and Lee Sin is what got TPA into a bad spot early on.

TPA got really behind too early, especially their duo lane. Without any way to stop a push and a weaker mid-game and team-fight ability, there was nothing TPA could do to come back.

What TPA should have done -

TPA picked too many late-scaling champions and had no way of delaying to that point. Trading out Tristana for Corki or Fizz for Xerath or Ziggs. Any champion with some wave clear and better early-mid game power would have helped TPA move into the late game. As it stood, TPA had nothing to save them from falling early.


In the game, they had to get the 2v1 and/or watch out for Lee Sin. They sent their duo top, but did not watch their red buff or have Khazix start top with the duo. Immense amount of pressure and information was just given up by TPA and it really really hurt TPA, pretty much losing them the game at level 1.

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