Samsung
Blue vs. LMQ
Game #1
2v1
Lanes, SSB Top
Bans
Alistar Lee
Sin
Zilean Ryze
Nami Kog'maw
Picks
1.
Thresh 2. Tristana
3.
Jarvan 2. Khazix
3.
Maokai 4. Bruam
5.
Corki 4. Rumble
5.
Yasuo 6. Fizz
Lane
Match-ups – Samsung Blue
Top -
Maokai
will be able to bully Rumble early and will be extremely safe. Will
not be able to kill Rumble early though. Must build early MR to
outlast Rumble's all in damage as it grows, especially when Rumble
gets his double Mpen items. Needs Jarvan to gank for the kill, great
CC on both and enough damage. Needs to be wary of the counter gank,
as Rumble/Khazix damage will be much higher.
Mid -
Mid
lane will be very volatile with 2 melee champions who really lack any
kind of ranged harassment. Yasuo should be able to win extended
trades, but will lose in the short ones. Luckily since there is no
ability for Fizz to farm outside of melee range, Yasuo can bully him,
as long as he does not take too much creep damage. The lane will
really turn if either side gets a kill or gold advantage. At level
six Yasuo must make sure to dodge/windwall Fizz ultimate, being able
to do so will give the kill pressure advantage to Yasuo until it is
back up. Using dashes well can help to dodge Fizz's Playful
Trickster damage.
Bot -
This
match-up will go in favor of SSB. Corki has better poke and burst in
the early matches with Thresh having easier to land CC. They should
seek to bully either Tristana or Braum from the start and keep one of
them low. The only real worry for SSB's side is the Braum passive
stun, however it is unlikely that LMQ will be able to proc it onto
Corki, while if they focus Thresh, Corki will get a lot of free
damage onto Tristana.
Jungle
-
Jarvan
will lose in farm to Khazix, however he can gank much better early on
and two of his lanes have hard CC to setup the ganks. As long as he
can avoid the counter-gank, Jarvan should have very successful ganks.
Top lane especially has good cc vs. no escape Rumble. A bottom gank
right when Thresh picks up lantern would also be good too. Comboing
with Yasuo at 6 will be great, but hard to pull off against Fizz.
Lane
Match-ups – LMQ
Top -
Rumble
can attempt to bully Maokai early, but should not have too much
success. Maokai will heal a lot from his passive due to Rumble's
spell spamming. Rumble does win the all-in trades at the early
levels, but since he lacks sustain Maokai will come out on top over
time, this does however, mean that Maokai does not have kill threat
on Rumble unless Rumble is significantly lower on HP. Once Rumble is
able to get his double Mpen items (Sorcerer's Boots and Haunting
Guise) he will have kill potential on Maoki, especially so if Maoki
does not get early MR. Very vulnerable to a gank, but very high
damage output if Khazix is there for the counter-gank.
Mid -
Very
volatile lane with the first person to take an advantage being able
to hold onto it throughout the laning phase. Fizz can do quick
trades against Yasuo once he gets level 3 and his full combo but
should avoid any extended fights. Enough quick trades should push
Yasuo out in time. Level 6 will give both sides huge kill potential,
however with Fizz it will rely on him landing his ultimate and not
having it get dodged by Yasuo dashing or blocked out by windwall.
Bot -
LMQ are
running an inferior match-up in the bottom lane, looking to scale
Tristana into the later point of the game. They should really look
to lane swap. If they stay however, safely farm and do not take too
much poke damage. There is better everything early on for the SSB
team and LMQ should look to avoid fighting or taking harassment.
Jungle
-
Khazix
should focus primarily on farming and look to counter-gank and
counter-jungle Jarvan as much as possible. All of Khazix's lanes,
except for Braum, have weak help in the early ganks. Must reach a
point where the damage alone is too high for an escape from the gank.
Catching Yasuo at the right point in mid lane can really turn that
lane in Fizz's favor.
Team
Composition/Strategy – Samsung Blue
*Win
Condition – Get early/mid skirmish fights with Yasuo and use the
team synergy to turn those fights into wins. Use the mid-game power
spike of Yasuo and Corki to control neutral objectives and the map.
With LMQ having weak wave clear and no poke, push for turrets and
fights where they can get at least a little poke off. Snowball into
the win.
Yasuo
composition anyone? Every lane has a knock-up to give Yasuo, with
Maokai/Yasuo being a huge part of this. SSB have a great team, Yasuo
will be strong in the mid game, with Corki being huge. Though Maokai
will still be scaling up at this point, SSB have 2 front line members
and huge synergy with Yasuo. This will put all the focus on the
front-line while Corki can freely attack from safety. As the game
goes on, Maokai and Yasuo will scale up when Corki falls off. The
only big threat they have to face, is Rumble when SSB try to engage.
Team
Composition/Strategy – LMQ
*Win
Condition - Use Rumble to stay relevant during the mid-game and
scale up into the late game. Do not give SSB to large a lead and
trade objectives to stay close while waiting for Fizz/Tristana/Khazix
to hit their late game spikes.
LMQ's
team composition is a little weak, with a heavy reliance on the hyper
scaling of Tristana and Fizz. However, they have picked up Rumble to
counteract their weakness in the mid-game. LMQ should look to use
the strength of Rumble, not to control objectives, as they will be
behind in power for most of the game, but they need to use it to
prevent SSB from engaging while they trade objectives. LMQ just need
to stay alive and not bleed too much gold until they reach the late
game.
Game
Notes -
SSB
make a great 3 man late invade that does not get spotted out. SSB
are able to take LMQ's red buff and their own at the start. Netting
them a 3 buff start with Corki starting with red.
Rumble
gets into the side bush, getting some sneaky experience, but is
forced back to base.
Fast
pushes happen, but SSB are ready to dive top when Rumble comes back,
but it does get spotted out. LMQ take the dragon.
The
shenanigans have set Rumble behind in experience.
A ward
from SSB on top lane gives away the gank. They are really timing
position to be ready to dive top lane if someone tries to come claim
the wave.
The
experience disadvantage for Rumble really comes into play on top
lane, as he cannot catch SSB for a kill and ends up dieing to a TP
from Maokai.
A
missed fish by Fizz turns into a major fight in mid. LMQ over-extend
and play over aggressive in what is a 2v3 and then a 2v4. LMQ give
up 2 kills.
The
Rumble deficit is huge.
LMQ can
easily take dragon with their mid-game spikes and Rumble not having
his ultimate yet.
With
their gold lead and power lead, SSB start to pressure the towers,
taking all 3 outer turrets to 0 turrets for LMQ.
Corki
gets caught, but they send 4 people to catch him.
SSB
leave Corki, now with Trinity Force, to split-push while the other 4
pressure around the map.
As
dragon comes back up, SSB put tons of pressure on the bottom lane and
on LMQ's blue side jungle. With Corki's power, they get good poke
and then Jarvan engages before LMQ can be in proper positions. SSB
get 2 kills and dragon.
SSB
return, with all their wards in LMQ's jungle, to the blue side and
bot lane. Getting catches at the blue buff and then using that
pressure to take the bottom T2 turret.
SSB are
really just too ahead at this point, and LMQ keep getting caught and
trying to fight into this stronger SSB team.
LMQ
have an opportunity to take a free baron, but they do not have vision
of anything SSB is doing so they back off.
SSB
pressure baron, forcing LMQ out and then get 4 kills and baron.
Though
SSB do make slow definitive progress to the win. They do take way
longer than necessary to close out the game.
End
Game Notes -
Rumble
got way too shut down and SSB destroyed the only mid-game power spike
that LMQ had. This gave them massive advantage early on and LMQ did
not respect this.
LMQ
wasted way too much time up on top lane, playing the lane swap
horribly. Rumble goes back to the top turret several times.
LMQ get
down early, and try a few fights they really should not be fighting,
and SSB get out of control.
What
LMQ should have done -
Don't
pick Fizz. By picking Fizz LMQ gave themselves 0 opportunity for
anything really. With no wave clear, SSB are able to just run around
and do whatever they want. LMQ cannot defend turrets and do not have
the damage early on to combat the fight potential of SSB. There is
too much late game focus, with no wave clear/tower defense ability.
In the
game itself, they needed to play the lane swap better and catch it
out. Their wards did not notice the lane swap or the invade and it
really put LMQ behind. If they had played it better, and not let
Rumble get completely shutdown, they would have had a much better
chance of surviving the mid-game.
No comments:
Post a Comment