Star
Horn Royal Club vs. OMG
Game #5
2v1
Lanes, OMG Top.
Bans
Alistar Rengar
Jayce Lee
Sin
Twisted
Fate Twitch
Picks
1.
Ryze 2. Janna
3.
Lucian 2. Khazix
3.
Maokai 4. Rumble
5.
Pantheon 4. Corki
5.
Thresh 6. Orianna
Lane
Match-ups – Star Horn Royal Club
Top -
Maokai
will be able to bully Rumble early and will be extremely safe. Will
not be able to kill Rumble early though. Must build early MR to
outlast Rumble's all in damage as it grows, especially when Rumble
gets his double Mpen items. Needs Jarvan to gank for the kill, great
CC on both and enough damage. Needs to be wary of the counter gank,
as Rumble/Khazix damage will be much higher.
Mid -
Ryze
can look to bully Orianna in the mid-lane, but he will have to be
careful when running in, as Orianna's ball has better range and can
be used to zone Ryze. If Ryze can get in to Orianna, particularly
when her ball is far away from her, then he can get off some good
trade damage before Orianna is able to fully capitalize on his
aggression. As the match goes one, Ryze can become an even stronger
bully, once he gets some tankiness and his level 6. He must be vary
of Orianna's sustained damage before Ryze is able to move into his
own powerful sustained damage.
Bot -
Lucian/Thresh
will have a slight advantage in this lane able to get good bully
damage and if Thresh is able to land a hook or get in for a flay,
this will only increase. Lucian dodging Corki's Q will be huge in
winning the lane, as it will be a lot of missed damage for OMG,
especially when Janna's shield is on Corki. At 6, they will have to
watch out for Corki missiles and be wary of the disengage from Janna
if they try to go all in.
Jungle
-
Pantheon
has strong early-game, even more so against Khazix and he should be
looking to use it. Every lane has great follow-up to a Pantheon
gank, with CC and solid damage in each lane. Pantheon has tons of
options of where to go, be it pre or post level 6, even when tower
diving.
Lane
Match-ups – OMG
Top -
Rumble
can attempt to bully Maokai early, but should not have too much
success. Maokai will heal a lot from his passive due to Rumble's
spell spamming. Rumble does win the all-in trades at the early
levels, but since he lacks sustain Maokai will come out on top over
time, this does however, mean that Maokai does not have kill threat
on Rumble unless Rumble is significantly lower on HP. Once Rumble is
able to get his double Mpen items (Sorcerer's Boots and Haunting
Guise) he will have kill potential on Maoki, especially so if Maoki
does not get early MR. Very vulnerable to a gank, but very high
damage output if Khazix is there for the counter-gank.
Mid -
Orianna
is going to have a difficult time against Ryze, not because she is at
a disadvantage, but because she has to use her ball well to keep Ryze
from getting off his easy damage combo. Proper ball zoning will be
essential, and Orianna should look to use the ball more as a zoning
tool than anything else, farming with her auto attacks and keeping
Ryze's down because of his short range. As some AP comes into the
picture for her, Orianna can look to fast clear waves and then roam
or pick up extra CS in the jungle.
Bot -
Corki/Janna
can go even with Thresh/Lucian, as long as they play offensively and
use Janna's shield for it's damage and not as a defensive tool.
Janna will also have to be on point with her Tornado's to deny
Thresh's engage if he gets a hook, and to just disrupt Lucian when he
tries to harass. Mostly this lane will just go even, with skill
determining the winner. At level 6, Corki can sit back and get poke
onto Lucian and Thresh, but they must be ready and wary of Lucian
going for the all-in fight as soon as he is able to.
Jungle
-
Khazix
is going to have a rough time against Pantheon, not because he cannot
fight him 1v1, but rather because Pantheon has such strong ganks, and
has great follow-up in every lane. Khazix cannot predict where
Pantheon will go and will have a tough time finding his own ganks or
counter-ganks. It may be the best of a bad situation to just protect
Rumble, and then use his power to take dragon and other objectives.
Team
Composition/Strategy – Star Horn Royal Club
*Win
Condition – Phalanx, forward march! Show a strong early-game with
Pantheon and transition in the mid/late-game with brute force of this
massive 3.5 man front-line. Get picks with every lane.
I
really love SHR's team composition here. They are such a beefy
front-line on top of having solid damage in Ryze and Lucian, burst in
Maokai's ultimate, and huge huge huge pick potential. SHR went from
1 hard CC last game, to a potential 4 hard CC's. There are tools to
catch people out and lock them down on SHR that just were not present
last match. SHR have everything they need to win this match. Their
strategy should be, look to get a strong early-game with Pantheon, as
it moves to the mid-game, vision control and pushing multiple lanes
will allow them to catch OMG in rotations and get kills. With the
early gold lead, SHR can move this into dragon fights. As long as
SHR do not dive deep onto Rumble/Orianna before solid MR comes out,
SHR should be fine. If OMG try to engage on them, SHR can simply
engage right back and move out of the Rumble ultimate that was used
for engagement. With enough of a lead, SHR can just brute force
their way to anything they want.
Team
Composition/Strategy – OMG
*Win
Condition – Poke and disengage. Desperately try to use the
power-spike of Corki/Rumble to get a mid-game lead at dragon.
I'm
unsatisfied with the OMG team. They are a little scattered in their
plan, though they have good disengage. Unfortunately, that will
require SHR to make the dives, and OMG do not have enough poke to
really force SHR to make that move. If they can bait SHR into an
engagement, then Orianna/Rumble ultimates can create huge damage,
allowing Corki and Khazix to clean up. OMG have to play defensively
and wait for SHR to make a mistake. I wish OMG had picked up Ziggs
in the mid lane, or even Xerath/Jayce. They need some way to deal
with the brute force and pick potential of SHR, without getting near
them, and that still allows them to play aggressive. OMG could have
had great poke and disengage with a different mid lane champion. As
it stands, OMG are going to have to rely on SHR to put themselves in
a bad spot, rather than creating one. The best hope is going to lie
at the early dragons, and in potentially just, taking over one side
of SHR's jungle and committing everything to forcing them through
there.
Game
Notes -
I wish
Orianna was Ziggs. Ziggs has great long range AoE against a
dive/death-ball composition as well as providing wave clear and
zoning.
Remember
how last match OMG had all the CC and the tools to make plays. Now
the roles are reversed and OMG is on the back foot.
Ryze
trades ghost in mid for Orianna Flash. This gives a huge gank
opportunity for Pantheon in mid now.
SHR's
duo push Rumble out of lane, making sure that he cannot get ahead of
Maokai.
Rumble
returns to the bot lane, even though OMG have 3 and 1 mid to the
guaranteed 2 bottom, and the possibility of 4. Rumble ends up giving
First Blood to Pantheon.
With
the lane pushing towards OMG's top lane, Pantheon looks to protect
Maokai up top. Maokai is able to escape, but has to burn Flash.
Corki
moves to the 2v2 lane with an unfinished item, where as Lucian
returns with a pick-ax. Bad timing for OMG.
SHR
make a 4 man dive onto the bottom turret, they get collapsed upon,
but because of their timing advantage, and all of their lock-down,
SHR come out ahead with 3 to 1. CC vs. no CC coming up huge.
A great
setup from SHR earn them the kill on Khazix. Watch where Pantheon
ultimates, cutting off Khazix.
SHR are
able to turn this into dragon, OMG move to fight and it goes 2 for 2,
but SHR do get dragon.
All the
cards are in SHR's favor now, and its up to them to win or throw the
game, not up to OMG anymore.
Not
sure what more is going to be worth commenting on from this point,
but lets see.
Rumble
ends up pushing the top lane too far and gets picked off by SHR. As
SHR move to middle from top, OMG do get a quick kill on Thresh, and
back out.
SHR
make a dive on top, which does cost them Thresh, but they get 3 kills
and the turret out of it. Thresh should have flashed up, not down
and away. I don't think it would have made the difference though,
but it would have been close.
SHR
play the game well, rotating for towers, looking for picks, and just
growing into the point where they have enough defenses to ignore
OMG's damage.
If I
was OMG, I'd say its time to just, make a super desperate and
unexpected move. Find a point in the match, where you can rush
bottom as a 5 man team. Say when the lane is already slow pushing.
Dive into the jungle of SHR, ward up, take the bottom turret, and the
force SHR to either fight in the jungle or the T2 death turrets, or
to just simply trade objectives. They can't simply do nothing, or
they are going to lose 100% guaranteed.
SHR
even make some bold and honestly bad plays that leave them
vulnerable, but they are so far ahead that it doesn't matter and gets
them an even stronger lead.
SHR are drawing this game out, but it is super safe this way, instead
of diving into OMG. SHR could make some riskier turret pushes and
dives, but there is no reason for it. They will scale better, they
can control the map, and OMG have nothing they can really do.
End Game Notes -
Again we see the strength of picks and CC against a team who has
none, and who has not built to avoid them.
What OMG should have done -
They got a bit baited by the Ryze/Maokai picks, expecting to be able
to get Maokai. After seeing the picks from SHR, OMG really should
picked up a more poke/AoE oriented mid laner. They needed a way to
force SHR to dive before they could dive without worry. Without a
solid form of siege, the disengage from Rumble/Janna is pretty
useless.
No comments:
Post a Comment