Samsung
White vs.
Team Solo Mid Game #3
2v1
Lanes, SSW Top
Bans
Orianna Alistar
Lee
Sin Zilean
Rumble Maokai
Picks
1.
Khazix 2. Ryze
3.
Tristana 2. Thresh
3.
Morgana 4. Jarvan
5.
Mundo 4. Lucian
5.
Kassadin 6. Yasuo
Lane
Match-ups – Team Solo Mid
Top -
Ryze
has a major advantage over Mundo and while it will be hard to kill
him, Ryze will be able to bully him away from lane while having
almost 0 fear of Mundo being able to fight back and kill him. Ryze
should be very happy farming up and scaling his mana items safely and
potentially getting a kill with Jarvan ganks.
Mid -
Kassadin
is going to have a rough time against Yasuo simply because, Yasuo can
out-trade and out dps Kassadin. Kassadin can look to double burst
though, waiting for his Force Pulse to charge and then knocking
through Yasuo's shield with it and his Q. This will cause Kassadin
to lose some CS though, as he could be using them to nab CS from
range. Will be especially vulnerable when picking of tear and may
want to grab an armor item first.
Bot -
Tristana/Morgana
are slightly weaker than TSM's duo, mostly because Lucian can pretty
easily bully Tristana. Thresh also has the kill pressure where as
Morgana does not. (Morgana getting a binding does not mean Tristana
can go in, as she is weaker than Lucian, where as Thresh landing a
hook does mean Lucian can go in). Should look to farm safely, and
use Black Shield to stop any form of engage from TSM. The other
option is to go Explosive Shot on Tristana and Tormented Soil on
Morgana and hard push from level 1 to get the level 2 advantage, and
keep the lane in their favor from there. Does mean they will have to
stay pushed up into TSM's tower though.
Jungle
-
Mostly
a farm game for Khazix. Will not find much success in early ganks
unless one of TSM's lanes is pushed up against a SSW turret. Should
focus on hard farming and mirroring Jarvan around the map.
Lane
Match-ups – Samsung White
Top -
Mundo
has a rough time against Ryze early on. He will get bullied in lane
but at least he will be able to regen over time and get CS with
cleavers. Once Mundo gets Spectre's Cowl things will turn around a
lot and Mundo will be really safe in the lane. It will be hard for
Mundo to get in against Ryze with Ryze's snare, but if he can land a
cleaver during a gank, Mundo and Khazix should be able to kill Ryze.
Mundo's biggest focus will be to farm up and be a massive tank in the
late game.
Mid -
Yasuo
is going to have the advantage in this match-up, able to bully
Kassadin with strong defense and offensive abilities in the melee
range. Yasuo will need to watch out for Kassadin stacking up his
Force Pulse to deal burst trade, as this can be Kassadin's strongest
point to fight. Just look to get any damage he can onto Kassadin and
try to keep him away from the creeps.
Bot -
Lucian/Thresh
have all the advantages in this lane. Stronger bullying ability from
Lucian will keep SSW's duo from being able to make any kind of
engagement. This will let Lucian get off all the harassment and
trade damage he wants, and allow Thresh to make any picks or
engagements he can with hook and Flay. TSM's duo should bully hard
and look to take any fights that they can in this lane.
Jungle
-
Jarvan
can focus on farming and getting to 6. His lanes are all strong
against their opponents and he will not need to gank. However, if
any lane is low or ever pushed, he will have a great opportunity to
get a kill. Once Yasuo hits 6, look to make plays with him. There
is great synergy here.
Team
Composition/Strategy – Team Solo Mid
*Win
Condition – Take the early game and snowball it into a lead.
Strong lanes against weak mid-game champions on SSW will give TSM a
big advantage in the mid-game.
TSM
have a team that is very strong in the mid-game, with back up in Ryze
for the late-game who also has the saving grace of scaling at the
same speed as Mundo. TSM can put huge pressure onto SSW with
Lucian/Thresh and Jarvan/Yasuo in the early and post level 6 game.
Their mid-game is much stronger and with the synergy of Thresh and
Jarvan with Yasuo, TSM can pretty much roll around the map and do
what they want during the mid-game. TSM need to recognize this and
not let up once they start. Take the early dragons and then push
turrets, forcing SSW off them with their lack of wave clear and their
weaker team in the mid-game.
On one
last note. TSM finally have a team that has pick potential and
lock-down. Ryze, Jarvan, Yasuo, Thresh all have some form of
potentially hard CC.
Team
Composition/Strategy – Samsung White
*Win
Condition – Scale into the late-game, survive the rest of the game
and somehow get to the 35 minute mark without a huge deficit.
SSW
have crafted a team that is 100% late-game. That's all there is to
their team. SSW must survive until the 35 minute mark where their
champions can be forces on their own. There is no wave clear to draw
out the game, there is no strong 5v5 fight or disengage/reengage
there is only the late-game power spikes that will take a long time
to be reached. SSW will have to play completely defensive, and
perhaps even seek to trade objectives without challenge, just to keep
the gold even.
Game
Notes -
TSM go
for an invade on SSW's red. SSW decide to take the fight, but TSM
win the fight 2-0 then get the red buff.
Lanes
move to 2v1. Lane swap makes it so that Khazix can get 2 buffs, and
gets their bot lane away from the lane with both kills.
Great
Wind Wall saves Yasuo at the last possible second.
TSM
draw first turret on bot lane and pull off a lane freeze right after.
They then move to pressure dragon with members against 3 and then
eventually 4. SSW do get the dragon steal, but they lose 3 members
and get 1 kill. Dragon to SSW, 3 for 1 kill advantage for TSM
Lucian
really starts to bully SSW's bot lane. TSM are taking advantage of
this match, pressuring turrets and jungle objectives.
TSM
take top turret and get a kill onto Tristana.
Finally,
in game 3, TSM start to make their own dictations to SSW.
TSM
start to slowly push mid and setup for dragon.
Lucian
makes an aggressive dash play into the jungle, immediately getting
Thresh lantern out.
SSW do
give up the second dragon. Morgana uses the time to get deep wards
in the top TSM jungle.
SSW try
to find picks, and get one in the top jungle with all the wards they
have placed. TSM do not take anything in response. SSW have
realized that they are getting beat at the moment and look like they
are regrouping.
SSW
pressure top and Ryze, TSM's weakest point, but TSM do react to it
and catch Kassadin in his aggression.
TSM
need to make sure they keep the advantage going, as SSW's team will
scale hard. TSM take vision control and another dragon. Now they
need to work on the T2 turrets.
TSM
move from dragon to take bot T2. TSM are still dictating the game.
All of
SSW's investment is in Top lane, but Dyrus is playing safe. This
allows TSM to take T2 mid. SSW get a good flank, but trade 2 kills
for 1, almost losing more.
TSM get
a great catch in SSW's top jungle, while working on Baron vision.
TSM get 2 kills when Kassadin goes in for harass. A great flag and
drag flash gets the knock-up needed.
TSM
show that they do not need as big a lead to control and close games
that SSW do.
TSM
strangle Baron and take it before SSW can respond. TSM get a kill
and then take top lane inhibitor.
SSW
take dragon, but it does cost them the mid lane inhibitor.
With 2
inhibitors down, TSM pressure bot lane of Samsung's base, dealying
until super minions force SSW back and then dive and take the fight
and the game.
End
Game Notes -
Finally,
TSM believe in themselves and make moves to dictate the game
themselves and it pays out huge.
TSM
take an early lead and continue to dictate the game.
SSW
pick a very late game composition, being overconfident and get
punished hard for it.
It is
great to see that TSM took the game to SSW instead of playing to
SSW's tune.
TSM
play objective focus, instead of the kill game that SSW like to play
and they win.
What
Samsung White should have done -
Not
pick a late-game team whose synergy is lacking. They have no way to
drag the game out if things go bad, or even if they go good. Their
power-points are all in the 35 minute area, and they together they
don't have any group strengths.
In the
game, they had to be defensive. Unless they could massively outplay
TSM, they were going to lose throughout the mid-game. SSW should
have looked to avoid TSM's team through map movements and rotations,
seeking to trade objectives to keep the game gold going even
desperately trying to reach the late-game.
SSW
going back to their previous styles in the early games will give them
a much higher chance of success instead of playing a late-game team
and playing cocky.
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