LMQ
vs. OMG Game #1
Standard
Lanes
Bans
Lee
Sin Zilean
Irelia Alistar
Ryze Khazix
Picks
1.
Thresh 2. Maokai
3.
Jarvan 2. Tristana
3.
Rumble 4. Nami
5.
Twitch 4. Elise
5.
Syndra 6. Yasuo
Lane
Match-ups – LMQ
Top -
Rumble
can attempt to bully Maokai early, but should not have too much
success. Maokai will heal a lot from his passive due to Rumble's
spell spamming. Rumble does win the all-in trades at the early
levels, but since he lacks sustain Maokai will come out on top over
time, this does however, mean that Maokai does not have kill threat
on Rumble unless Rumble is significantly lower on HP. Once Rumble is
able to get his double Mpen items (Sorcerer's Boots and Haunting
Guise) he will have kill potential on Maoki, especially so if Maoki
does not get early MR. Very vulnerable to a gank, but very high
damage output if Jarvan is there for the counter-gank.
Mid -
Syndra
will have a slightly rough time against Yasuo. While she can bully
him somewhat and can farm safely and easily, she must be careful of
Yasuo's all-in potential. Dealing with Wind Wall after level 6 will
be especially important as it can block out massive portions of her
damage. Properly whittling Yasuo down and getting him to use his
Wind Wall will be essential for her getting her burst combo down onto
him and getting the kill.
Bot -
I'd
really like to see LMQ lane swap. While they are going to be able to
go even for a little while in lane, once a few levels come in for
Tristana and Nami, they will be able to harass Twitch pretty handily
and then out-sustain the return damage. In an all in situation,
Thresh has to go for Nami, as she will shut down Twitch if Thresh
hooks Tristana, however that leaves Tristana able to put the damage
onto Twitch with Nami using CC as soon as the hook is over. Should
end up being a very rough lane if they go for the 2v2. Jarvan can
make a huge impact though, ganking for Nami kills.
Jungle
-
Jarvan
against Elise is a pretty interesting match-up. Both have strong
early games and roughly the same farming potential, and both want to
gank early. Really all that is to be said here is that whoever gets
the jump on the other, be it damage too quick to counter, or a solid
counter-gank will come out ahead. Jarvan can really look to any lane
to gank, with mid and bottom able to setup the gank, and top lane
having the damage to kill if Maokai is pushed.
Lane
Match-ups – OMG
Top -
Maokai
will be able to bully Rumble early and will be extremely safe. Will
not be able to kill Rumble early though. Must build early MR to
outlast Rumble's all in damage as it grows, especially when Rumble
gets his double Mpen items. Needs Elise to gank for the kill, great
CC on both and enough damage. Needs to be wary of the counter gank,
as Rumble/Jarvan damage will be much higher.
Mid -
Yasuo
will have to play tricky with his dashes to survive in this lane.
While he should be safe from taking too much poke, and with Syndra's
all-in a little weak before level 6, he should stay even in lane. If
Syndra's stun is down and does not hit him, then it will be a good
time for Yasuo to try to get in and do some trade damage. Once level
6 hits, both will have kill pressure. However, Yasuo will have a
huge advantage with his Wind Wall and should be able to block at
least some of Syndra's ultimate even if stunned.
Bot -
OMG
have a stronger duo lane. They can out-range, out-poke, out-sustain,
and have a stronger all-in. Nami provides a ton of power to Tristana
while Twitch is not a very strong lane bully. OMG can bully the lane
early and continue to at almost all points of the match. The
toughest time will be when Twitch gets his Blade of the Ruined King
and has his ultimate. Nami needs to beware getting caught out by
Thresh as Twitch is stealthing in.
Jungle
-
Elise
against Jarvan is a pretty interesting match-up. Both have strong
early games and roughly the same farming potential, and both want to
gank early. Really all that is to be said here is that whoever gets
the jump on the other, be it damage too quick to counter, or a solid
counter-gank will come out ahead. Elise can look to gank top or
bottom but will have a harder time middle with Syndra sitting back
and Yasuo not having a way to set up the gank outside of ultimate.
CC chains with Maokai or Nami will be rewarding.
Team
Composition/Strategy – LMQ
*Win
Condition – Get picks with Syndra and Twitch in the mid-game and
use the power of Rumble to control neutral objectives. Use the
mid-game power-spike to fight OMG before they can scale up.
LMQ
have a very strong mid-game team with 1 item and 2 item power-spikes
that will give them an advantage over OMG during this point. LMQ
also have 3 points of strength in strategy outside of this. The
first is that Syndra and Twitch can make great picks, especially
when/if LMQ can control the jungle and rotations around the map.
Rumble and Jarvan have great synergy, Jarvan's ultimate able to lock
people onto Rumble's ultimate and this can help take down priority
targets and is a great means of engagement. The third strong
strategy that LMQ have, is that they have immense damage and CC in
corridors. Fighting in the jungle, or drawing OMG into choke points
will be huge for them. Since LMQ do have a weaker bot lane, and
Rumble performs better than Maokai with less gold, I'd run 2v1 lanes
to get Twitch to his first item, and then start to make picks around
the map.
Team
Composition/Strategy – OMG
*Win
Condition – Make it through the early and mid-game without giving
up too much to LMQ. Transition into team-fights once all 3 lanes
reach 2 items and delay until the late-game power really kicks in.
OMG
have a team that will do wonder's in the late game while still having
good enough synergy to be able to fight earlier on than normal with
Tristana. Maokai/Nami have great synergy with Yasuo and will be able
to keep team-fights in their favor or from getting too out of hand,
as long as OMG pick the right fights and do not blindly dive into
Rumble ultimate and Syndra stuns. An early Aegis will be great
against LMQ and then OMG can focus on killing Twitch first, allowing
Tristana to clean up with sustained damage once Rumble and Syndra
ultimates are down. OMG must not fall too far behind, but can allow
a small lead onto LMQ. Be very wary of fights in the jungle
corridors, as LMQ have massive damage and control in those spots.
Game
Notes -
LMQ's
bot lane is forced to give the lane up to OMG, waiting till the
creeps get to the tower to get CS.
Yasuo
has put a lot of early harass onto Syndra, but it has cost him some
CS.
Jarvan
gank after Syndra stun burns Yasuo flash, but Jarvan also burns his
own as well.
Great
reaction by Rumble saves him from getting stunned and chain CC'ed by
Elise/Maokai.
Nami
throws her bubble at Thresh, who is a harder target, and after he has
used his skills.
A good
read or just luck gets Elise and Jarvan into bot lane for the same
gank, and both sides back off.
OMG
start dragon at a bad time but do back off, slowly turns into a 5v5
fight. Item power points are on LMQ's side with Bilgewater on Twitch
and Haunting Guise on Rumble. Elise backs off towards the lane, very
wrong move, instead of back with her team. This gets LMQ First Blood
onto Twitch.
OMG
stick around while LMQ attempt Dragon, a great bubble by Nami leads
into a team-fight, 4v5. OMG get 2 kills, but stick around to try to
finish off dragon, without smite and Twitch gets the last hit, just
barely. Greedy plays by both teams get the other team gold/kills.
Lane
bush gank by Elise catches LMQ off guard as they try to go in, OMG
get a kill on Thresh.
Maokai
is able to bully Rumble with the Negatron pick-up.
Syndra
is able to 1v1 Yasuo when his Wind Wall is down.
Dragon
comes up again and we get another team-fight. Nami tries to start it
off with her ultimate but it completely misses. Her team backs up
after, but she keeps going forward, straight into Thresh hook. The
fight goes 2 for 0 in LMQ's favor, but OMG do steal the dragon.
LMQ
push mid right after, and OMG engage after a bubble lands onto 2
members of LMQ, however it is 4v5, almost a 3v5 with how far away
Tristana is who only gets 1 shot off the whole fight. LMQ get another
kill and then back off.
Elise
could have tried to flash the Syndra stun, if she had predicted it.
Both
Yasuo and Tristana's damage is really low right now in burst
settings.
Twitch
backs when he could push down OMG's bot T2 turret, or at least get
damage on it. LMQ have the defense on their TOP T2 and the mid
turret is already lost, or should have been lost. Twitch could have
pushed the turret, and potentially further.
LMQ
make a deep engage, locking 2 people in with Jarvan and Rumble
ultimate. Jarvan does go down before LMQ are able to back him up,
but the lock-down and the Rumble ultimate are able to do enough
damage and disruption for LMQ to clean up, going 2 for 1. LMQ take
dragon after.
OMG get
a catch onto Syndra and kill her at the mid turret, OMG dive in for
more kills. The turret has about 3 hits on it, but they do not kill
it. Tristana could have shot it down instead of leaping in to die.
OMG end up going 2 for 2 when it could have been 1 for 0 or 2 for 0,
and they do not get the mid turret. They do get the top T2 turret
though.
A bit
of damage trading near OMG's mid T2 turret goes awry when Elise moves
too far forward, using her stun when there is nothing to gain from
it, ends up getting caught by Thresh. This starts the 5v5 fight and
Elise is out of it instantly with Rumble ultimate cutting OMG off
from helping Elise. The fight goes so close, with 4 members of LMQ
falling into the red. If Elise had not gotten caught, OMG might have
turned that fight around, taking the win instead of giving up 4 kills
for 0, as well as losing 2 turrets and the inhibitor.
Twitch
goes to get a pick onto Tristan and gets it. Tristana jumped away,
but did not ultimate Twitch away which is the only reason Twitch
could get the kill. Leap alone is not enough against Twitch
ultimate.
LMQ go
to Baron, catch Elise, then take Baron. OMG try to stop it, 3v5 and
without smite. Trade 1 kill for 2, and LMQ get baron easily as well.
LMQ
will now bully down OMG's base.
Item
Notes -
Maokai
gets an early Negatron Cloak, before getting Rod of Ages. Love this
choice against Rumble.
Elise
goes Banshee's, should have picked up a Locket instead for the entire
team.
End
Game Notes -
OMG's
positioning and decision making for fights was really bad this game.
Several members got caught or dived into bad positions. Some fights
Tristana was only able to get off a handful of attacks. This is what
really lost them the game.
What
OMG should have done -
Played
better really. There was just a lot of individual mistakes and bad
dive/fight calls. OMG got caught out at least 5 times and made
several fights in 4v5 or even 3v5 engages. OMG needed to slow down
and pick better fights and they could have lasted longer and gotten
to higher power points.
The
real nail in the coffin point was when OMG dived LMQ's mid turret.
OMG had a 4v3 advantage with the burst of Syndra down, they could
have just taken the tower that had 3 hits left, and then fought.
Instead they dive, ignore the tower, and Tristana jumps in way too
deep. If she had just taken the tower, she would have seen Twitch pop
up and then not have jumped into him. This was a huge misplay by OMG
and set LMQ up for the win.
Another
big change would have been Elise getting Aegis/Locket instead of her
Banshee's. This really hurt OMG's team fight abilities, especially
against Rumble and Syndra. This change could have swung a
team-fight.
OMG
need to drop their nerves for the rest of the games, and not make so
many individual mistakes and strategic mistakes.
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