Team
Solo Mid vs. SK Gaming
Game #1
Standard
Lanes
Bans
Nidalee Lulu
Kayle Zed
Aatrox Syndra
Picks
1.
Alistar 2. Lucian
3. Lee
Sin 2. Khazix
3.
Nami 4. Mundo
5.
Tristana 4. Sona
5.
Yasuo 6. Orianna
Lane
Match-ups – Team Solo Mid
Top -
Alistar
and Mundo will have a pretty standard farming top lane. Neither
champion will have an innate advantage over the other, however the
lane can be turned by the jungle ganks. Mundo is much more
susceptible to a dive or short gank, while the slows from Khazix and
Mundo will allow a chase down a longer lane. Alistar should do his
best to push lane and clear waves, then try to make TP plays or fight
with Lee Sin and Yasuo in small skirmishes in the jungle or mid lane.
Once Trinity Force comes into play, Alistar will have a little bit
more bully potential, but not enough to make a significant
difference. A long fight will still play out in Mundo's advantage.
Mid -
Yasuo
has a slightly rough time against Orianna, but not enough to really
be shut down from fighting. Good use of dashes through creeps can
make it very hard for Orianna to hit him with offensive ball
movement, and with good positioning Yasuo can get in some poke onto
Orianna when his flow charge is full. As the lane progresses, Yasuo
will gain bully presence at level 6, but will lose it once Orianna is
able to wave clear in a spell cast or two. Both lack solo lane kill
potential, barring any major mistakes, and any ultimate trades should
come out with even damage. The major advantage that Yasuo has is
with the jungler, Lee Sin. Once both are level 6, the kill pressure
from a gank onto Orianna will skyrocket. It is at this point that
they should take advantage of the lane.
Bot -
The bot
lane match-up is a trade off between greater poke from Lucian/Sona,
and better CC from Trist/Nami. The lane should remain even for a
good part of the game. If Tristana/Nami want to pull a lead, they
should push heavily into SK's tower. Being stuck at the tower will
lower SK's harass and poke potential to a great degree, while TSM's
lane holds onto a better all-in fight, as long as Nami hits the
bubbles. A jungle gank from either side will sway this lane. At
level 6, the greater potential lies in Tristana/Nami, as they have
better and more tools for safety, even though they have a trickier
engage/fight than SK's side.
Jungle-
Another
Lee Sin against Khazix match. Both should go even on farm. In this
particular game, Lee Sin should look to swing either top or bottom,
without wasting too much farm time. An early dive, perhaps a 3 man
dive, onto Mundo up top should prove very successful. Once Lee Sin
hits 6, focus should shift to mid lane or jungle skirmishes near mid
lane, synergizing with Yasuo ultimate.
Lane
Match-ups – SK Gaming
Top -
Alistar
and Mundo will have a pretty standard farming top lane. Neither
champion will have an innate advantage over the other, however the
lane can be turned by the jungle ganks. Mundo is much more
susceptible to a dive or short gank, while the slows from Khazix and
Mundo will allow a chase down a longer lane. Mundo needs to be wary
of an early tower dive from Lee Sin as well as a follow up dive when
Alistar reaches level 6. Outside of that, Mundo should farm as much
as possible, stacking armor against TSM's team. Teleport plays
should primarily be attempted on bottom lane.
Mid -
Orianna
generally has an awkward time against Yasuo. His swift dashes
combined with the flow shield make it hard to land solid harass
against him while also using the ball for CS. Optimal placement of
the ball will either be on top of Orianna, or in the middle of her
own creep wave. Both of these options will serve to zone/deter Yasuo
from attempting to harass Orianna back, as the quick short ball
movements will be much easier to hit than if the ball were residing
in the opposing creep wave. The ideal point in this match will be
when Orianna is able to quick kill the creep wave in 2-3 spells, this
nets her a much faster clear speed than Yasuo, as well as forcing
minor creep damage onto him. Creeps attacking Yasuo are also much
more predictable in their movement and this will help in avoiding
Yasuo's dashes. Level 6 will be a feared point though, mostly
because of the potential for Lee Sin ganks into an unavoidable Yasuo
Ult. Good warding and safe play will be required when Lee Sin's
position is unknown.
Bot -
Lucian/Sona
have a better level 1 than Tristana/Nami and need to use it to their
advantage. Keeping the wave even or in TSM territory will be
essential for the better poke/bullying potential of SK's lane to be
effective. Must be aware that a Nami bubble landing onto Sona could
be disastrous, but must not allow that possibility to hold them back.
Getting Khazix into a lane bush and then engaging onto Nami would be
an ideal gank.
Jungle
-
Another
Khazix vs Lee Sin match-up. Not much new to say here. Khazix will
farm mostly and look to counter-gank. Khazix should especially be
looking to counter-gank or prevent a dive onto Mundo top. Other than
that, look to punish an over pushed lane, and try to sneak in a
bottom gank through a lane bush, particularly once Sona hits 6.
Team
Compositions/Strategy – Team Solo Mid
*Win
Condition – Get good Yasuo ultimates. Have Lee Sin make good early
ganks and mid game plays to get the lead. Turn this lead into small
skirmish and jungle objective control. Get Yasuo and Trist to scale
before Mundo does, and try to create a lot of flanking plays to get
to SK's back line.
What we
see from TSM is very much a Yasuo composition with Tristana as a late
game back up. TSM's largest spike will start at level 6, peak around
level 11 and the mid game and then start to fall off after that.
During their power spike, TSM must use their synergy with Yasuo to
create small skirmish fights and solid lane ganks. EVERY champion on
TSM's team can set Yasuo up. There are too many options for SK to
reliably avoid them all. Mid game dragons will be key, and until
Tristana gets sufficient range, they should avoid tower sieges in 5v5
fights, as SK has solid disengage potential, baring a Yasuo ultimate
to the back line.
Team
Compositions/Strategy – SK Gaming
*Win
Condition – Do not fall behind in the early game, wait to scale up,
and protect towers through wave clear and disengage. Get to a point
where Alistar is no longer a major threat to your back line, Mundo is
able to tank pretty much the entire TSM team with a high armor build,
and Orianna's damage reaches her late game heavy threat potential.
SK's
team is setup to scale into the late game and against TSM's full AD
composition will do well against it if they can reach that point.
Their play making ability is lacking, but their counter-engage and
ability to punish over reaching TSM members is severe. Orianna and
Khazix will need to defend towers as much as possible, keeping up the
wave clear and delaying any time of objective snowball from TSM. The
key point to being able to reach past the mid game TSM spike, is by
avoiding Yasuo's ultimate. This will require good warding to avoid
flanking, and respect for Lee Sin's “Insec” plays as well as
Alistar's headbutt/pulverize combo. If TSM engages without reaching
Orianna or Lucian with Yasuo, then the disengage from SK should prove
superior.
Game
Notes -
Orianna
throws the ball away from herself deep into creeps while there is an
easy dash path for Yasuo to engage along with his knock-up being
active. With Lee Sin present, this step too close costs Orianna her
flash.
Not
having her flash or her ball, and having just used her dissonance
against creeps, behind Yasuo. Yasuo once again dashes through creeps
with knock-up, just barely reaching Orianna and allowing Lee Sin to
come in to help secure the kill. Was a great play by Yasuo.
Mundo
show's his prowess against Alistar.
Orianna
picks up a chalice, in my opinion a bad item pick against this TSM
team and against Yasuo.
Yasuo,
with the assist on first blood and the slight exp advantage, Yasuo
takes control of the lane.
Lack of
warding against Alistar roam ends up with Orianna dieing under tower
to Yasuo to the gank synergy.
Lee Sin
gets too greedy for a kill on Lucian, misses the knock-back shot with
his ultimate and ends up dieing for his attempt.
Top and
bot lane are running even, but mid is severely behind. TSM takes
this advantage and turns it into a dragon.
Note
how weak vision is in the top side right now.
Small
fight at blue, nothing gained or lost. Does result in a 3 man move
to top, but only burns Mundo's flash.
A great
engage by Sona almost nets Lucian a kill on bot lane, but the safety
of the Tristana/Nami lane allow a quick disengage. The sustain of
Nami will allow Tristana to stay and heal up to take the next wave,
before both sides return to shop.
A solo
engage by Yasuo onto Orianna results with Lee Sin being able to
collapse and provide just enough damage to kill off Orianna.
Fast
reaction times in bot lane save Tristana from being locked down by
Crescendo. Nami in turn, locks down Sona, and Sona barely escapes.
Lucian goes hard on Tristana, but miscalculates the damage and does
not keep chasing for the last hit. (Should have anyways and went
after Nami after Tristana). Lee Sin comes from behind to lock Sona
and Lucian at the tower and TSM 5 man collapses with Alistar TP.
Mundo TP's but only adds his own death. Leads to a dragon for TSM.
Khazix, trying to poke, lets himself get caught by Yasuo, and goes
down, as Orianna tries to help and dies for her troubles as well.
At this
point, TSM is very strong at this point, having hit their mid game
spike on all their champions. With the map already opened up, the
game is pretty much solidified. TSM will run all three lanes in in
small match-ups in which SK will try to make plays, but will lose to
the lead TSM has. Eventually this results in a Baron.
With
Baron and the lead that TSM is wielding, TSM use Tristana's range to
push into SK's base and win the game.
End
Game Notes -
Yasuo
was the central figure in this match, with Lee Sin providing great
support to him and the rest of the team. Orianna misplaying the
match and building wrong led to Yasuo getting too strong for the team
to deal with.
The big
dive bottom was the solidifying factor for TSM's win. If Lucian had
been more aggressive, he could have killed Tristana and then Nami,
the dive would not have happened and the crazy snowball from that
point would not have happened.
The TP
into the 5 man dive was also ill-advised, Alistar will provide much
more in a dive with his ultimate while Sona could be considered
already dead with her low hp.
Khazix
letting himself get caught right after dragon led to two more kills
onto Yasuo.
This
whole series of events led to TSM's huge lead and dominance over the
rest of the game.
What SK
Gaming needed to do -
Not let
TSM get Yasuo. Their composition from the first three picks were
very ideal for a final Yasuo pick. Aside from that, Orianna needed to
respect Yasuo's dash range and use her ball movements as well as
creep wave manipulation better. Keeping Yasuo from going on a
rampage was key against this team, and SK did not make sure that did
not happen. SK needed wards to watch for Alistar and Lee Sin flanks
on top of the better play from mid lane. SK can take away, don't let
these insane Yasuo compositions go through.
Item
Notes -
I have
to point out that Orianna built terribly. Going chalice against a
physical damage mid, let alone against a full AD team. Orianna had a
few routes that she could have chosen including, seekers/Zhonya's,
triple Doran's, or Haunting Guise. All of which would give her some
survivability against Yasuo. I would have love to have seen any of
those items then, into tear after. That would give her early game
survivability and the mana/regen she will need throughout the game.
Building Zhonya's or Rod of Ages next would be ideal. Either item,
on top of Archangel's shield will give her the survivability she will
need in the mid to late game. In this instance, I would trade out my
blue runes, and possibly my Quints for scaling CDR runes to cover the
CDR she so desperately needs.
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