Taipei
Assassins vs.
Team
Solo Mid Game #2
Standard
Lanes
Bans
Nami Alistar
Janna Zilean
Rumble Lucian
Picks
1.
Maokai 2. Tristana
3.
Thresh 2. Lee Sin
3.
Yasuo 4. Braum
5.
Twitch 4. Lulu
5.
Khazix 6. Orianna
Lane
Match-ups – Taipei Assassins
Top -
Should
end up a very farm heavy top lane. Maokai is tanky enough and has
the sustain to survive Lulu's harassment but does not have the damage
to all-in Lulu. Going all in would allow Lulu to place a lot of
damage onto Maokai so it is ill advised unless it is to set up a
gank. Maokai should just focus on farming, using his TP to set up
plays mid lane and bottom lane. Very safe against ganks from Lee
Sin, able to Twisted Advance onto him if he comes from behind, or to
knock-up his Sonic Wave dash. Must be careful though if he is pushed
up far. Should have very solid ganks against a pushed up Lulu with
Khazix.
Mid -
Yasuo
has a slightly rough time against Orianna, but not enough to really
be shut down from fighting. Good use of dashes through creeps can
make it very hard for Orianna to hit him with offensive ball
movement, and with good positioning Yasuo can get in some poke onto
Orianna when his flow charge is full. As the lane progresses, Yasuo
will gain bully presence at level 6, but will lose it once Orianna is
able to wave clear in a spell cast or two. Both lack solo lane kill
potential, barring any major mistakes, any ultimate trades should
come out with even damage. A gank from Maokai at the level 6 stage
should result in an easy kill.
Bot -
Twitch
and Thresh will lack all-in potential against Braum/Tristana. Twitch
getting stunned in this situation would spell a disaster. Early
hooks allowing Twitch to put down casks and poison for expunge would
be ideal. Use them to harass but do not engage until there is a
clear advantage. Remember, Braum will soak a ton if not all of
Twitch's damage throughout the game. Look for hook/lantern ganks
with Khazix and Yasuo.
Jungle
-
Khazix
should primarily farm against Lee Sin, looking to mirror him around
the map and provide counter-gank. A very farm heavy match. Best
gank potentials will be top against a pushed Lulu or bot lane gank
with hook/lantern.
Lane
Match-ups – Team Solo Mid
Top -
Lulu
has little to fear in this match-up. She will be able to put down
harassment without having to worry about repercussions. If Maokai
attempts to all-in, Lulu's shield will prevent a large portion of the
damage while allowing her to deal out more to Maokai. Killing Maokai
1v1 will be almost impossible though. Lulu can either push extremely
hard and keep Maokai at tower, or focus on keeping the lane even or
pushed towards her by only auto attacking creeps and try to have Lee
Sin gank when there is chasing distance on Maokai.
Mid -
Orianna
generally has an awkward time against Yasuo. His swift dashes
combined with the flow shield make it hard to land solid harass
against him while also using the ball for CS. Optimal placement of
the ball will either be on top of Orianna, or in the middle of her
own creep wave. Both of these options will serve to zone/deter Yasuo
from attempting to harass Orianna back, as the quick short ball
movements will be much easier to hit than if the ball were residing
in the opposing creep wave. The ideal point in this match will be
when Orianna is able to quick kill the creep wave in 2-3 spells, this
nets her a much faster clear speed than Yasuo, as well as forcing
minor creep damage onto him. Creeps attacking Yasuo are also much
more predictable in their movement and this will help in avoiding
Yasuo's dashes. Level 6 will be a feared point though, mostly
because of the potential for Maokai ganks into an unavoidable Yasuo
Ult. Good warding, and keeping Maokai in top lane will prevent this.
Bot -
With
Twitch's weak laning at the low levels, Tristana/Braum should easily
have this lane. The biggest fear would be hooks into tower, but
should be easily avoided. Anytime poke or all-in fights can be had,
go for them, especially If Winter's Bite from Braum hits Twitch.
Jungle
-
Lee Sin
should focus on farming until 6 against Khazix. However, he really
needs to watch top and bot play style for opportunities. Catching
Maokai far from his tower, or being able to sneak into bot lane for a
quick Braum passive proc would make for successful ganks.
Team
Composition/Strategy – Taipei Assassins
*Win
Condition – Focus on picks and small skirmishes. Getting fights
with Maokai/Thresh and Yasuo will be ideal. As the game progresses,
use the picks and skirmishes to build up a strong enough lead to let
Yasuo split-push and keep TSM separated, or gain a big enough lead to
be able to overpower the protect the ADC comp that TSM has.
TPA
have a pick focused composition that also excels in small 2v2 and 3v3
skirmishes. Getting solid laning phases and then putting pressure
onto jungle objectives when the second or third round of buffs spawn
will be extremely useful for this team. Setting up Yasuo ultimates
and allowing Twitch to roam for picks are going to be necessary for
TPA to get themselves the lead they need to overpower or split up
TSM.
Team
Composition/Strategy – Team Solo Mid
*Win
Condition – Do not lose laning phase, do not get behind, be wary of
small skirmishes. Move into the mid/late game as a 5 man grouped up
death ball.
TSM has
drafted an extremely strong death ball/protect the ADC composition.
To win, they need to not get behind in laning phase and with the
strong and safe lanes that they have matched up against, should be no
problem at all. Avoiding deadly skirmishes as the early game
transitions into mid game will be key and once the first towers start
to fall, grouping up as 5 and pushing towers and objectives will be
their best way to win. Braum is a great pick here, and will be able
to counter the engage that Maokai and Khazix will try, as well as
being able to completely stop Twitch ultimate from hitting the rest
of his team. TPA does not have the upfront damage to really offer a
threat to any one member of TSM in this death ball/shield
composition.
Game
Notes -
Orianna
really respects the dash capability of Yasuo and plays very safe,
knowing his strength in this composition will be in the team play not
the individual.
Lulu is
letting Maokai push in their match-up while bot pushes, this draws
Khazix to the bottom and when he is seen, Lulu pushes and Lee Sin
moves into TPA's top jungle to counter-jungle and be in place if a
play top is needed.
Lee Sin
gives away his position with a sonic wave, gets collapsed on and
looses a pink for it.
TPA has
deep wards on TSM's blue, looking for the buff spawn and the
skirmishes. Though it does not catch the blue timer, it does let
them know that blue was the second take, and that Lee Sin is most
likely at red when the second round of buffs spawn.
Orianna
staying very near to her ball, allows her quick movement when Yasuo
goes in and is able to take Yasuo to half hp, severely hampering any
jungle plays TPA wanted to make soon.
A good
hook by Thresh does draw Tristana into the tower, but a good shield
wall from Braum stops all but the tower damage.
A flash
ultimate from Braum gets Twitch and brings him a bit low, but is
easily ended by Thresh lantern. The aggressive damage does give TSM
the ability to pressure Dragon, but they get collapsed upon. A great
flash Q by Lee Sin gets him First Blood on Twitch, and TPA get a kill
onto Braum.
Twitch
really did not need to put himself in the dangerous position that he
did, the other 3 TPA members had the fight. Twitch also died with hi
summoners.
Maokai
tries to go all-in against Lulu and comes out way behind, almost
dieing and forced to back.
Orianna,
having not died to Yasuo early, is able to be more of a bully.
Keeping the ball close, she once again catches Yasuo when he tries to
fight and is able to kill him. This nets TSM dragon.
Lee Sin
goes a little too aggressive and dies for it. Unsure of why he did
not use it ultimate for the three man knock-back.
Tristana/Braum
continue to bully bottom lane.
Note
TSM's wards. And the two major CS leads in top and bottom.
Maokai
has flash and Double Doran's Rings. I really dislike this. There is
around an 800 gold loss in this build and completely delays him in a
match that these items will not give him an advantage. That 800 gold
would be better served with a Negatron cloak to deal with Lulu damage
or just go for a faster Rod of Ages.
Both
top and bottom turrets go down in TSM's favor. They have survived
the early-mid game, avoided skirmishes, taken the first turrets, and
Yasuo has not snowballed. TSM have a heavy advantage now
transitioning into the mid game and are close to creating lead that
TPA will not be able to overcome.
TSM
will group and push mid and pressure dragon. They have full
advantage of this match now, and the game is in their hands.
TSM 5
man dragon, and TPA look to pincer with Maokai and Yasuo to the left,
and the rest to the right. When Maokai TP's to their left, TSM
immediately rush the rest of TPA to the right effectively creating a
5v3 without TPA's front line or main threat. Watch how Orianna backs
off and Tristana jumps forward and away from the approaching TPA
members. From behind Orianna flanks, and is able to slow down Maokai
and catch him. Fight leads to dragon and 2 kills for TSM,
solidifying their lead and making it almost impossible for TPA to
fight back.
TSM
will stick together now as 5 taking any objective they please., and
we will see TPA try to make several fights, only to be stopped by the
shields and protection of TSM's composition.
TPA do
pressure mid, since they know TSM needs to back and shop, netting
them some small gold. An example of doing what you can when behind.
When
TSM back as 5. Dyrus sticks around to watch for a Baron rush, but
waits in the wrong spot and gets caught and dies. Better to die so
baron cannot be taken, than to lose baron though. TSM's lead is too
big for a single death to matter. And they eventually close the
game.
End
Game Notes -
Aside
from superior play by all of TSM, their composition was a huge part
of their win. It was extremely strong against the strategy that TPA
wanted to play.
Orianna
played amazingly against Yasuo, respecting him early and keeping the
ball close for when it was needed. Preventing Yasuo from getting out
of hand was key to prevent any overpowering of TSM's composition.
Maokai
played too aggressively against Lulu and did not focus on farming,
getting way behind.
Item
Notes -
Maokai
spent over 1100 gold on 2 Doran's Rings and a flask. He should have
only picked up one of those 3 items, or even more so a Doran's shield
against Lulu. The 800 gold he wasted on double Doran's after
starting flask really delayed his Rod of Ages and his tank potential.
Especially against TSM's composition, he should not be delaying his
early to mid item spikes.
What
Taipei Assassins should have done -
TPA's
team composition was very weak against TSM, however part of that was
how well TSM played the pick phase. TPA wanted to grab Yasuo after
seeing Tristana/Lee to prevent TSM from grabbing it. After seeing the
Braum/Lulu pick, and having already denied the Yasuo to TSM. Picking
up Kog'maw instead of Twitch would have been more ideal, allowing TPA
to have some poke against TSM's death ball.
The
real counter to TSM's composition would have been a heavy poke
composition. Champions like Xerath, Ziggs, Jayce, and Kog'maw come
to mind.
In the
game, TPA should have really lane swapped, preventing the bad top and
bad bottom match-up that they had. Even though Maokai will have a
harder time csing than Lulu, he will also be safer against a 3 man
dive. Even if behind from the 2v1, a solid gank onto Orianna for
Yasuo would still be very useful. In mid, Yasuo needed to use his
dashes better to avoid Orianna's counter damage. Maokai being held
down, and the damage that Yasuo took, prevented a lot of opportunity
for TPA to great the small jungle skirmishes that they needed.
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