Thursday, October 2, 2014

League of Legends Worlds Analysis, Group Stage - TSM vs. TPA Game #2

Taipei Assassins vs. Team Solo Mid Game #2
Standard Lanes

Bans
Nami Alistar
Janna Zilean
Rumble Lucian

Picks
1. Maokai 2. Tristana
3. Thresh 2. Lee Sin
3. Yasuo 4. Braum
5. Twitch 4. Lulu
5. Khazix 6. Orianna

Lane Match-ups – Taipei Assassins

Top -
Should end up a very farm heavy top lane. Maokai is tanky enough and has the sustain to survive Lulu's harassment but does not have the damage to all-in Lulu. Going all in would allow Lulu to place a lot of damage onto Maokai so it is ill advised unless it is to set up a gank. Maokai should just focus on farming, using his TP to set up plays mid lane and bottom lane. Very safe against ganks from Lee Sin, able to Twisted Advance onto him if he comes from behind, or to knock-up his Sonic Wave dash. Must be careful though if he is pushed up far. Should have very solid ganks against a pushed up Lulu with Khazix.

Mid -
Yasuo has a slightly rough time against Orianna, but not enough to really be shut down from fighting. Good use of dashes through creeps can make it very hard for Orianna to hit him with offensive ball movement, and with good positioning Yasuo can get in some poke onto Orianna when his flow charge is full. As the lane progresses, Yasuo will gain bully presence at level 6, but will lose it once Orianna is able to wave clear in a spell cast or two. Both lack solo lane kill potential, barring any major mistakes, any ultimate trades should come out with even damage. A gank from Maokai at the level 6 stage should result in an easy kill.

Bot -
Twitch and Thresh will lack all-in potential against Braum/Tristana. Twitch getting stunned in this situation would spell a disaster. Early hooks allowing Twitch to put down casks and poison for expunge would be ideal. Use them to harass but do not engage until there is a clear advantage. Remember, Braum will soak a ton if not all of Twitch's damage throughout the game. Look for hook/lantern ganks with Khazix and Yasuo.

Jungle -
Khazix should primarily farm against Lee Sin, looking to mirror him around the map and provide counter-gank. A very farm heavy match. Best gank potentials will be top against a pushed Lulu or bot lane gank with hook/lantern.

Lane Match-ups – Team Solo Mid

Top -
Lulu has little to fear in this match-up. She will be able to put down harassment without having to worry about repercussions. If Maokai attempts to all-in, Lulu's shield will prevent a large portion of the damage while allowing her to deal out more to Maokai. Killing Maokai 1v1 will be almost impossible though. Lulu can either push extremely hard and keep Maokai at tower, or focus on keeping the lane even or pushed towards her by only auto attacking creeps and try to have Lee Sin gank when there is chasing distance on Maokai.

Mid -
Orianna generally has an awkward time against Yasuo. His swift dashes combined with the flow shield make it hard to land solid harass against him while also using the ball for CS. Optimal placement of the ball will either be on top of Orianna, or in the middle of her own creep wave. Both of these options will serve to zone/deter Yasuo from attempting to harass Orianna back, as the quick short ball movements will be much easier to hit than if the ball were residing in the opposing creep wave. The ideal point in this match will be when Orianna is able to quick kill the creep wave in 2-3 spells, this nets her a much faster clear speed than Yasuo, as well as forcing minor creep damage onto him. Creeps attacking Yasuo are also much more predictable in their movement and this will help in avoiding Yasuo's dashes. Level 6 will be a feared point though, mostly because of the potential for Maokai ganks into an unavoidable Yasuo Ult. Good warding, and keeping Maokai in top lane will prevent this.

Bot -
With Twitch's weak laning at the low levels, Tristana/Braum should easily have this lane. The biggest fear would be hooks into tower, but should be easily avoided. Anytime poke or all-in fights can be had, go for them, especially If Winter's Bite from Braum hits Twitch.

Jungle -
Lee Sin should focus on farming until 6 against Khazix. However, he really needs to watch top and bot play style for opportunities. Catching Maokai far from his tower, or being able to sneak into bot lane for a quick Braum passive proc would make for successful ganks.

Team Composition/Strategy – Taipei Assassins

*Win Condition – Focus on picks and small skirmishes. Getting fights with Maokai/Thresh and Yasuo will be ideal. As the game progresses, use the picks and skirmishes to build up a strong enough lead to let Yasuo split-push and keep TSM separated, or gain a big enough lead to be able to overpower the protect the ADC comp that TSM has.

TPA have a pick focused composition that also excels in small 2v2 and 3v3 skirmishes. Getting solid laning phases and then putting pressure onto jungle objectives when the second or third round of buffs spawn will be extremely useful for this team. Setting up Yasuo ultimates and allowing Twitch to roam for picks are going to be necessary for TPA to get themselves the lead they need to overpower or split up TSM.

Team Composition/Strategy – Team Solo Mid

*Win Condition – Do not lose laning phase, do not get behind, be wary of small skirmishes. Move into the mid/late game as a 5 man grouped up death ball.

TSM has drafted an extremely strong death ball/protect the ADC composition. To win, they need to not get behind in laning phase and with the strong and safe lanes that they have matched up against, should be no problem at all. Avoiding deadly skirmishes as the early game transitions into mid game will be key and once the first towers start to fall, grouping up as 5 and pushing towers and objectives will be their best way to win. Braum is a great pick here, and will be able to counter the engage that Maokai and Khazix will try, as well as being able to completely stop Twitch ultimate from hitting the rest of his team. TPA does not have the upfront damage to really offer a threat to any one member of TSM in this death ball/shield composition.

Game Notes -

Orianna really respects the dash capability of Yasuo and plays very safe, knowing his strength in this composition will be in the team play not the individual.

Lulu is letting Maokai push in their match-up while bot pushes, this draws Khazix to the bottom and when he is seen, Lulu pushes and Lee Sin moves into TPA's top jungle to counter-jungle and be in place if a play top is needed.

Lee Sin gives away his position with a sonic wave, gets collapsed on and looses a pink for it.

TPA has deep wards on TSM's blue, looking for the buff spawn and the skirmishes. Though it does not catch the blue timer, it does let them know that blue was the second take, and that Lee Sin is most likely at red when the second round of buffs spawn.

Orianna staying very near to her ball, allows her quick movement when Yasuo goes in and is able to take Yasuo to half hp, severely hampering any jungle plays TPA wanted to make soon.

A good hook by Thresh does draw Tristana into the tower, but a good shield wall from Braum stops all but the tower damage.

A flash ultimate from Braum gets Twitch and brings him a bit low, but is easily ended by Thresh lantern. The aggressive damage does give TSM the ability to pressure Dragon, but they get collapsed upon. A great flash Q by Lee Sin gets him First Blood on Twitch, and TPA get a kill onto Braum.

Twitch really did not need to put himself in the dangerous position that he did, the other 3 TPA members had the fight. Twitch also died with hi summoners.

Maokai tries to go all-in against Lulu and comes out way behind, almost dieing and forced to back.

Orianna, having not died to Yasuo early, is able to be more of a bully. Keeping the ball close, she once again catches Yasuo when he tries to fight and is able to kill him. This nets TSM dragon.

Lee Sin goes a little too aggressive and dies for it. Unsure of why he did not use it ultimate for the three man knock-back.

Tristana/Braum continue to bully bottom lane.

Note TSM's wards. And the two major CS leads in top and bottom.

Maokai has flash and Double Doran's Rings. I really dislike this. There is around an 800 gold loss in this build and completely delays him in a match that these items will not give him an advantage. That 800 gold would be better served with a Negatron cloak to deal with Lulu damage or just go for a faster Rod of Ages.

Both top and bottom turrets go down in TSM's favor. They have survived the early-mid game, avoided skirmishes, taken the first turrets, and Yasuo has not snowballed. TSM have a heavy advantage now transitioning into the mid game and are close to creating lead that TPA will not be able to overcome.

TSM will group and push mid and pressure dragon. They have full advantage of this match now, and the game is in their hands.

TSM 5 man dragon, and TPA look to pincer with Maokai and Yasuo to the left, and the rest to the right. When Maokai TP's to their left, TSM immediately rush the rest of TPA to the right effectively creating a 5v3 without TPA's front line or main threat. Watch how Orianna backs off and Tristana jumps forward and away from the approaching TPA members. From behind Orianna flanks, and is able to slow down Maokai and catch him. Fight leads to dragon and 2 kills for TSM, solidifying their lead and making it almost impossible for TPA to fight back.

TSM will stick together now as 5 taking any objective they please., and we will see TPA try to make several fights, only to be stopped by the shields and protection of TSM's composition.

TPA do pressure mid, since they know TSM needs to back and shop, netting them some small gold. An example of doing what you can when behind.

When TSM back as 5. Dyrus sticks around to watch for a Baron rush, but waits in the wrong spot and gets caught and dies. Better to die so baron cannot be taken, than to lose baron though. TSM's lead is too big for a single death to matter. And they eventually close the game.

End Game Notes -

Aside from superior play by all of TSM, their composition was a huge part of their win. It was extremely strong against the strategy that TPA wanted to play.

Orianna played amazingly against Yasuo, respecting him early and keeping the ball close for when it was needed. Preventing Yasuo from getting out of hand was key to prevent any overpowering of TSM's composition.

Maokai played too aggressively against Lulu and did not focus on farming, getting way behind.

Item Notes -

Maokai spent over 1100 gold on 2 Doran's Rings and a flask. He should have only picked up one of those 3 items, or even more so a Doran's shield against Lulu. The 800 gold he wasted on double Doran's after starting flask really delayed his Rod of Ages and his tank potential. Especially against TSM's composition, he should not be delaying his early to mid item spikes.

What Taipei Assassins should have done -

TPA's team composition was very weak against TSM, however part of that was how well TSM played the pick phase. TPA wanted to grab Yasuo after seeing Tristana/Lee to prevent TSM from grabbing it. After seeing the Braum/Lulu pick, and having already denied the Yasuo to TSM. Picking up Kog'maw instead of Twitch would have been more ideal, allowing TPA to have some poke against TSM's death ball.

The real counter to TSM's composition would have been a heavy poke composition. Champions like Xerath, Ziggs, Jayce, and Kog'maw come to mind.

In the game, TPA should have really lane swapped, preventing the bad top and bad bottom match-up that they had. Even though Maokai will have a harder time csing than Lulu, he will also be safer against a 3 man dive. Even if behind from the 2v1, a solid gank onto Orianna for Yasuo would still be very useful. In mid, Yasuo needed to use his dashes better to avoid Orianna's counter damage. Maokai being held down, and the damage that Yasuo took, prevented a lot of opportunity for TPA to great the small jungle skirmishes that they needed.


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