Samsung
White vs. AHQ E-Sports
Game #1
2v1
Lanes, AHQ Top
Bans
Fizz Alistar
Lucian Ryze
Zed Zilean
Picks
1. Lee
Sin 2. Twisted Fate
3.
Thresh 2. Khazix
3.
Maokai 4. Nidalee
5.
Twitch 4. Jinx
5.
Yasuo 6. Blitzcrank
Lane
Match-ups – Samsung White
Top -
Maokai
should have a safe time top. This lane is fairly passive. Nidalee
will try to harass with auto attacks and spears but Maokai will be
able to sustain as long as he does not get hit by spears and hunted
by Nidalee. Maokai should not attempt to harass Nidalee, just farm
safely and only fight if Nidalee tries to go all-in. Danger point
will be when Nidalee picks up Trinity Force, but Maokai should have
started scaling his Rod of Ages at this point. Expect the lane to be
primarily 1v1 until Twisted Fate reaches 6, then be prepared for the
two or 3 man gank.
Mid -
With
proper flow and wind wall management, Yasuo should be fine in this
lane. Blocking out stun cards in ganks will be essential. Other
than that he should be able to stay close to the same farm as Twisted
Fate until 6, in which Yasuo gets heavy kill pressure against Twisted
Fate. May also go in at an earlier level if he can get in range by
dashing after Twisted Fate uses pick a card. Ganks with Lee Sin will
be highly effective, especially once they both reach 6.
Bot -
I
really feel that Thresh is the superior laner compared to Blitzcrank.
While Blitzcrank can land a hook onto Twitch and create a favorable
trade, Thresh lantern will prevent the kill. However, a Thresh hook
onto Jinx can very easily result in a Kill for SSW's side. Twitch
will be able to out-trade Jinx early, while Jinx can out-range
Twitch. This match really becomes one of who can land/dodge the
hooks and who if Jinx can poke without getting hit by Twitch
cask/expunge combo, with the favor slightly leaning towards SSW's
lane pair. Both sides can have successful ganks that follow up a
hook. Twitch/Thresh will have to watch out for Twisted Fate's level
6 as well.
Jungle
-
Lee Sin
versus Khazix is a fairly even farming match-up. Both have good
clear times. Lee Sin will have a slight edge in ganks, especially
with the lane partners that he has. Good CC from Thresh and Maokai
as well as an amazing synergy at level 6 with Yasuo.
Lane
Match-ups – AHQ E-Sports
Top -
Nidalee
has a nice safe lane against Maokai. She will be able to harass him,
out-sustain him if they fight trades (until she is out of mana), and
will have kill potential if she can land a spear and Hunt Maokai.
Will have her highest pressure point as soon as she picks up Trinity
Force. Must be aware of early Lee Sin ganks. Being pushed up too
far around level 2-4 could result in her getting caught by the CC and
slow of Maokai/Lee Sin.
Mid -
Twisted
Fate has a bit of a scary lane. While he should be safe for the
first 5 levels, he will be much weaker once Yasuo gets his ultimate.
Before then, Twisted Fate must do his best to out-farm Yasuo and
attempt to keep him at his tower while also staying safe when his
Pick a Card stun is down. Once Twisted Fate hits 6, he should focus
his ultimate's on Bot lane, preferably when Thresh's hook is down,
and then Top lane once Nidalee reaches her Trinity Force power spike.
BEWARE of Lee Sin ganks after 6, NEED to heavily ward to stay safe.
Bot -
I
really feel that Thresh is the superior laner compared to Blitzcrank.
While Blitzcrank can land a hook onto Twitch and create a favorable
trade, Thresh lantern will prevent the kill. However, a Thresh hook
onto Jinx can very easily result in a Kill for SSW's side. Twitch
will be able to out-trade Jinx early, while Jinx can out-range
Twitch. This match really becomes one of who can land/dodge the
hooks and who if Jinx can poke without getting hit by Twitch
cask/expunge combo, with the favor slightly leaning towards SSW's
lane pair. One thing that Blitzcrank/Jinx can do is for Blitzcrank
to call out his hooks, right as or .5s before he uses it so Jinx can
throw down her Chompers in the same instant, allowing them to arm
before Twitch is able to regain control of his character. Both sides
can have successful ganks that follow up a hook. Once Twisted Fate
hits 6, try to bait out Thresh hook when Twisted Fate is in a
position to use his ultimate and gank.
Jungle
-
Fairly
even match-up against Lee Sin. Should farm primarily and be ready to
counter-engage Lee Sin if he ganks. Focus should be on mid lane pre
level 6 if Yasuo is not pushed into his tower. Otherwise reliance
will be on Blitzcrank hook unless he can sneak into a side lane bush.
Needs to be very wary of ganking middle after level 6. A good Lee
Sin knock-up onto him and Twisted Fate would be disastrous.
Team
Compositions/Strategy – Samsung White
*Win
Condition – Play safe in lane and do not let AHQ get a lead. Once
Yasuo is level 6, fight small skirmishes and use the synergy the team
has with him to take small fight wins. Transition into 5v5
team-fights and muscle down AHQ. Alternate option of having Yasuo
split-push.
Samsung
White's team is very much team-fight oriented with a strong
front-line in Maokai, solid peel in Thresh, heavy damage in
Twitch/Yasuo. The other key point to this team composition is its
amazing synergy with Yasuo. Every other lane has a way to provide
Yasuo with a knock-up for his ultimate and he will have his pick of
the litter on who and when to use it. SSW's focus will want to be on
Yasuo early to mid game, using him for small skirmishes with Maokai
and Lee Sin, taking full advantage of the synergy. Come mid to late
game, SSW will want to group up and go for the objective pushes and
control in 5v5 scenarios. Yasuo can also split push, if SSW gets far
enough ahead.
Team
Compositions/Strategy – AHQ E-Sports
*Win
Condition – Get fed off of Blitzcrank pulls and Twisted Fate
ultimates. Get Nidalee strong enough to split-push and then rely on
her split-push to win the game while the rest of AHQ play defensive
wave clear and very slow and safe (highly warded) objective pushing.
Avoid team-fights at all costs unless very far ahead.
I
honestly feel that AHQ's composition lacks synergy. The concept of
their team is all about getting picks and having Nidalee split-push.
It is absolutely essential for this team composition to get ahead and
stay ahead. If they get behind at all, the likelihood of coming back
is very low. AHQ's team-fight is very lack luster compared to SSW's.
In an ideal scenario, AHQ will go even or slightly ahead in lane
against SSW until level 6. At level 6 Twisted Fate will get the Bot
lane or Nidalee ahead (especially Nidalee once she has kill pressure
on Maokai). Once Nidalee is able to split-push, Twisted Fate and
Khazix will wave clear, either defensively or applying pressure as 4
away from Nidalee, but still in range for Twisted Fate to support her
if she gets ganked. In the 4 man situation, AHQ will hope for a good
Blitzcrank hook into Twisted Fate stun and Jinx snare. With Nidalee
ahead and applying pressure, AHQ will slowly whittle away at SSW,
spreading them thin until they can take objectives at the advantage.
This is their ideal. However, against SSW's team it is very
unlikely. The synergy with Yasuo will allow Maokai to catch and prep
Nidalee for the Yasuo gank in split-push situations. Outside of the
split-push, as long as Twitch and Yasuo do not get pulled in by
Blitzcrank, SSW will be fine. If Blitzcrank pulls Maokai, SSW will
engage. If he pulls Lee Sin, and Twisted Fate's stun card is not
already active and in flight, a quick dash/flash and Lee Sin ultimate
will set Yasuo up, or even just an ultimate towards AHQ's team
getting a multiple man knock-up. All in all, AHQ's win condition
will be very hard to pull off.
Game
Notes -
Twisted
Fate starts with Cloth Armor instead of Doran's Ring. Going for
early Zhonya's but loses out on lane pressure against Yasuo though he
gains some safety.
AHQ
want to go for a quick invade with Blitzcrank, however SSW obviously
know this and ward EVERY entrance. Samsung White get knowledge of
the invade, move to counter-engage. The tri-bush ward gives SSW
complete knowledge of where EDG is. Either they move back through it
(as they do) or they go around towards red. SSW set up as 5 in the
bush above red. EDG does not ward, hook, or spear check and instead
face checks into 5. SSW gets the jump onto AHQ with a great flay,
and with a better level 1 fight if they don't get blitz hooked, SSW
clean up the fight, getting 5 kills for 1. AHQ is now behind with a
team comp they have to be ahead with. This is essentially the game.
Lee Sin
is able to get great clear speed with his now, spirit stone start and
with Maokai jungling with him. Get an early 4 man dive onto Nidalee
for the kill.
Maokai
then tp's top to a huge wave of experience, Jinx having been unable
to freeze the lane after the failed invade.
Lee Sin
moves top, Maokai and Lee are able to get an easy kill onto Jinx.
Gold
lead is now 12k to 8k. All lanes are far ahead, and Lee sin is
already running Mobility boots.
An ill
advised fight for AHQ's red buff leads to SSW getting 4 kills to 1.
SSW take control of AHQ's top side jungle and proceed to take kills
in it and put pressure on top lane while Yasuo split-pushes bot lane.
AHQ 2
man gank attempt on Yasuo in bot lane, Maokai immediately TP's to
prevent it.
Blitzcrank
makes some good hooks, SSW once again gets overconfident (though its
very justified this time, 26k gold to 16k gold) and go for some crazy
kills that get themselves killed.
At this
point there is not much to say. SSW runs around trying to get kills,
sometimes getting themselves killed but getting more kills than they
give up.
First
dragon isn't taken until 15 minutes.
Much
the same continues until SSW idly and naturally push up into AHQ's
base for the win.
End
Game Notes -
There
really isn't much to say here other than AHQ tried to cheese a level
1 Blitzcrank hook, and did so in a poor fashion. That late into the
invade, AHQ should have been using Nidalee spear, Blitzcrank hook,
and Jinx zap to check the bushes instead of face-checking both red
bushes. AHQ's invade was very predictable, sloppily played, and with
a weaker level 1, barring a catch. AHQ put themselves in a bad
position and because of lazy play during the invade, lost the game at
level 1.
What
AHQ Needed to Do -
Play a
more tricky invade. Their invade was too predictable and it cost
them. Perhaps an attempt at a hook from dragon pit with an oddly
place ward in SSW's red jungle. A rush down mid into the side bush
and move through it to the red side of the mid lane river bush, put a
ward over the wall and wait for a hook there. Even just a straight
rush into SSW's red jungle from the top entrance to it would have
been less expected, and more likely to split up SSW to prevent the
counter-engage. The invade AHQ choose was simply too predictable and
too risky. On top of that fact, they did a very very poor job at
checking bushes and must have assumed that SSW had moved to take
AHQ's red. Blitzcrank should have just blind fired his hook into
that top bush, or at the very least had Nidalee spear or Jinx zap.
There was literally nothing to lose from them doing so, even if there
was no one there.
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