SK
Gaming vs.
Team Solo Mid
Game #2
ADC/Top
switch, SK Gaming
Bans
Zed Alistar
Tristana Nidalee
Ryze Aatrox
Picks
1.
Khazix 2. Maokai
3.
Swain 2. Janna
3.
Morgana 4. Lee Sin
5.
Vayne 4. Kog'Maw
5.
Ziggs 6. Syndra
Lane
Match-ups – SK Gaming
Top -
Swain
is a lane counter to Maokai, able to bully him extremely well, more
so than Maokai can sustain, and is safe against Maokai at all points
during the game. Swain should take an easy lead in the top lane
match-up, zoning from level 1/2 and going for kill pressure at level
3 and beyond. Must be aware of ganks from Lee Sin before level 6, at
6 Swain should be safe to escape any 2 man gank without ignite. Has
plenty of potential with Khazix ganks.
Mid -
Ziggs
turns this mid lane into a farm fest. Ziggs should seek to keep
Syndra pushed back for the first few levels but no longer than level
6. Outside of that, Ziggs should seek to farm as many jungle camps
as he can while quickly clearing mid lane when it shows up. Stay
away from Syndra, and do not let her get kill pressure onto Ziggs.
Pretty safe against Lee Sin ganks as long as Ziggs has quick
reactions with the satchel.
Bot -
Vayne/Morgana
don't really make for a great lane. There is some potential for a
binding into wall stun and Black Shield can block some damage, but
there is no hard CC for it to stop in the bot lane. However, Morgana
will be good for getting picks later on and for providing massive
protection against Syndra later on in the game. Should look try to
farm, but will most likely be taking harass from TSM's lane. Can
have a solid gank with Khazix if Morgana lands the right binding.
Switching and fighting a 2v1 lane would probably be a much better
choice.
Jungle
-
Khazix
vs Lee Sin again. Farm stuff. Best ganks will occur on the top lane
against Maokai, especially if Swain can get him low. Try to mirror
Lee Sin top and bottom to prevent him from having successful ganks.
Mid lane should be just fine.
Lane
Match-ups – Team Solo Mid
Top -
Maokai
has been countered, it is going to be very difficult for Maokai to
exist in this lane. Maokai needs to do everything he can to avoid
harass and get farm. Needs to be wary of using saplings to farm
creeps, as they will keep the lane in Swain's favor.
Mid -
Against
Ziggs, this lane has been turned into a farm lane. Syndra should
just farm, get to the point where she has fast wave clear, and then
roam. Looking for catches in the jungle with Lee Sin would also be
very strong. If Syndra can land a stun, before Lee Sin is caught by
vision, a gank mid can happen, but it will be difficult.
Bot -
TSM
have a much stronger duo lane. Janna/Kog'maw can get some easy
harass onto SK's duo and eventually push them into a very defensive
position in lane. Stay away from positions that will get you knocked
into a wall if Morgana lands a binding. TSM should expect the lane
swap SK, and try to match it. While Maokai will have a bad lane
against Swain, if Vayne free farms, she will be able to deal with
Maokai throughout the game anyways.
Jungle
-
Another
Khazix against Lee Sin match-up. Farm and try to be ready to
counter-gank. Lee Sin.
Team
Composition/Strategy – SK Gaming
*Win
Condition – Get Vayne ahead and strong enough that she is able to
decimate Maokai and split-push while the 4 man squad siege turrets
using Ziggs/Khazix poke.
SK has
not so much crafted a composition as they have baited TSM into
picking Maokai and Syndra. Swain and Vayne counter Maokai pretty
hard while the Ziggs pick effectively shuts down Syndra's lane
strength by long range farming. Morgana is also used to prevent
Syndra from being able to one shot people with her ultimate.
*SK's
special strategy – SK have a plan going into this. Rather than
sending Swain to fight Maokai, SK lane swap, sending Morgana and
Vayne top. The moment they see that Maokai is indeed top, Morgana
leaves Vayne alone. SK effectively switch their top laner and ADC.
Vayne is great in a 1v1 against Maokai and Morgana/Swain become a bot
lane that TSM don't really know what to do against.
Team
Composition/Strategy – Team Solo Mid
*Win
Condition – Win lanes, win game. Get ahead of SK, find picks, and
push them down.
The
team TSM crafted does not really excel at anything. It is however, a
very strong composition. TSM have a strong front-line, good play
making champions, disengage, pick, and a hyper-carry. Their team is
very solid, and while it does not do any one thing super amazing, it
does everything very well. TSM will be looking to get an early lead,
and use that to just be stronger than SK. TSM need to make sure that
the lanes go well early, and then start getting picks/plays with
Syndra and Lee Sin.
Game
Notes -
SK
performs a very crafty lane swap, switching ADC with Top. Khazix
will gank top lane for Vayne at level 3, this plan is already in SK's
mind from the start of the match.
Maokai,
with the level 3 to 2 advantage goes all-in against Vayne but Khazix
is close by. Maokai has spent too much mana however, getting a few
cs before the all-in and runs out before he can finish off Vayne (who
he very nearly kills). Vayne then escapes with heal move-speed and
Khazix picks up the kill.
It is
not first blood though, as Lee Sin performs a dive on bot lane and
gets the kill. However, TSM go too aggressive and end up performing
a second, unnecessary dive onto Morgana and end up giving her 2 kills
so the dive effectively trades 2 for 2 with Swain able to TP back to
lane to grab the farm/exp. (Morgana does not have binding at level
2, very odd). Swain gets a huge level lead from this.
Lee Sin
continues to focus bot lane, really should be keeping Vayne down
instead.
Swain
having the level advantage really allows SK's bot lane to be able to
CS and fight against TSM's lane. Once Kog'maw reaches 6 though, the
lane really turns back into a bullying situation.
Vayne
being so strong against Maokai, Khazix comes top and they are able to
turret dive a level 6 Maokai and get top turret.
Swain/Morgana
make a great attempt to all-in Kog'maw/Janna, but a TP from Maokai
and a counter-engage by Lee Sin and roam by Syndra allow them to pick
up both kills for nothing.
TSM's
bot lane move top, while SK goes bottom, trading T1 turrets. Vayne
gets even farther ahead.
Vayne
with her level lead and Blade of the Ruined King can 1v1 anyone at
this moment, TSM having no response for her.
TSM put
so much focus on Swain, making plays that are too aggressive and
leave them vulnerable. TSM still have put 0 focus onto Vayne.
Misplays
by SK around dragon gets Swain killed and TSM take dragon, but with
mid lane low from Zigg's constant pressure, SK are able to take mid
turret. (I would have liked to see Vayne have stayed top instead of
moving for dragon. Could have taken top T2 or kept Maokai from
joining TSM at dragon and letting the 4 man squad poke at mid/dragon.
Returning
from dragon, TSM run through jungle towards mid, not respecting the
power of Vayne, and the AoE damage of Ziggs. Ziggs deals tons of
damage and zoning against the returning, low hp TSM members, and SK
get 3 kills for 0 and mid T2.
At this
point the game is pretty even, but Vayne is miles ahead. SK really
need to keep up the split-push with Vayne.
SK take
top T2 next. With only bottom T2 left, SK should start to push mid
as 4 and let Vayne split-push and 1v1. They do so, then collapse for
the final T2 turret.
TSM
start to focus on jungle objectives that will force SK to group.
However, with all outer and inner turrets down, SK should keep Vayne
split-pushing, either trading for inhibitor turrets or preventing TSM
from being able to focus on such objectives. They do not however do
this.
Vayne
backs at 27:00 from bot lane while TSM is 5 man in mid. Vayne should
have just kept pushing bottom.
SK get
a pick onto Lee Sin, but then wander around Baron for awhile, they
should have pressured mid with their 4 man squad while Vayne
pressured top, could have easily put down turret pressure.
SK get
caught in TSM's jungle, ending up in a 5v5 fight. TSM take 2
unanswered kills. TSM head to dragon and catch 1 kill plus take
dragon.
SK give
up on the split-push at this moment, (bad decision) and TSM start to
gain an advantage.
Vayne
finally heads to the split push but backs off when TSM head to Baron.
Because TSM is low, this does work and SK are able to collapse, stop
Baron, and then take it themselves.
Once
again, SK do not use their split-push advantage, this time having
Baron. TSM get a pick and take dragon.
This
trend continues for a long time. SK not using their split-push
advantage and playing into TSM's superior 5v5 team. Several fights
occur over the next several minutes, TSM getting picks and pincers
until they are able to freely take Baron. TSM, for the first time
this game, gain control of the match.
TSM
take mid inhibitor and Vayne finally starts to split-push again. TSM
get antsy for the win and push as 4 into SK's base for nexus turrets,
but get collapsed on from behind without their front-line. Trapped
in SK's base, without Maokai, TSM get split up, flanked, caught out,
and dismantled. Kog'maw goes down early, Syndra is unable to one
shot Khazix, and everything goes down hill. SK Ace TSM in their own
base, and are able to push all the way up to TSM's base and win the
game before TSM can re-spawn.
Item
Notes -
Ziggs
goes Zhonya's second item. I would have much rather seen a Deathcap
for greater poke, or especially a Lichbane for tower damage while
Vayne splits and pulls multiple members away from SK's 4 man squad.
Would
have preferred to see Zhonya's from Swain instead of Rylai's.
End
Game Notes -
This
game was a real mess for both sides.
SK
gained a huge advantage on Vayne early, used it well to get the outer
and inner turrets of TSM, but then just stopped. They could have
kept pressing the advantage for Inhibitor turrets and potentially
inhibitors. They threw the game by not keeping up the split-push
pressure and not running a 4-1 push.
TSM
played awful early game, not knowing what to do with SK's top/ADC
switch. They do pull it together late game, however this is because
SK does not play their composition well. However, impatience and one
tremendous error ends up losing TSM the game.
What
Team Solo Mid should have done -
Expect
and match the lane swap. Having not matched it, then TSM should have
put the focus onto Vayne top instead of on Swain bottom.
Kog'maw/Janna would do fine against the lane, but Maokai will have a
very rough time against Vayne. Lee Sin could easily swing that lane,
using the cc of Maokai to keep Vayne in range for the kills. TSM
needed to recognize as soon as SK left Vayne top in a 1v1 that Vayne
needed to be stopped from being able to become a split-push monster.
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