Samsung
White vs. Dark Passage Game
#2
Standard
Lanes
Bans
Nidalee Tristana
Lucian Yasuo
Thresh Zilean
Picks
1.
Alistar 2. Ryze
3.
Khazix 2. Lee Sin
3.
Corki 4. Braum
5.
Zed 4. Ezreal
5.
Janna 6. Fizz
Lane
Match-ups – Samsung White
Top -
Alistar
should have a bit of a rough time against Ryze. With the range
advantage and the lack of all in potential early on for Alistar, Ryze
should be able to bully him early. Picking up a point into Alistar's
heal at level 2 may be very useful, unless you are expecting a gank
from your jungler at that point. Although bullied, Alistar should be
able to sustain through it when he picks up his heal. Using mana for
the headbutt->auto attack combo will hurt Alistar's longevity in
lane but the damage will stick to Ryze. Always keep enough mana for
a headbutt/pulverize combo in case of a gank and heal > headbutt
harassment when Alistar has extra mana. Wait for your jungler to
really go aggressive, farm and play safe till then. (Here we will
get to see SSW and Dark Passage's top laners switch champions and see
how the match-up fairs this way).
Mid -
Mid
will be a very brawl centric lane. With two mid lane melee assassins
in the mix, poke, trades, and fights will be almost constant. The
rush to level 2 will be very important. If one or the other can
definitively reach level 2 first they can all in to grab early lane
advantage. Zed will have an easier time harassing with his skillshot
Q and his AoE E. Neither of these will pull creep aggro while Fizz
will have to auto early on for his harassment. Zed should be
stronger at level 2, slightly, and then Fizz at level 3, evening back
out after until level 6 upon which Zed should have the advantage.
Zed has several ways of dodging Fizz ultimate, be it his own ultimate
or shadow play. Fizz on the other hand, can only dodge Zed ult
through his pole hop. After 6 if at anytime Fizz's pole hop is down,
Zed should go all in.
Bot -
This
match-up is fairly even with poke residing on the side of
Ezreal/Braum and all-in potential on the side of Corki/Janna. The
difference is very slight though in these regards. Corki/Janna will
be looking to trade damage against Ezreal while Janna shield is up.
Enough harassment this way will ensure them the lane. As long as
they don't get out poked, the lane should proceed in a safe, even
manner. At level 6 the lane match-up will shift, with poke advantage
switching to Corki/Janna and all-in to Ezreal/Braum unless there is a
decent amount of creeps hit by Ezreal ultimate. All in all an even
lane whose determination will rest upon Janna shield use and
Corki/Ezreal properly timing their dash skills.
Jungle
-
Fairly
even match-up against Lee Sin. Should farm primarily and be ready to
counter-engage Lee Sin if he ganks. Best gank opportunities will be
in top lane if Ryze over extends. Providing even a small amount of
damage mid lane will also swing the lane in Zed's favor. If he can
sneak his way bot lane, a counter-engage if Ezreal/Braum or a gank if
they are pushed up too far, will be devastating with the burst of
Corki.
Lane
Match-ups – Dark Passage
Top -
Ryze
should have a very easy time against Alistar. While lacking sustain,
he does have the bully potential. Ryze should focus on forcing
Alistar to use his heal, keeping his mana low to prevent headbutt
harassment. Will be a hard lane to get a gank on, especially after
level 6, but the lane match-up will allow Ryze to farm and scale with
safety.
Mid -
Mid
will be a very brawl centric lane. With two mid lane melee assassins
in the mix, poke, trades, and fights will be almost constant. The
rush to level 2 will be very important. If one or the other can
definitively reach level 2 first they can all in to grab early lane
advantage. In an even level 2 however, Fizz will be at a
disadvantage, as his skills will force the all-in where as zed can
provide poke as well as all-in potential. At level 3 though, Fizz
will be able to harass with his full kit. Either by dashing in at
Zed and hopping out, or by hopping in behind Zed, then dashing
through him back to Fizz's side of the lane. Once level 6 comes
around, the lane becomes much tougher. Fizz must hold onto his
ultimate and his pole hop, otherwise Zed will have the advantage with
his ultimate up.
Bot -
This
lane is an even match-up, Ezreal and Braum will have the better poke
and setup early on, but the damage potential of Corki/Janna is
higher, unless they can secure the Braum stun onto Corki. Getting
safe poke and farming will be the best option, if enough damage can
be tossed onto Corki or Janna, then a potential all in can be had.
Ezreal needs to make sure to keep his E shift up to dodge Corki Q
and/or Janna Q as these will provide a significant advantage to SSW's
bot lane if they hit. At level 6, the poke and all-in potential
switch. If Ezreal/Braum can land a stun proc, they can combo it into
both of their ultimates, making sure that Ezreal does not get
diminished by creeps. This will provide a huge amount of burst and
win them the all-in.
Jungle
-
Even
match-up against Khazix. Farm and look from some sneaky ganks. A
bot lane gank onto Janna would prove the most successful. An early
top lane gank would also work well, but if both headbutt and
pulverize are up, Alistar should be safe. Be prepared to
counter-engage a level 2 all-in by Zed should also prove successful
Team
Composition/Strategy – Samsung White
*Win
Conditions – The first win condition is simply winning lanes and
the snowballing that into the mid game power spikes of Corki,
Alistar, and Zed. Alternately, a second win condition appears in the
form of Zed split-push and Corki/Khazix wave clear.
Once
again Samsung White has drafted a team that is very lane focused with
much less focus on team synergy past the laning phase. This
composition is all about outplaying Dark Passage early and
snowballing a lead. There does exist a backup plan this time around
though. If Samsung White cannot find the skirmishes they want and
are unable to win 5v5's, Zed can split-push while Khazix and Corki
wave clear and/or turret siege with Janna and Alistar providing
disengage and anti tower dive against Dark Passage.
Team
Composition/Strategy – Dark Passage
*Win
Conditions – Win lanes and turn that lead into small skirmish wins.
Get Fizz and Ryze into their hyper carry late game status.
Dark
Passage's team comp does not have a very solid strategy but rather
have picked comfort champions. They have chosen two very hard
scaling laners in Ryze and Fizz who while superior in the late game
to Alistar/Zed, must get ahead early to provide any mid game benefit.
If they can not pull a lead early on, Ryze and Fizz will be very
weak until the late game mark. Additionally, DP is lacking any kind
of wave clear and have set themselves up for an extremely rough time
if they get behind. Dark Passage must go even or win lanes to have
any hope with their team comp.
Game
Notes -
Ezreal
Braum get some very early damage on Corki. Braum takes way too much
damage from Janna in lane though, preventing them from being able to
fight at level 2.
Zed
hits level 2 first, and all-ins Fizz, giving him a big lead. Zed
poke after that keeps him ahead despite Fizz having 5 HP pots.
Ezreal/Braum
go in at level 3 but are unable to get the stun proc onto Corki.
Need to wait till an Ezreal shift will guarantee the proc.
Ryze
gets too close to tower against Alistar, gets
flash->pulverize->headbutt into tower right as Khazix ganks,
dies.
Khazix
wards after hopping over, so he can see Lee Sin Q.
DP's
bot lane attempts to go all-in, at even HP. Without getting poke or
an early stun proc onto Corki, the fight goes in SSW's favor.
Khazix
applies pressure top, and once Alistar is 6, a catch leads to an easy
tower dive. And a kill. This does cost SSW the early dragon, as it
was timed with SSW's bot lane backing, giving DP an easy dragon.
Focuses the gold up top and on jungle.
SSW mid
and bot lane constantly harass and apply pressure, creating a huge
gap in experience and gold between the two lanes. At this point, the
game is essentially over. Dark Passage have lost any and all
pressure unless they can survive until the 45-55 minute mark, however
with a lack of wave clear, it is highly unlikely that they can
survive until then.
Corki/Janna
reach level 6 first and bully DP's bot lane, pushing them out and
keeping them low on experience and farm.
Fizz
tries to catch Khazix in the jungle, but uses his E. Zed who is
pushing mid to the turret gets an easy shadow over the wall into
ultimate which Fizz can no longer dodge and dies.
Fizz
escapes a great tower dive in mid lane and transitions it into a bait
and counter-engage with Lee Sin vs Khazix/Zed. A great play that
only barely does not work out. Janna comes in and saves Khazix with
shield and ultimate at the very last second. If the mid lane had
gone more even, Fizz would have had the damage to kill Khazix before
this could have occurred. Samsung collapses onto this fight, netting
them 3 kills for 0.
Alistar
1v1 's Ryze, roaming from the mid fight back up top as Ryze is
pushing tower. With the positioning advantage, and the mid game
spike of sheen/phage, he is able to easily secure the kill against
Ryze who has very little combat stats at the moment. This nets
Alistar his Trinity Force and allows him to completely bully Ryze.
Dark
Passage attempt a dragon to catch back up, however they get pincered
by SSW who are vastly ahead right now and end up getting aced and
losing dragon.
Without
any wave clear and with SSW's lead and dive potential with Alistar,
they will push down towers quickly and look for the win.
End
Game Notes -
Not too
much to say. Dark Passage got outplayed by Samsung White in the
laning phase. Lacking any kind of mid game comeback mechanic, Dark
Passage then bleed kills and turrets to Samsung White.
Note
that even in this match, Samsung White is still creating solid and
superior vision control.
What
Dark Passage needed to do -
Dark
Passage should have picked a solid mid game 5v5 team composition and
very early on moved into a death ball/siege composition.
Unfortunately for Dark Passage, they are outmatched in individual
skill. Their best hope would be to quickly transition out of the
laning phase and into team-fights and pushes with a superior team
fight composition. Something with long range, wave clear, and
disengage.
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