Showing posts with label LMQ. Show all posts
Showing posts with label LMQ. Show all posts

Tuesday, November 11, 2014

League of Legends Worlds Analysis, Group Stage - OMG vs. LMQ Game #2

OMG vs. LMQ Game #2
2v1 Lanes, LMQ top

Bans
Twitch Zilean
Jarvan Ryze
Rumble Alistar

Picks
1. Maokai 2. Thresh
3. Khazix 2. Lee Sin
3. Lucian 4. Lulu
5. Orianna 4. Kog'maw
5. Janna 6. Xerath

Lane Match-ups – OMG

Top -
Should end up a very farm heavy top lane. Maokai is tanky enough and has the sustain to survive Lulu's harassment but does not have the damage to all-in Lulu. Going all in would allow Lulu to place a lot of damage onto Maokai so it is ill advised unless it is to set up a gank. Maokai should just focus on farming, using his TP to set up plays mid lane and bottom lane. Very safe against ganks from Lee Sin, able to Twisted Advance onto him if he comes from behind, or to knock-up his Sonic Wave dash. Must be careful though if he is pushed up far. Should have very solid ganks against a pushed up Lulu with Khazix.

Mid -
Mostly a passive farm lane. Orianna should avoid taking poke as much as possible. I would suggest an early boots pick up to do so, and to let her play more aggressively. While it will be hard to get in range, Orianna is able to all in Xerath. Her damage output will be plenty superior as well as being much harder for Xerath to dodge if she is in close. The one counter to this would be if Orianna gets hit by Xerath's stun. At level 6, Orianna will have even greater 1v1 all-in potential, her ultimate being useful in the fight where as Xerath's will not. If at any point Xerath's flash is down and her flash is up, Orianna should play aggressively and flash his stun to go all-in.

Bot -
A fairly even lane, the ball really rests in OMG's court to take control. Properly using Lucian's harass with Janna's shield can win them the lane, while using her shield defensively or Lucian getting hooked will result in them losing the lane. As long as they play the match-up right, they can control the pace of the lane, however if they play it wrong, LMQ are going to take control.

Jungle -
Farm Lee Sin, Farm. Get to your level 6 and then make plays with Lulu or Xerath. If Maokai is ever pushed, he will be a good gank opportunity. Bot lane will be more difficult but not impossible. Expect mid lane to be near impossible. Xerath hitting his stun in mid lane is rather difficult.

Lane Match-ups – LMQ

Top -
Lulu has little to fear in this match-up. She will be able to put down harassment without having to worry about repercussions. If Maokai attempts to all-in, Lulu's shield will prevent a large portion of the damage while allowing her to deal out more to Maokai. Killing Maokai 1v1 will be almost impossible though. Lulu can either push extremely hard and keep Maokai at tower, or focus on keeping the lane even or pushed towards her by only auto attacking creeps and try to have Lee Sin gank when there is chasing distance on Maokai.

Mid -
Mostly a farm match-up, both champions being picked for the team fight and turret control. Xerath can poke easier, but will lose trades or all-in fights unless he can land his stun. At 6 Orianna will definitely have the fight advantage, however Xerath will be looking to avoid it and just long range farm. Good kill potential with Lee Sin, if the stun can be hit or Lee Sin flanks behind Orianna.

Bot -
Thresh/Kog'maw are on the back foot in this match-up, but it is one that they can be able to win. Kog'maw is going to need to be very wary of taking harassment from Lucian, especially when Janna shield is up. If Thresh can land a good hook while Janna's shield is down, then Kog'maw should be able to get some good damage onto Lucian. Hitting this hook however, is going to be difficult against Lucian and his dash. All-ins should be avoided unless there is a solid advantage, as Janna/Lucian can deal out a lot more damage in the all-in or trades.

Jungle -
Farm Lee Sin, Farm. Get to your level 6 and then make plays with Lulu or Xerath. If Maokai is ever pushed, he will be a good gank opportunity. Bot lane will be more difficult but not impossible. Expect mid lane to be near impossible. Xerath hitting his stun in mid lane is rather difficult.

Team Composition/Strategy – OMG

*Win Condition – Move from a strong laning phase into strong 5v5 team-fighting. Use the power of your 5v5 team-fight to bully and push through OMG.

OMG's team has some very strong team-fighting capabilities. As 5, they can either engage with Maokai/Orianna or play a more protective death-ball with the entire composition. More likely, they will have to be the ones engaging, as LMQ has the ability to poke from a long distance. Getting a catch onto Xerath or Kog'maw should provide very strong engagement and the team-fight win. In the early game, all the lanes should be fine, with Maokai being the only lane that might end up behind. Transitioning this into early-mid objectives such as dragon, or second/third jungle buffs will be key, especially if OMG can pull this off before Kog'maw nabs his Trinity Force. Once a lead is gained, and Maokai/Orianna reach their second items, any 5v5 team-fight should go in the favor of OMG.

Team Composition/Strategy – LMQ

*Win Condition – Make it through the laning phase safely and move into a 5v5 poke squad. Be extremely careful not to let OMG engage.

LMQ has created a poke composition with their last pick Xerath. Unfortunately, it does not really work on this team, as there is very little disengage. With the team composition they have though, LMQ is going to need to survive the laning phase, as each of their lanes is equal or slightly inferior to OMG's. Once the laning phase ends, LMQ are going to need to group up and poke from a very safe range. When Kog'maw hits his Trinity Force, this will be the best time for LMQ to group up. Xerath and Kog'maw can poke down OMG, however they are going to need to keep at it for several minutes before they can force down an objective. LMQ will have to be very wary of flash engagements from Maokai, or Khazix stealth jump. If OMG get into LMQ's team, they will win with their superior team-fight and as stated, LMQ have almost no disengage. LMQ are going to have to keep OMG at the turrets, forcing the 5v5 and poke, keeping OMG from engaging and controlling the map.

Game Notes -

OMG take a sneaky red steal with their trio, but get trapped by the LMQ team and baited hard. Beautiful play by LMQ, sneaking into the blue buff as OMG delay invade red. LMQ take First Blood onto Kog'maw in the first 2 minutes. This is all due to LMQ's warding spotting OMG out, and their sneaky route into the blue buff.

Lulu Teleports bottom and then goes to check their blue, pushing Khazix away from the steal.

Lanes end up in a 2v1 with LMQ top.

The early game is beautiful by LMQ. They get a freeze onto top, allowing Thresh to head bottom to 2v2 lane with Lulu while Kog'maw gets free farm.

OMG make a good move to 4 man dive the bot lane. The play goes wrong though, Janna gets executed and Khazix dies, but they do get 2 kills. So a 2 for 1, plus exp for LMQ.

Maokai TP's top for the wave and this lets LMQ move 5 people to dragon.

Khazix gets a great pink ward into LMQ's jungle and will provide so much information for a long time this game.

A very patient gank by Khazix gets a kill on Lulu.

OMG try to dive bot again and it backfires, Janna getting killed after being collapsed on.

Lulu gets caught out again, trying to put a deeper trinket ward, but Khazix is already in the bush.

Khazix has made good use of the double kill at the bottom turret dive.

OMG take dragon with vision control, nabbing it before LMQ can respond, however LMQ do get a solid fight and push OMG to healing. LMQ nab the middle turret while Lucian for OMG finishes off the low hp bottom turret.

OMG do respond by pushing mid as 5 when LMQ split to control lanes and they get the mid turret.

OMG set up a trap at the top turret, and it goes great, however the get a bit over aggressive and end up trading 3 for 2 instead of just going 1 for 0 and taking tower.

Orianna is doing a great job to have much more presence than Xerath. Knowing Xerath cannot fight her 1v1 she pushes hard and rotates a lot.

LMQ make a very slopping play. They see OMG move into the banana bush near dragon and never see them leave. They should know that OMG are near but instead they walk right up to the jungle bush and get caught out.

OMG control vision at dragon and get another pick.

LMQ keep walking into OMG's team even though they are behind and have a much weaker 5v5 fight.

OMG cannot really siege LMQ's turrets, but they do not need to. As the stronger team composition, OMG can simply starve resources in the jungle and bait Baron until it is successful. OMG will continue to scale until they reach the point where they can dive LMQ. OMG have the win at this point in the game without actually having to do much.

With Khazix bottom, LMQ clear out baron vision and get their own going. But Khazix is able to get a lot of farm. OMG out rotate LMQ when they back away from vision and OMG get a ton of turret damage onto the mid T2.

A two man baron bait by OMG ends up forcing Lee Sin to have to check and Lucian and Khazix dash over the wall and kill him. More slow whittling down of LMQ.

Kog'maw should have picked up a Scrying Orb quite awhile ago, instead of holding onto his trinket ward.

OMG get a little impatient and force Baron, going for the 50/50 smite. It works out though and OMG get Baron, 2 kills, push into mid, and ace LMQ, getting the mid inhibitor and the game. It has to be said that even if they lost the smite war, OMG could have won the ensuing fight anyways.

End Game Notes -

GG Khazix, you carried this game.

Orianna did great making Xerath useless.

What LMQ should have done -

I think Xerath was an awful choice into the OMG team. LMQ was able to see the entire strategy of OMG, which was 5v5 team-fighting with heavy engagement in Maokai and Khazix, with Orianna ball delivery and Lucian brawling up close. LMQ needed to make a choice here. Either pick Yasuo and use the synergy with Lulu, Lee Sin, and Thresh to have a very brawl oriented mid game, or to pick a champion like Ziggs in the mid lane to deal massive AoE damage and zone control against OMG's heavy dive team. Both champions would have offered strength in this game, where as Xerath really showed nothing.


That being said, LMQ had a great early game, and they could have turned that into a very solid tower siege in the early-mid and mid game. However Lulu died way too many times, ruining the early game start of LMQ and letting OMG get to the point where LMQ had lost all control. If Lulu had not died and LMQ had done a better job of staying safe and not let Khazix run rampant. LMQ then could have turned on their tower siege composition, before Maokai and Khazix were able to laugh at their damage.

League of Legends Worlds Analysis, Group Stage - OMG vs. LMQ Game #1

LMQ vs. OMG Game #1
Standard Lanes

Bans
Lee Sin Zilean
Irelia Alistar
Ryze Khazix

Picks
1. Thresh 2. Maokai
3. Jarvan 2. Tristana
3. Rumble 4. Nami
5. Twitch 4. Elise
5. Syndra 6. Yasuo

Lane Match-ups – LMQ

Top -
Rumble can attempt to bully Maokai early, but should not have too much success. Maokai will heal a lot from his passive due to Rumble's spell spamming. Rumble does win the all-in trades at the early levels, but since he lacks sustain Maokai will come out on top over time, this does however, mean that Maokai does not have kill threat on Rumble unless Rumble is significantly lower on HP. Once Rumble is able to get his double Mpen items (Sorcerer's Boots and Haunting Guise) he will have kill potential on Maoki, especially so if Maoki does not get early MR. Very vulnerable to a gank, but very high damage output if Jarvan is there for the counter-gank.


Mid -
Syndra will have a slightly rough time against Yasuo. While she can bully him somewhat and can farm safely and easily, she must be careful of Yasuo's all-in potential. Dealing with Wind Wall after level 6 will be especially important as it can block out massive portions of her damage. Properly whittling Yasuo down and getting him to use his Wind Wall will be essential for her getting her burst combo down onto him and getting the kill.


Bot -
I'd really like to see LMQ lane swap. While they are going to be able to go even for a little while in lane, once a few levels come in for Tristana and Nami, they will be able to harass Twitch pretty handily and then out-sustain the return damage. In an all in situation, Thresh has to go for Nami, as she will shut down Twitch if Thresh hooks Tristana, however that leaves Tristana able to put the damage onto Twitch with Nami using CC as soon as the hook is over. Should end up being a very rough lane if they go for the 2v2. Jarvan can make a huge impact though, ganking for Nami kills.

Jungle -
Jarvan against Elise is a pretty interesting match-up. Both have strong early games and roughly the same farming potential, and both want to gank early. Really all that is to be said here is that whoever gets the jump on the other, be it damage too quick to counter, or a solid counter-gank will come out ahead. Jarvan can really look to any lane to gank, with mid and bottom able to setup the gank, and top lane having the damage to kill if Maokai is pushed.


Lane Match-ups – OMG

Top -
Maokai will be able to bully Rumble early and will be extremely safe. Will not be able to kill Rumble early though. Must build early MR to outlast Rumble's all in damage as it grows, especially when Rumble gets his double Mpen items. Needs Elise to gank for the kill, great CC on both and enough damage. Needs to be wary of the counter gank, as Rumble/Jarvan damage will be much higher.

Mid -
Yasuo will have to play tricky with his dashes to survive in this lane. While he should be safe from taking too much poke, and with Syndra's all-in a little weak before level 6, he should stay even in lane. If Syndra's stun is down and does not hit him, then it will be a good time for Yasuo to try to get in and do some trade damage. Once level 6 hits, both will have kill pressure. However, Yasuo will have a huge advantage with his Wind Wall and should be able to block at least some of Syndra's ultimate even if stunned.

Bot -
OMG have a stronger duo lane. They can out-range, out-poke, out-sustain, and have a stronger all-in. Nami provides a ton of power to Tristana while Twitch is not a very strong lane bully. OMG can bully the lane early and continue to at almost all points of the match. The toughest time will be when Twitch gets his Blade of the Ruined King and has his ultimate. Nami needs to beware getting caught out by Thresh as Twitch is stealthing in.

Jungle -
Elise against Jarvan is a pretty interesting match-up. Both have strong early games and roughly the same farming potential, and both want to gank early. Really all that is to be said here is that whoever gets the jump on the other, be it damage too quick to counter, or a solid counter-gank will come out ahead. Elise can look to gank top or bottom but will have a harder time middle with Syndra sitting back and Yasuo not having a way to set up the gank outside of ultimate. CC chains with Maokai or Nami will be rewarding.

Team Composition/Strategy – LMQ

*Win Condition – Get picks with Syndra and Twitch in the mid-game and use the power of Rumble to control neutral objectives. Use the mid-game power-spike to fight OMG before they can scale up.

LMQ have a very strong mid-game team with 1 item and 2 item power-spikes that will give them an advantage over OMG during this point. LMQ also have 3 points of strength in strategy outside of this. The first is that Syndra and Twitch can make great picks, especially when/if LMQ can control the jungle and rotations around the map. Rumble and Jarvan have great synergy, Jarvan's ultimate able to lock people onto Rumble's ultimate and this can help take down priority targets and is a great means of engagement. The third strong strategy that LMQ have, is that they have immense damage and CC in corridors. Fighting in the jungle, or drawing OMG into choke points will be huge for them. Since LMQ do have a weaker bot lane, and Rumble performs better than Maokai with less gold, I'd run 2v1 lanes to get Twitch to his first item, and then start to make picks around the map.

Team Composition/Strategy – OMG

*Win Condition – Make it through the early and mid-game without giving up too much to LMQ. Transition into team-fights once all 3 lanes reach 2 items and delay until the late-game power really kicks in.

OMG have a team that will do wonder's in the late game while still having good enough synergy to be able to fight earlier on than normal with Tristana. Maokai/Nami have great synergy with Yasuo and will be able to keep team-fights in their favor or from getting too out of hand, as long as OMG pick the right fights and do not blindly dive into Rumble ultimate and Syndra stuns. An early Aegis will be great against LMQ and then OMG can focus on killing Twitch first, allowing Tristana to clean up with sustained damage once Rumble and Syndra ultimates are down. OMG must not fall too far behind, but can allow a small lead onto LMQ. Be very wary of fights in the jungle corridors, as LMQ have massive damage and control in those spots.

Game Notes -

LMQ's bot lane is forced to give the lane up to OMG, waiting till the creeps get to the tower to get CS.

Yasuo has put a lot of early harass onto Syndra, but it has cost him some CS.

Jarvan gank after Syndra stun burns Yasuo flash, but Jarvan also burns his own as well.

Great reaction by Rumble saves him from getting stunned and chain CC'ed by Elise/Maokai.

Nami throws her bubble at Thresh, who is a harder target, and after he has used his skills.

A good read or just luck gets Elise and Jarvan into bot lane for the same gank, and both sides back off.

OMG start dragon at a bad time but do back off, slowly turns into a 5v5 fight. Item power points are on LMQ's side with Bilgewater on Twitch and Haunting Guise on Rumble. Elise backs off towards the lane, very wrong move, instead of back with her team. This gets LMQ First Blood onto Twitch.

OMG stick around while LMQ attempt Dragon, a great bubble by Nami leads into a team-fight, 4v5. OMG get 2 kills, but stick around to try to finish off dragon, without smite and Twitch gets the last hit, just barely. Greedy plays by both teams get the other team gold/kills.

Lane bush gank by Elise catches LMQ off guard as they try to go in, OMG get a kill on Thresh.

Maokai is able to bully Rumble with the Negatron pick-up.

Syndra is able to 1v1 Yasuo when his Wind Wall is down.

Dragon comes up again and we get another team-fight. Nami tries to start it off with her ultimate but it completely misses. Her team backs up after, but she keeps going forward, straight into Thresh hook. The fight goes 2 for 0 in LMQ's favor, but OMG do steal the dragon.

LMQ push mid right after, and OMG engage after a bubble lands onto 2 members of LMQ, however it is 4v5, almost a 3v5 with how far away Tristana is who only gets 1 shot off the whole fight. LMQ get another kill and then back off.

Elise could have tried to flash the Syndra stun, if she had predicted it.

Both Yasuo and Tristana's damage is really low right now in burst settings.

Twitch backs when he could push down OMG's bot T2 turret, or at least get damage on it. LMQ have the defense on their TOP T2 and the mid turret is already lost, or should have been lost. Twitch could have pushed the turret, and potentially further.

LMQ make a deep engage, locking 2 people in with Jarvan and Rumble ultimate. Jarvan does go down before LMQ are able to back him up, but the lock-down and the Rumble ultimate are able to do enough damage and disruption for LMQ to clean up, going 2 for 1. LMQ take dragon after.

OMG get a catch onto Syndra and kill her at the mid turret, OMG dive in for more kills. The turret has about 3 hits on it, but they do not kill it. Tristana could have shot it down instead of leaping in to die. OMG end up going 2 for 2 when it could have been 1 for 0 or 2 for 0, and they do not get the mid turret. They do get the top T2 turret though.

A bit of damage trading near OMG's mid T2 turret goes awry when Elise moves too far forward, using her stun when there is nothing to gain from it, ends up getting caught by Thresh. This starts the 5v5 fight and Elise is out of it instantly with Rumble ultimate cutting OMG off from helping Elise. The fight goes so close, with 4 members of LMQ falling into the red. If Elise had not gotten caught, OMG might have turned that fight around, taking the win instead of giving up 4 kills for 0, as well as losing 2 turrets and the inhibitor.

Twitch goes to get a pick onto Tristan and gets it. Tristana jumped away, but did not ultimate Twitch away which is the only reason Twitch could get the kill. Leap alone is not enough against Twitch ultimate.

LMQ go to Baron, catch Elise, then take Baron. OMG try to stop it, 3v5 and without smite. Trade 1 kill for 2, and LMQ get baron easily as well.

LMQ will now bully down OMG's base.

Item Notes -

Maokai gets an early Negatron Cloak, before getting Rod of Ages. Love this choice against Rumble.

Elise goes Banshee's, should have picked up a Locket instead for the entire team.

End Game Notes -

OMG's positioning and decision making for fights was really bad this game. Several members got caught or dived into bad positions. Some fights Tristana was only able to get off a handful of attacks. This is what really lost them the game.

What OMG should have done -

Played better really. There was just a lot of individual mistakes and bad dive/fight calls. OMG got caught out at least 5 times and made several fights in 4v5 or even 3v5 engages. OMG needed to slow down and pick better fights and they could have lasted longer and gotten to higher power points.

The real nail in the coffin point was when OMG dived LMQ's mid turret. OMG had a 4v3 advantage with the burst of Syndra down, they could have just taken the tower that had 3 hits left, and then fought. Instead they dive, ignore the tower, and Tristana jumps in way too deep. If she had just taken the tower, she would have seen Twitch pop up and then not have jumped into him. This was a huge misplay by OMG and set LMQ up for the win.

Another big change would have been Elise getting Aegis/Locket instead of her Banshee's. This really hurt OMG's team fight abilities, especially against Rumble and Syndra. This change could have swung a team-fight.


OMG need to drop their nerves for the rest of the games, and not make so many individual mistakes and strategic mistakes.

League of Legends Worlds Analysis, Group Stage - SSB vs. LMQ Game #2

LMQ vs. Samsung Blue Game #2
2v1 Lanes, SSB Top

Bans
Zed Zilean
Yasuo Thresh
Lee Sin Alistar

Picks
1. Nami 2. Maokai
3. Jarvan 2. Twitch
3. Rumble 4. Rengar
5. Kog'maw 4. Janna
5. Orianna 6. Kassadin

Lane Match-ups – LMQ

Top -
Rumble can attempt to bully Maokai early, but should not have too much success. Maokai will heal a lot from his passive due to Rumble's spell spamming. Rumble does win the all-in trades at the early levels, but since he lacks sustain Maokai will come out on top over time, this does however, mean that Maokai does not have kill threat on Rumble unless Rumble is significantly lower on HP. Once Rumble is able to get his double Mpen items (Sorcerer's Boots and Haunting Guise) he will have kill potential on Maoki, especially so if Maoki does not get early MR. Very vulnerable to a gank, but very high damage output if Jarvan is there for the counter-gank.

Mid -
Orianna will have an easy time against Kassadin and needs to make sure to not let Kassadin get free harassment. Getting in lots of auto attacks and chasing Kassadin after he tries to harass will be key to keeping him down and pushing him out of lane and away from CS. Should keep ball movement to a minimum so as not to let Kassadin build charges and keep it close for easy and quick returns on any harassment or CS attempts. Should be confident in winning an all-in fight as well. Just be wary of the lockdown and damage from a Rengar gank. Once chalice comes into play, farm hard and fast.

Bot -
Another lane that is superior to Twitch/Janna. LMQ should make sure to find the 2v2 match-up and bully as much as possible. Nami slow on top of Kog'maw range should get good harass and potential bubbles onto Twitch. Huge bully potential and sustain, culminating in a great poke advantage at level 6. Building Trinity Force first will also allow Kog'maw to fight all-in's against Twitch's level 6 and BotRK. Solid ganks with Jarvan, and good disengage against Rengar.

Jungle -
Jarvan should have the same farming potential as Rengar with a slight edge in the ability to get into ganks over Rengar. At 6 however that will shift and Jarvan will start to have a hard time, especially against SSB's composition. Kassadin being able to escape, Maokai being the tank, and Janna having the knock-back. Jarvan is really looking to be a ball delivery system and trap Twitch in with Rengar ultimate.

Lane Match-ups – Samsung Blue

Top -
Maokai will be able to bully Rumble early and will be extremely safe. Will not be able to kill Rumble early though. Must build early MR to outlast Rumble's all in damage as it grows, especially when Rumble gets his double Mpen items. Needs Rengar to gank for the kill, great CC on both and enough damage. Needs to be wary of counter ganks, as Rumble/Jarvan will have high damage.

Mid -
Kassadin will have a rough time against Orianna, depending on how she plays. Should expect to lose the lane and use spells primarily to CS and just live through Orianna's poke. Wait out till 6, then start to harass Orianna and Rift Walk out. Make your plays around the map, not in lane.

Bot -
A weaker lane by far, really need to seek out the 2v1 lanes so Twitch can get rolling. If forced into the 2v2, defensively farm. Potentially go for a kill at level 6, hoping to get the surprise, be ready to flash Nami CC and give it everything you've got. Get help from Rengar as soon as he hits 6 too.

Jungle -
Farm to level 6 ASAP. You will not be able to help out mid or top during the early game, not very well at least. Should seek to hit 6 fast, and possibly catch out Rumble with the dual CC of Maokai. Once 6, make plays for Twitch to get him ahead.

Team Composition/Strategy – LMQ

*Win Condition - Team-fight 5v5 and use the power-spikes of Kog'maw/Rumble along with the dips of Maokai/Kassadin to control and take early dragons and turrets. Take this early lead and continue to shove into SSB with their greater team-fight composition.

LMQ have a very heavy team-fight composition. At anytime that their ultimates are up they have huge synergy and power in a 5v5 fight, able to combo them together to great effect. As an added bonus, their team has a great power-spike in Rumble and Kog'maw, both at level 6 and at their first item spikes. LMQ need to use these timings to control dragon and to force team fights. LMQ also need to be wary of Twitch getting ahead and of Rumble falling behind. SSB will seek to make picks with Twitch. The best way to stop this is to make sure that LMQ gets the 2v2 lanes, making it much harder for Twitch to get farm since LMQ have the stronger lane, and making sure that Rumble is able to get experience in the 1v1 lane.


Team Composition/Strategy – Samsung Blue

*Win Condition – Use the high mobility of the team to create picks around the map. Split-pushing and jungle control will be huge. Do not engage in team-fights with LMQ unless severely ahead. Scale into the late game with Kassadin and Maokai.

SSB cannot really fight against LMQ's team with this composition, not 5v5 anyways. SSB are suffering in terms of power-spikes from Kassadin and Maokai as well as having an inferior 5v5 composition. SSB need to split up LMQ's team and keep them split up. The longer SSB can delay team-fights and the game the better. They will not win a straight-up 5v5 until they can out-scale LMQ. Try to get the 2v1 lane so that Twitch can get to his Blade of the Ruined King ASAP and use him/Kassadin/Rengar to make picks around the map while avoiding a full LMQ team.

Game Notes -

Once again SSB initiate a lane swap, negating their weak lanes. LMQ do not properly respond and SSB get 3 buffs.

LMQ force dragon, barely getting it and making it out.

No reason for Orianna to be this out of mana at level 3.

SSB not freezing top lane, lets Rumble TP top after SSB have 4 bottom and pick up the wave exp.

Jarvan is decently behind now though, having only 1 buff and spending the time at dragon.

SSB get knowledge of the pink at LMQ's blue buff.

Rumble/Nami aim Twitch when a level 2 Janna is much closer.

SSB making good focus on the top side where they have the number advantage. Allow the bot lane to freely farm and freeze.

SSB try to capitalize on Orianna's lack of flash, but get baited into a trap when they chase too far.

Kog'maw pushes the bot lane into the turret while this happens, denying the farm to SSB and burning Maokai's TP (gets canceled).

LMQ react late to dragon, getting to the fight after dragon goes down and from 3 different split-up angles. Rumble completely whiffs his ultimate (mis-click) and LMQ lose the fight. SSB gets 2 kills onto Kassadin. Several problems with this fight.

Rengar tries to gank bottom lane, misses his Bola.

Jarvan is top lane waiting in the top bush, waits way too long and misses the dive opportunity, loses a lot of time.

Orianna tries to catch Rengar, misses her ultimate. No reason for her to have used it, could have gotten more secure ball movement to secure or hold onto her ultimate.

Twitch is left alone all game so far.

LMQ trade top turret for bot turret, then move as 4 men to bottom to take their 2nd turret.

As soon as LMQ took the tower, they should have backed up in preparation for the dragon. Kog'maw completing his Trinity Force and then moved in to fight for dragon. Instead they do not and take too long to get ready for dragon, giving it away for free.

A great engage by SSB nets them 4 kills for 3. Great ultimates from Jarvan/Rumble/Orianna save LMQ from getting destroyed. However they lose the fight as Twitch is not locked up and is free to come in and clean up the fight.

All of SSB's kills are on their carries. 4 on Kassadin and 4 on Twitch. This really hurts LMQ as both of these champions can assassinate members of LMQ (and do).

Improper warding and some sloppy backs and movements give over 2 kills to Twitch top.

SSB will start to run a psuedo 1-3-1 split-push. More of a 1-1-1-2 with Janna and Rengar running around the jungle and from lane to lane and Kassadin being highly mobile from the mid lane.

LMQ get a great team-fight when Twitch goes crazy and flanks alone, getting blown up instantly. LMQ gor 3 for 1 and get dragon.

At dragon however, instead of running together while low, Orianna runs towards mid from dragon instead of towards bot and gets picked off by Kassadin. Janna wastes exhaust.

Seeing SSB go aggressive, LMQ predict Rengar trying to engage and back off. LMQ then turn and catch Twitch again, blowing him up and winning the fight 2 for 1. LMQ are doing great to take him out and win fights, but Kassadin is getting stronger and stronger, and cannot be locked up by LMQ's team.

Nami bubbles Maokai for no reason. Nothing comes of it, but it puts it down for LMQ if SSB had gone in.

LMQ try to get mid tower, and miss it by 1 hit. Kog'maw tries to get the last hit but puts himself in a very bad position at the front of his team and gets caught. This really really costs them (MAJOR POINT of loss) LMQ get Aced, only picking up 2 kills. LMQ needed to retreat through the jungle, and Kog'maw should not have tried to get that last shot.

Kassadin takes a lot of damage trying to defend middle while his team collapses. A great Rumble ultimate shuts down Twitch and LMQ are able to kill Kassadin and Maokai for a 2 for nothing.

LMQ rush Baron and are able to take it down without contest.

LMQ are doing a beautiful job of forcing fight after fight, preventing SSB from wearing them down in split-pushes and assassination picks.

LMQ rush mid again, as Twitch and Janna are bot, but they are able to recall in time. LMQ have 2 pink wards as they siege to watch out for Twitch.

Kassadin hops in trying to engage but is immediately stopped by Nami wave. Denying Rengar ult as well. LMQ return to take the turret, but aggressively use their ultimates incorrectly and do not get a combo onto Twitch. Allowing just enough damage from Twitch for Kassadin to blow up Kog'maw.

SSB get an Ace for 1 kill and dragon. Kassadin now has a Deathcap and the damage will simply be too high for LMQ to deal with anymore.

SSB get another catch in mid, get an Ace for 0 and turn that into baron and an inhibitor. Safer play, but I think they could have ended the game.

SSB try to get pick in the mid lane onto Kog'maw, but go in 2 vs 5 and both SSB members get killed, only burning Jarvan ultimate. LMQ then rush and take the mid inhibitor of SSB.

LMQ almost catch Kassadin but he is Kassadin. Rumble burns ultimate to try to catch him, but it does almost nothing. Rumble ultimate is now down for SSB to make moves.

Orianna burns her ultimate trying to catch Janna, the support. Janna burns flash, but now SSB know they can easily push in with that ultimate down. SSB use the opportunity to pressure mid, knowing LMQ can't engage successfully. Luckily for LMQ this results in nothing lost.

Jarvan slides towards Janna, and separates himself from his team. This lets SSB engage onto the back-line of LMQ freely. LMQ's focus gets split. Rumble ultimate is only used on Twitch, who flashes away, while 3 people are in the middle of LMQ's back-line. Rumble should have used his ultimate to focus on the AoE potential in the group, letting Jarvan keep out Twitch. SSB get the Ace for 0 and win the game.

Item Notes -

Janna grabs a Mikael's against only Nami Bubble. An Aegis/Locket would provide much much more safety against LMQ's team and would have been a better buy.

Nami also picks up Mikael's instead of Aegis/Locket, more useful than Janna's, but still providing minor use.

Orianna builds Liandry's as her 6th item. And while its not a bad choice, I do feel Rylai's would be the much better choice. More AP/HP providing higher burst damage, which LMQ want to kill Twitch, and the extra slow is just icing on the cake.

End Game Notes -

It's unfortunate that LMQ had such a bad start. Not finding the 2v2 lane, the mis-click on the Rumble ultimate, and then a few mistimes on early dragons really set LMQ behind and let Kassadin get past his weak stages.

SSB, specifically Twitch, made bad positioning mistakes in 5v5 fights and LMQ really capitalized on it and were able to come back into the game.

A few missteps in retreats from LMQ get them caught and give up some Aces.

Both teams made several misplays, however LMQ's was mainly in the early-mid where as SSB made them mid-late game.

What LMQ should have done -

I almost want to say nothing, but that of course would not be true. LMQ's biggest problem was in their early game. LMQ really need to sniff out the lane swap and deny Twitch farm as much as possible. LMQ would then have a huge mid-game spike with Rumble and Trinity Force Kog'maw while Kassadin and Maokai would need to scale up. There was such big difference in power early, but LMQ did not play it properly from the start.

On top of that, two points in game really shine. One, the fight at the second dragon when Rumble mis-clicks his ultimate as well as using it too early. That fight was too scattered by LMQ, not being prepared to be in position as a group.


The second point, is in the mid tower push when Kog'maw turns around greedy for the turret and gets caught. LMQ should have backed off through the jungle instead of down the lane, and forced SSB into a funnel in which their 5v5 teamfight would have been so strong.

League of Legends Worlds Analysis, Group Stage - SSB vs. LMQ Game #1

Samsung Blue vs. LMQ Game #1
2v1 Lanes, SSB Top

Bans
Alistar Lee Sin
Zilean Ryze
Nami Kog'maw

Picks
1. Thresh 2. Tristana
3. Jarvan 2. Khazix
3. Maokai 4. Bruam
5. Corki 4. Rumble
5. Yasuo 6. Fizz

Lane Match-ups – Samsung Blue

Top -
Maokai will be able to bully Rumble early and will be extremely safe. Will not be able to kill Rumble early though. Must build early MR to outlast Rumble's all in damage as it grows, especially when Rumble gets his double Mpen items. Needs Jarvan to gank for the kill, great CC on both and enough damage. Needs to be wary of the counter gank, as Rumble/Khazix damage will be much higher.

Mid -
Mid lane will be very volatile with 2 melee champions who really lack any kind of ranged harassment. Yasuo should be able to win extended trades, but will lose in the short ones. Luckily since there is no ability for Fizz to farm outside of melee range, Yasuo can bully him, as long as he does not take too much creep damage. The lane will really turn if either side gets a kill or gold advantage. At level six Yasuo must make sure to dodge/windwall Fizz ultimate, being able to do so will give the kill pressure advantage to Yasuo until it is back up. Using dashes well can help to dodge Fizz's Playful Trickster damage.

Bot -
This match-up will go in favor of SSB. Corki has better poke and burst in the early matches with Thresh having easier to land CC. They should seek to bully either Tristana or Braum from the start and keep one of them low. The only real worry for SSB's side is the Braum passive stun, however it is unlikely that LMQ will be able to proc it onto Corki, while if they focus Thresh, Corki will get a lot of free damage onto Tristana.

Jungle -
Jarvan will lose in farm to Khazix, however he can gank much better early on and two of his lanes have hard CC to setup the ganks. As long as he can avoid the counter-gank, Jarvan should have very successful ganks. Top lane especially has good cc vs. no escape Rumble. A bottom gank right when Thresh picks up lantern would also be good too. Comboing with Yasuo at 6 will be great, but hard to pull off against Fizz.

Lane Match-ups – LMQ

Top -
Rumble can attempt to bully Maokai early, but should not have too much success. Maokai will heal a lot from his passive due to Rumble's spell spamming. Rumble does win the all-in trades at the early levels, but since he lacks sustain Maokai will come out on top over time, this does however, mean that Maokai does not have kill threat on Rumble unless Rumble is significantly lower on HP. Once Rumble is able to get his double Mpen items (Sorcerer's Boots and Haunting Guise) he will have kill potential on Maoki, especially so if Maoki does not get early MR. Very vulnerable to a gank, but very high damage output if Khazix is there for the counter-gank.

Mid -
Very volatile lane with the first person to take an advantage being able to hold onto it throughout the laning phase. Fizz can do quick trades against Yasuo once he gets level 3 and his full combo but should avoid any extended fights. Enough quick trades should push Yasuo out in time. Level 6 will give both sides huge kill potential, however with Fizz it will rely on him landing his ultimate and not having it get dodged by Yasuo dashing or blocked out by windwall.

Bot -
LMQ are running an inferior match-up in the bottom lane, looking to scale Tristana into the later point of the game. They should really look to lane swap. If they stay however, safely farm and do not take too much poke damage. There is better everything early on for the SSB team and LMQ should look to avoid fighting or taking harassment.

Jungle -
Khazix should focus primarily on farming and look to counter-gank and counter-jungle Jarvan as much as possible. All of Khazix's lanes, except for Braum, have weak help in the early ganks. Must reach a point where the damage alone is too high for an escape from the gank. Catching Yasuo at the right point in mid lane can really turn that lane in Fizz's favor.

Team Composition/Strategy – Samsung Blue

*Win Condition – Get early/mid skirmish fights with Yasuo and use the team synergy to turn those fights into wins. Use the mid-game power spike of Yasuo and Corki to control neutral objectives and the map. With LMQ having weak wave clear and no poke, push for turrets and fights where they can get at least a little poke off. Snowball into the win.

Yasuo composition anyone? Every lane has a knock-up to give Yasuo, with Maokai/Yasuo being a huge part of this. SSB have a great team, Yasuo will be strong in the mid game, with Corki being huge. Though Maokai will still be scaling up at this point, SSB have 2 front line members and huge synergy with Yasuo. This will put all the focus on the front-line while Corki can freely attack from safety. As the game goes on, Maokai and Yasuo will scale up when Corki falls off. The only big threat they have to face, is Rumble when SSB try to engage.

Team Composition/Strategy – LMQ

*Win Condition - Use Rumble to stay relevant during the mid-game and scale up into the late game. Do not give SSB to large a lead and trade objectives to stay close while waiting for Fizz/Tristana/Khazix to hit their late game spikes.

LMQ's team composition is a little weak, with a heavy reliance on the hyper scaling of Tristana and Fizz. However, they have picked up Rumble to counteract their weakness in the mid-game. LMQ should look to use the strength of Rumble, not to control objectives, as they will be behind in power for most of the game, but they need to use it to prevent SSB from engaging while they trade objectives. LMQ just need to stay alive and not bleed too much gold until they reach the late game.

Game Notes -

SSB make a great 3 man late invade that does not get spotted out. SSB are able to take LMQ's red buff and their own at the start. Netting them a 3 buff start with Corki starting with red.

Rumble gets into the side bush, getting some sneaky experience, but is forced back to base.

Fast pushes happen, but SSB are ready to dive top when Rumble comes back, but it does get spotted out. LMQ take the dragon.

The shenanigans have set Rumble behind in experience.

A ward from SSB on top lane gives away the gank. They are really timing position to be ready to dive top lane if someone tries to come claim the wave.

The experience disadvantage for Rumble really comes into play on top lane, as he cannot catch SSB for a kill and ends up dieing to a TP from Maokai.

A missed fish by Fizz turns into a major fight in mid. LMQ over-extend and play over aggressive in what is a 2v3 and then a 2v4. LMQ give up 2 kills.

The Rumble deficit is huge.

LMQ can easily take dragon with their mid-game spikes and Rumble not having his ultimate yet.

With their gold lead and power lead, SSB start to pressure the towers, taking all 3 outer turrets to 0 turrets for LMQ.

Corki gets caught, but they send 4 people to catch him.

SSB leave Corki, now with Trinity Force, to split-push while the other 4 pressure around the map.

As dragon comes back up, SSB put tons of pressure on the bottom lane and on LMQ's blue side jungle. With Corki's power, they get good poke and then Jarvan engages before LMQ can be in proper positions. SSB get 2 kills and dragon.

SSB return, with all their wards in LMQ's jungle, to the blue side and bot lane. Getting catches at the blue buff and then using that pressure to take the bottom T2 turret.

SSB are really just too ahead at this point, and LMQ keep getting caught and trying to fight into this stronger SSB team.

LMQ have an opportunity to take a free baron, but they do not have vision of anything SSB is doing so they back off.

SSB pressure baron, forcing LMQ out and then get 4 kills and baron.

Though SSB do make slow definitive progress to the win. They do take way longer than necessary to close out the game.

End Game Notes -

Rumble got way too shut down and SSB destroyed the only mid-game power spike that LMQ had. This gave them massive advantage early on and LMQ did not respect this.

LMQ wasted way too much time up on top lane, playing the lane swap horribly. Rumble goes back to the top turret several times.

LMQ get down early, and try a few fights they really should not be fighting, and SSB get out of control.

What LMQ should have done -

Don't pick Fizz. By picking Fizz LMQ gave themselves 0 opportunity for anything really. With no wave clear, SSB are able to just run around and do whatever they want. LMQ cannot defend turrets and do not have the damage early on to combat the fight potential of SSB. There is too much late game focus, with no wave clear/tower defense ability.

In the game itself, they needed to play the lane swap better and catch it out. Their wards did not notice the lane swap or the invade and it really put LMQ behind. If they had played it better, and not let Rumble get completely shutdown, they would have had a much better chance of surviving the mid-game.