New Gameplay from Old
Content – Diablo 3 Game Modes
Recently,
Blizzard announced that Diablo 3’s endgame is currently unsustainable. There is only so much pull that the item hunt
can generate, especially with so much gear readily available on the Auction
House. However, creating brand new
content is a huge endeavor. The time and
money that goes into the art, story, sound, music, quest design, character and
monster creation, to name a few parts, is enormous, especially for a game with
the quality that Diablo 3 has. Adding on
to that, new content (specifically a new Act) has to fit into the difficulty
structure currently in the game, leading to a potential redistribution of
difficulty, exp, items, etc throughout the current difficulty levels.
This got me
thinking and so, I started brainstorming and I’d like to share a few ideas I
came up with. Now bear with me one
these, I know the Diablo universe is not known for “modes” but with PvP being
designated to an arena separate from the game itself, “modes” might work out
pretty well. The reason I’ve come up
with ways to create content in terms of mode is two-fold. One, using current content in new ways to
create new styles or realms of play cuts down tremendously on time and money
design takes. The other reason, is that
people enjoy short term burst of challenges; they keep players engaged without
becoming too much because there is no end. So, without further ado and without
going into a ton of detail (which I have), here are some of my ideas for content
that can be challenging, enjoyable, and quickly designed.
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