Wednesday, July 18, 2012

New Gameplay from Old Content – Diablo 3 Game Modes


New Gameplay from Old Content – Diablo 3 Game Modes
            Recently, Blizzard announced that Diablo 3’s endgame is currently unsustainable.  There is only so much pull that the item hunt can generate, especially with so much gear readily available on the Auction House.  However, creating brand new content is a huge endeavor.  The time and money that goes into the art, story, sound, music, quest design, character and monster creation, to name a few parts, is enormous, especially for a game with the quality that Diablo 3 has.  Adding on to that, new content (specifically a new Act) has to fit into the difficulty structure currently in the game, leading to a potential redistribution of difficulty, exp, items, etc throughout the current difficulty levels.
            This got me thinking and so, I started brainstorming and I’d like to share a few ideas I came up with.  Now bear with me one these, I know the Diablo universe is not known for “modes” but with PvP being designated to an arena separate from the game itself, “modes” might work out pretty well.  The reason I’ve come up with ways to create content in terms of mode is two-fold.  One, using current content in new ways to create new styles or realms of play cuts down tremendously on time and money design takes.  The other reason, is that people enjoy short term burst of challenges; they keep players engaged without becoming too much because there is no end. So, without further ado and without going into a ton of detail (which I have), here are some of my ideas for content that can be challenging, enjoyable, and quickly designed.

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