Greetings Summoners,
I'm
Heydon aka Snowspots and welcome to the first posting of
LoLbyTheNumbers. For some formal metric practice I'v decided to watch
all of the Regionals while taking stats on a whole host of parameters
throughout the games. It will be a long process but luckily most the
games are enjoyable to watch. I'd like to share with you the stats
that I gathered so far and some (hopefully) quick analysis. These are
by no means completely conclusive and I'm sure I've made some
mistakes. I hope you find these as interesting as I have.
Mostly,
these Regional wrap-ups will just be sharing of the statistics
spreadsheets. I will give some small insight into a few
noticableable trends, but these smaller posts will be leading up to a
breakdown post
of
the trends we can see from each region, going into the World's.
Spreadsheets
for the EU Regionals can be found here:
Spreadsheets
for all regions can be found here, as I complete them.
Champion
List – Contains Pick/Ban, Win/Loss percentage, KDA and avg
KDA as well as Champion Picks and KDA/avg KDA of each player.
Items –
Contains (primarily) finished/intermediate items picked by X role for
each game as well as the total pick-up percentage per game. Broken
down into individual games, teams, and champions.
Objective
Control – Contains a few major objective points found in
most/each match, the times they were taken, and the win rates
associated with controlling that objective.
There
is an Excel and an OpenOffice file for each spreadsheet. Spreadsheets
were compiled in OpenOffice so their may be a few quirks (most likely
not) in the Excel files. If there are I apologize.
For
a more detailed analysis of the patch 3.10 effects, see my simliar
postion on the EU/NA LCS Superweeks:
Champion
Selection -
There
has only been one major change since the EU super week, and that is
the vast drop in Elise's pick/ban %.
Superweek:
Elise drew 16 pick/ban out of 26 games.
Regionals:
Elise drew 1 pick/ban out of 19 games.
Even
though it took an extra week, it seems that, even as a favorite
champion, Elise has been too damaged by the patch 3.10 nerfs to still
be a high value pick.
Other
than that, Aatrox and Fizz are still holding high value in EU at 17
P/B and 12 P/B out of 19 games, respectively.
Zac
and Shen are holding the highest priority at 18 picks/bans out of 19
games each.
Zyra
is by far the most popular support at the EU regionals, being played
17 games, though generating no bans. The next closest was Sona at 11
games played and 0 bans.
Caitlyn
has jumped in popularity, reaching 13 games out of 19.
Ashe,
Ahri, and Zac have had the most success at
Ashe:
5 plays 4 wins
Ahri:
9 plays 7 wins
Zac:
7 plays 5 wins
As
well as drawing additional bans themselves.
Dragon's
Folly -
In
my previous article I talked a little bit about how the tower change
in 3.10 has affected the importance of dragon, and how it seems that
prioritizing the first/early dragon over other objectives actually
has a negative impact. The same trend is still following, I've just
taken a few more details on the early dragon objective.
Win
Percentage from:
First
Turret – 68.42%
First
Blood – 63.16%
First
Dragon – 52. 63%
Taking
the first dragon is still trending as the least successful early
objective. Here are some more details:
Taking
the first dragon as your first objective: 3 wins to 5 losses –
37.5% win rate
Taking
the first dragon after taking another first objective beforehand: 7
wins to 4 losses – 63.6%
Taking
the first dragon but not the first turret: 4 wins to 7 losses –
36.4%
Taking
the first dragon and the first turret: 6 wins to 1 loss – 85.7%
Though
19 games is not a very large pool to get statistics from, the trend
in the EU regionals is continuing along the lines of the NA/EU LCS
games as well. By the end of the regionals, hopefully there will be
enough data to make some good informed analysis about early dragon
control vs turret control.
That's
it for this posting of LoLbyTheNumbers, mostly just sharing. Stay
tuned for each region and the final wrap-up before World's hits.
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