Sintra, Born of the Storm
Where
she walks, the storms will follow.
Rumor has
it that one day Sintra just walked out of one of Freljord’s infamous
storms. With thunder raging and
lightning flashing, she appeared from the snow flurries of the storm before a
group of traveler’s who had been caught in the sudden maelstrom of wind and
ice. Even as the storm strengthened, the
space around her remained calm and as she reached out a hand to the lost
travelers, the vacuum of calmness grew, seemingly at her behest. Through a curtain of snow, she guided them
with perfect calmness, until they reached the outskirts of their home,
beckoning them onward. As they walked
out of the storm and into their village, all that they could see of Sintra when
they turned, was a silhouette walking away through a veritable wall of wind,
ice, and rage. As she slowly disappeared
from the view, so did the storm, following in her wake.
That is all that is known of Sintra’s past, an ill-recorded rumor. Her first official record, would be her appearance among Ashe and her allies, seemingly having just materialized in front of them. As weapons were drawn, she merely bowed to Ashe calmly. “I have come to unify Freljord.” Thus, another ally joined Ashe’s court and since her arrival to the League, no storm, no matter how small, is without her basking in its glory.
That is all that is known of Sintra’s past, an ill-recorded rumor. Her first official record, would be her appearance among Ashe and her allies, seemingly having just materialized in front of them. As weapons were drawn, she merely bowed to Ashe calmly. “I have come to unify Freljord.” Thus, another ally joined Ashe’s court and since her arrival to the League, no storm, no matter how small, is without her basking in its glory.
Role
Sintra is designed to be a top lane or jungle
bruiser type character. She designed to
constantly be in the fray and should be built to take hits. Her damage is designed to be consistent, coming
from both AP and AD sources so that no one defense can stop her. She can be played with an AP, AD, or hybrid
build in mind and which path you choose will slightly alter her abilities,
determined by which is greater, her bonus AD or her AP.
Abilities
Passive – Storm Claws: Sintra’s claws are infused with the power of
Freljord’s wild storms, both the destructive lightning and the battering hail.
Sintra’s auto attacks will deal
alternating physical and magical damage.
This damage is equal to Sintra’s AD + .225 AP. Auto attacks will also fill her target with
Static for 4 seconds. Static will cause
targets to take extra effects from Sintra’s abilities.
Flickering Strike: Sintra moves so fast that she seems to
teleport to her target, leaving lightning in her wake.
Sintra dashes to her target dealing
Storm Claws damage and applying on hit effects.
Flickering Strike has a 1 second CD, but if used on the same target
twice in a row, it will go on a 6 second CD while dealing Storm Claws damage x
1.5/1.75/2/2.25/2.5 and applying the following effect.
AD
is greater: Sintra’s attack will guide her target, causing the two of them
to switch places. Also applies a 40% MS
slow for 1.75 seconds.
AP
is greater: Sintra attack
comes in a thunder blast form, knocking back both her and her target.
Ultimate
is active: Both effects are caused, Sintra switches places then knocks her
target and herself back. Allows this
ability to be used for 1 second afterwards on the same target. After used, or after 1 second, ability goes
on its 6 second CD.
Target
afflicted by Static: Target loses 5/10/15/20/25 AR/MR for 3 seconds.
Lightning Blast: Sintra calls on the storm to infuse her fist
with lightning which she can then use on her next attack or throw at her
enemies.
When activated, Sintra’s next attack
will deal 70/105/140/175/210 (+.5 AP) bonus magical damage. If cast again before consumed, Sintra can
throw the lightning as a quick travelling straight skill shot. The target hit will also release 4 small
sparks that will travel erratically from the target for a short distance. These
bolts deal 15/25/35/45/55 (+.15 AP) damage to enemies or the same healing to
allies if hit.
AD
is greater: Bolts will also reduce/buff AD by 2/4/6/8/10
AP
is greater: Bolts will also
reduce/buff AP by 2/4/6/8/10
Ultimate
is active: Both of the above effects.
Target
afflicted by Static: Every enemy afflicted by static will release the 4
bolts.
Battle Trance: The storm yields to no one, nor does
Sintra. The more enemies in her sights,
the stronger Sintra becomes.
Passive - Grants 5/10/15/20/25% AS.
Active – Sintra gains 4/8/12/16/20
AD/AP/AR/MR and % Crowd Control Reduction per nearby Champion afflicted with
Static. Max of 3 stacks.
AD
is greater: Grants 1/2/3/4/5% Life steal per stack.
AP
is greater: Grants
1/2/3/4/5% Spell vamp per stack.
Ultimate
is active: Both of the above effects.
Ultimate – Calm Within the Storm: While others may fear the storm, Sintra is
truly at home in them. As the winds rage
and the thunder crashes, Sintra feels only calm, collected resolve.
All targets afflicted by static take
250/350/450 (+Storm Claws damage) magic damage.
For the next 10 seconds, Sintra’s abilities will provide both their AD
and AP effects.
AD
is greater: Reduces afflicted targets AD by 75% for .75/1.5/2.25 seconds.
AP
is greater: Silences afflicted
targets for .5/1/1.5 seconds
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